WebNovels

Fantasy Basketball: RPG

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Synopsis
In the realm of Aurionvale, battles aren’t waged with swords but rather on the basketball court. Kingdoms assemble their teams of champions, each adorned with Emblems that showcase their skills, stats, archetypes and roles. Disputes over territory, resources, and pride are resolved in a "Best of 7" series on the court. In this setting, a perfectly aimed shot can change boundaries, and the destiny of nations hinges on the sound of a net swishing.
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Chapter 1 - Chapter 1: The First King Message

In the Obsidian Spire, silence was thick and heavy, filled with ancient magic that drifted like a gentle breath. Soft violet light glowed from the crystal veins in the walls, illuminating dust particles that twinkled in the grand chamber.

At the center, a man sat on a throne . His silver hair and weathered skin showed his age, along with the weight of his stillness. Dressed in a simple dark tunic and without a crown, he radiated a quiet authority. This was the First King, a title he had worn for a thousand years. Once an Earth programmer, historian, and gamer, a self-described weeb, he had found himself trapped in this chaotic realm.

Before him hovered a shard of obsidian, gently radiating energy, a reminder of his last record from the world he had crafted and seen fall apart. His voice, now little more than a hoarse, mirrored the waning excitement.

"Record," he murmured, the word a mere exhalation.

The obsidian shard pulsed, a soft red light indicating its active state.

"If you are witnessing this, then I am gone. The system I implemented has finally accepted my logout command. My admin privileges have expired. Do not mourn me; I have lived longer than any man has a right to. Instead, listen. Listen to the story of the world you inherit, so you might understand its foundations, its flaws, and the reason for its strange, beautiful, and terrible design."

He leaned forward, his gaze distant, seeing not the violet-lit chamber but the fire and blood of a bygone era.

"I arrived in Aurionvale during what I privately termed its 'Beta Phase.' It was a world drowning in its own power. Magic was a primal force, a raw energy that some individuals were born able to command and others were not. It was the most unbalanced, pay-to-win nightmare I have ever witnessed. Your 'character build' was determined solely by the accident of your bloodline."

A shadow of an old memory flickered in his eyes, reminiscent of a scene filled with raw terror. "I remember a minor lord—a man with a hint of dragon blood in his veins—who erupted in fury when a peasant village failed to deliver his required tribute. Instead of sending troops or issuing a formal order, he simply opened his mouth and unleashed a torrent of scorching flames. He wasn't a dragon, just someone with a small piece of a dragon's essence inscribed in his very being. In a matter of seconds, the village, its people, and their entire history were reduced to nothing but ash and cries of agony. There was no mercy, just a powerful player erasing low-level characters from the game."

He let out a deep sigh, his breath carrying the burden of countless memories. "This was the world we lived in. It was a constant, fearsome battleground where everyone fought for their survival. Power determined everything, and power was gauged by the sheer, unfiltered energy of one's mana. There were no formal schools of magic, just natural talents passed down through the generations. Techniques didn't exist; all that mattered was raw, explosive power. A person born with the gift of lightning could easily wipe out a dozen opponents, but they'd struggle to light a simple candle without risking an uncontrollable fireball. In this world, there was no room for skill differences, no strategies to employ, and no overarching rules to take advantage of. It was a place of pure, unrefined strength, and ordinary people merely became fodder."

"I tried to reason with them. I went to the most powerful mages, the beings they called 'Gods,' and I tried to explain concepts like balance, like risk versus reward, like a sustainable gameplay loop. They looked at me as if I were a madman. Why would a god limit his own power? Why would a king handicap himself for the sake of 'fairness'? They saw their strength as a divine right, not a game mechanic to be tweaked."

"It became clear that I could not patch the people. I had to patch the world itself."

He rose from his throne, his movements slow, deliberate. He walked to the chamber's edge, placing a hand on the cold, smooth obsidian. The stone thrummed under his touch.

"I was looking for a fresh perspective, a system that offered fairness at its core, one that valued not just strength but also skill, intelligence, and teamwork. I delved into my memories of Earth, recalling the games I enjoyed and the sports I followed. I searched for several ideas. A world centered around chess? It felt too abstract. A world focused on fencing? It seemed too solitary. I craved something that could be both an enjoyable pastime and a profoundly intricate strategic challenge."

He glanced back at the recording shard, a subtle, wistful smile playing on his lips.

"I discovered it through a sport that I had cherished, one that, in its unique way, mirrored the complexities of life itself. It was a game with a clear goal, a distinct arena, and a team of five players who needed to function as a cohesive unit. In this sport, a towering player could be outsmarted by a quick opponent, and a brilliant individual could be bested by a well-organized team. That sport was basketball."

