Class Reached and the level at which it is reached -
Early Rookie -30
Mid Rookie -35
Later Rookie -40
Early Intermediate -45
Mid Intermediate -50
Later Intermediate -55
Early Great -60
Mid Great -65
Later Great -70
Early Master -75
Mid Master -80
Later Master -85
Early Top -90
Mid Top -95
Later Top -100
Talents and Boost in speed of development because of them-
Early Minimal -1x
Mid Minimal -2x
Late Minimal -3x
Early Standard -5x
Mid Standard -7x
Late Standard -9x
Early Enhanced -13x
Mid Enhanced -16x
Late Enhanced -20x
Early Refined -23x
Mid Refined -26x
Late Refined -29x
Early Elite -35x
Mid Elite -40x
Late Elite -45x
Talents and their level caps-
Early Minimal- 30
Mid Minimal- 35
Late Minimal- 40
Early Standard- 45
Mid Standard- 50
Late Standard- 55
Early Enhanced- 60
Mid Enhanced- 65
Late Enhanced- 70
Early Refined- 75
Mid Refined- 80
Late Refined- 85
Early Elite- 90
Mid Elite- 95
Late Elite- 100
Genes and their Base Stat totals
Dormant- 100-200
Middling- 200-300
Trained- 300-400
Refined- 400-500
Adept- 500-600
Supreme- 600-700
Mythic- 700-800
It is important to note that all these are the classifications of the league and they themselves are not aware of the exact details of the talents' strength gain multiplier and the exact classification of genetics
Stats
Physical Power - Strength.
Physical Stamina – Total Physical exertion limit.
Durability – Damage resistance.
Magical Power –Dictates the power of moves of the 18 different types. (fire punch, dark pulse etc.)
Magical Stamina – Governs magical move usage capacity.
Speed – Physical and reaction speed.
There is a limit to the increment of each stat in a fixed period of time (around a day).
Strength, Magical power (and speed to some extent) increase the power of a move like thunder punch while Strength does not count in moves like Dark Pulse.
Levels=vitality.
Vitality is the normalized development of a Pokémon's most advanced stat — measured by how far that stat has been pushed beyond its personal baseline in the species' natural stat distribution.
In simpler words
Vitality is determined by how far a Pokémon has developed a particular stat beyond its natural personal distribution. It is not raw power — it's refined presence.
Any stat of any given Pokémon will increase vitality at the same speed.
Vitality increases the damage dealt to Pokémon of lower levels and decreases the damage taken from Pokémon of lower levels.
(This is a thing I created in order to make the difference between Pokémon of different levels larger)
Since vitality is the increase in a Pokémon's stat, not the stat itself. Genetics don't influence the level of the Pokémon, however, a Pokémon of certain genetics is better at the same level than the Pokémon of lower genetics if both are trained in a good way.
Talent and genetics of a Pokémon can be improved with various means such as items from "better" Pokémon, lifestyle and specialized training. However, doing so is very hard.