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Power System

Mana, Gene, and Kinesis:

On Earth, magic flows from within "Mana" – an energy that exists in the atmosphere. People born with a special gene called "Synapse Gene" are able to use magic through variations of it called "Kinesis Paths."

These kinesis paths are unique and different for each magic user, based on how they interact with Mana.

Unique Path Resonation:

Every character might be different in the way of how they interact with mana. This can result in different sub fields and styles.

For example, two Pyrokinesis users can be different as one can excel in magma spells or offensive spells while the other can excel in atmospheric and molding spells.

Ranks and Kinesis Paths:

Kinesis paths for the use of magic are divided into different ranks. Advancing gives you more flexibility and understanding of your path.

1.Novice

2.Intermediate

3.Advanced.

4.Master

5.Monarch

6.Sovereign.

7.Lord

Kinesis Paths:

Your Psionic Gene grants you affinity for one or more of the following Kinesis Paths:

1.Aerokinesis (Wind, Weather etc)

2.Pyrokinesis (Heat, Magma etc)

3.Hydrokinesis (Ice, Water, Fluid etc)

4.Terrakinesis (Metal, Nature, Poison etc)

5.Spectrokinesis (Healing, Light, Holy etc)

6.Umbrakinesis (Shadow, Illusions, Darkness etc)

Affinity with two or more paths grants you the ability to generate sub elements. For example, Pyro + Aero = Electro, Hydro + Aero = Cryo.

Synapse Node:

It's a circular node or core inside a Synapth where it collects mana over time. Its capacity to save mana is refined over time through training and discipline.

The node further expands into synapse branches in the body, kind of like veins. Stronger branches allow for stronger applications of magic but overuse can lead to damage and overload.

Magic Sequences:

Synapths manipulated the mana to form magic sequences (circle shaped holographic diagrams) to cast spells.

The strength of a spell depends upon the rank of the specific element for the respective Synapth.

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