"I introduced it to the 'Gods' not just as a game, but as a fresh style of enchanted combat. I named it 'The Sacred Rite of Hoops.' I demonstrated how a perfectly timed pass, a 'Homing Pass' was more elegant than a straightforward fireball. I described a 'Phantom Drive' that slipped past a defender, illustrating that it demanded more finesse than a rough lightning bolt. I presented it in terms they could grasp: power, prestige, and triumph. They were intrigued, yet doubtful. Their magic was untamed; how could it possibly be contained within the structure of a mere game?"

"That was my greatest challenge and my greatest triumph. To make it work, I had to build two things: a universal interface and a universal tool. The interface would enforce the rules. The tool would channel the power."

He raised a hand, and a faint, blue holographic schematic appeared in the air beside him—a perfect hexagon.

"The interface became the Emblem System. I designed it to be the ultimate equalizer, a bio-magical monitoring device that would fuse with a user's very soul. It was more than a HUD; it was a shackle and a key. It reads a person's innate potential, their mana affinity, and assigns them a Class—a Role. The lightning-quick became Slashing Guards. The Titans become Enforcing Forwards. The brilliant tacticians become Playmakers. It creates a place for everyone, a function based on talent, not just bloodline."

"First off, it levels the playing field. I've set up a fixed system to manage mana. The Emblem works like a limiter. It makes sure that a C-Rank skill from an average person works just like a C-Rank skill from someone noble. It puts magic power into straightforward numbers we can actually understand. Things like Strength, Speed, Jump, and Stamina are all out there for everyone to see. No more guessing games or surprise one-hit wonders. The numbers need to be real and transparent."

He let the schematic fade. "But the Emblem was only half the equation. It was the rulebook. They still needed a ball that could handle the strain."

He gestured, and a new image appeared: a perfect sphere of what looked like glass, with a soft, pulsing blue light at its core.

"The Mana Sphere. It's my pride and joy. In this universe, mana's everywhere, but it's all over the place and pretty unpredictable. That's where the Mana Sphere comes in—it's like a lens that helps focus it. Made at the Great Foundry, its core is created from liquefied mana crystals that have been put under a ton of pressure to stabilize them. When a player sends their mana through the Emblem and into the sphere, it powers up with a 2x Amplification feature."

"The Gods were astonished. I demonstrated. I took one of their most powerful but brutish warriors, a man who could shatter stone with his fists. I gave him an Emblem and a Mana Sphere. I taught him a simple C-Rank skill: [Iron Wall]. He could not shatter stone anymore, but he could stand firm against a battering ram. I took a swift, nimble apprentice and taught her [Wind Step]. She could not fly, but she could move with impossible speed on the court. I had taken their chaotic, destructive power and given it focus, purpose, and rules."

"The change was miraculous. The 'Best of 7' Protocol was established. Why wage a war that would kill thousands and ruin farmland for generations when you could settle the dispute in a week-long series of games? The loser pays tribute, the winner gains prestige. The economy, once based on plunder and conquest, shifted. It became based on entertainment, on training, on the crafting of gear and the sale of tickets. The continent knew peace. Not a perfect peace, but a peace built on competition instead of slaughter. I had done it. I had patched the world."

His voice grew quieter, the pride in his tone replaced by a familiar, weary sorrow.

"But I made one miscalculation. I am a programmer. I believe in systems, in logic, in predictable outcomes. I forgot to account for the most powerful, most chaotic force of all: human greed. The nobles, stripped of their ability to simply incinerate their problems, found a new way to maintain their power. They didn't break the system I built; they gamed it."

"They realized that while the Emblem standardized skills, it was they who controlled the distribution of the Emblems. They created a caste system. The 'Gold' Emblems, given to nobles, had no mana limiters. The 'Iron' Emblems, given to commoners, were hard-capped at 70% of their potential output. A commoner could practice a [Fire Jump] skill for a thousand years, but their Emblem would physically prevent them from jumping any higher than a pre-approved limit. They hoarded the Mana Spheres, making them illegal for a commoner to own. They turned my beautiful game, my art form, into a new kind of tyranny. A gilded cage where the peasants could see the sky but were never allowed to fly."

"I could have stopped it. I still had my admin privileges. I could have wiped the caps, seized control of the production. But to do so would be to become the very thing I fought against: a god-king imposing my will by force. It would invalidate the entire system. The game had to be played by the players, even if they were cheating. I had to trust that eventually, the system itself would produce a counter. A glitch in the code that could not be controlled."

He walked back to his throne, the effort visible in the slump of his shoulders. He sat, the star-metal groaning softly.

"My time is over. I can feel my connection to this world's source code fraying. I am logging off. I leave you with this world of Aurionvale. A world of profound beauty and profound corruption. A world where the fate of kingdoms is decided by the swish of a net. I built a system based on logic, on rules, on predictable outcomes."

He looked directly into the obsidian shard, his eyes burning with a final, desperate hope.

A faint, sad smile touched his lips. "Welcome to Aurionvale."

The red light on the obsidian shard flickered and died.