Item #: SCP-006
Object Class: Keter
Special Containment Procedures:
The structure designated SCP-006 is to remain under indefinite quarantine, secured under the cover story of structural instability and hazardous contamination.
All personnel entering SCP-006 must be equipped with audiovisual filtration units and biometric monitoring systems calibrated to detect anomalous compulsion. Any operative observed initiating gambling behavior is to be considered compromised and subject to immediate restraint for deprogramming. If reversal proves impossible, termination is authorized.
Mobile Task Force Eta-9 ("House Breakers") is tasked with routine patrols of SCP-006, recovery of anomalous artifacts, and removal of cadavers. Civilian infiltration attempts are to be intercepted under Protocol JACKPOT, with application of Class-C amnestics as necessary.
Under no circumstances are gambling implements recovered from SCP-006 (e.g., cards, dice, chips, ledgers) to leave containment without O5 Council authorization.
Description:
SCP-006 is a secondary education facility resembling a modern private academy located in █████ Prefecture, Japan. The exterior appears conventional; however, interior reconnaissance reveals non-Euclidean spatial anomalies. Hallways shift alignment, classrooms alter dimensions, and staircases reconfigure depending on observer trajectory. Remote surveillance confirms SCP-006 actively restructures itself to prevent egress until occupants are expelled or deceased.
The central anomalous effect of SCP-006 is the induction of compulsive gambling behavior in all entrants. This compulsion escalates in intensity and stakes:
Initial wagers involve mundane possessions.
Intermediate stages include finances, personal memories, and identity markers.
Advanced stages extend to bodily autonomy (organs, senses, biological processes).
Final stages involve metaphysical wagers (life expectancy, existential continuity, or "soul").
Games are not restricted to conventional gambling. Documented contests include strategy, chance, skill, and hybrid formats. Anomalous enforcement mechanisms ensure outcomes are binding. Losers of high-stakes wagers have experienced immediate physiological changes, including blindness, amputation, neurostructural alteration, or phenomena consistent with metaphysical erasure.
Social structures within SCP-006 conform entirely to gambling outcomes. Victorious individuals assume positions of authority, while consistent losers are subjected to degradation, servitude, or ritual humiliation. These dynamics override preexisting identities, persisting even when Foundation personnel are present.
Extended exposure (>30 days) results in irreversible dependency. Released individuals display compulsive risk-seeking, dissociation, and an ongoing drive to gamble vital aspects of themselves in mundane settings.
Discovery:
SCP-006 was brought to Foundation attention following a cluster of disappearances in █████ Prefecture. Surviving relatives reported victims had "lost everything in a game" prior to vanishing. A joint Japanese law enforcement–FBI task force deployed to investigate failed to return. Foundation assets embedded in the Ministry of Justice initiated cover operations and secured the site.
Recovered body camera footage displayed two key anomalies:
Environmental restructuring consistent with SCP-006's interior spatial shifts.
A uniformed student with abnormally dilated pupils, smiling directly into the lens and whispering:
"Your turn."
No surviving task force members were recovered.
Addendum 006-1: Research Notes
Analysis of recovered artifacts indicates SCP-006 enforces wagers through mechanisms that bypass baseline causality. Attempts to introduce non-anomalous gambling equipment into SCP-006 result in spontaneous alteration of the items to conform with anomalous "house rules." Current consensus suggests SCP-006 itself functions as both arena and arbiter.