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Before the World Deforms – Levels, Combat, and Survival

ElowenValcer
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Synopsis
The world didn’t end. It was rewritten. On the Day of the Great Anomaly, billions changed. Some awakened powers. Some had their appearance transformed, but their minds remained intact. Others became unrecognizable monsters. And there are those who died… yet continue walking, controlled by something no one understands. Three years later, humanity lives divided among risk zones, named creatures, and survivors who evolve with every confrontation. Among them is Vivienne Volkov — known as The Variable. She isn’t the strongest. She isn’t the fastest. But the more she fights… the more dangerous she becomes. As factions emerge, monsters evolve, and something greater seems to manipulate the dead in the shadows, one question begins to echo: Was the Great Anomaly an accident… or the first step of something planned? In this new world, surviving is only the beginning. And evolving may cost one’s own humanity.
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Chapter 1 - Between the Dead and Powers

From one day to the next, the entire planet changed.

It wasn't a plague.

It wasn't war.

It wasn't an alien invasion.

It was the Day of the Great Anomaly.

It affected billions.

Within hours, humanity fragmented.

Some changed on the outside — skin in impossible colors, eyes glowing in the dark, horns, strange marks engraved on their bodies.

Their appearance was no longer human… but their minds remained intact.

They were conscious. Rational. Evolved.

And, of course, they possessed extraordinary powers, shaped by the Anomaly itself.

Others remained exactly the same on the outside.

No marks. No deformities.

But none were truly untouched.

Each awakened abilities that defied every known law.

Fire dancing in their hands. Shadows obeying their will. Strength beyond the natural.

The body might look human… but it was no longer limited.

Everyone became something more — survivors, evolved, walking weapons in a world that had changed forever.

And then… the monsters came.

Grotesque bodies. Impossible structures. Extra limbs, exposed bones, pulsating flesh.

Some could barely form a thought.

Others simply hunted.

But the worst weren't them.

The worst were the dead.

Empty eyes. Cold flesh.

Still moving… wielding powers.

Controlled by something. Or someone.

When a survivor has their body destroyed — whether in combat, from exhaustion, disease, hunger, or accident — only the mind is lost.

The body stops.

Consciousness disappears.

But the power remains.

And without anyone to control it, that energy doesn't know what to do… except continue.

[SYSTEM / ENTITY CLASSIFICATION]

Zombies / Reanimated Dead: Beings that continue to move even after death. They may use powers but have empty eyes and cold flesh.

Example: Electric Zombie.

Monsters / Aberrations: Living creatures with grotesque bodies, multiple limbs, or impossible deformities.

Often irrational instincts but extremely dangerous.

Note: Correctly distinguishing the types increases survival chances.

The world didn't end.

It was reorganized.

And since the Day of the Great Anomaly, no one knew whether they were still human… or just another variation of the glitch.

Three years have passed.

The world didn't end. It progressed.

Zones were classified by risk.

Entities began receiving names.

Survivors started leveling up.

Some became predators.

Others, urban legends.

City: Primeval Rift

Classification: High-Risk Zone

Among the ruins and improvised markets, a few survivors stood out.

LIRA DAEL — THE WALKING HELL

Title / Designation: The Walking HELL

Level: 19

Specialty: Close-range explosive combat

Deep red skin, intense like living embers under light.

Blonde hair falling to her shoulders, creating a striking contrast against the scarlet tone of her skin.

Pointed ears emerge from her hair, delicate yet sharp, emphasizing her supernatural appearance.

White horns curve back, smooth and firm, with unknown origin markings engraved along the base.

She wears a dark green jacket with "KILL" boldly printed on the front.

Below, fitted black pants, practical for combat and constant movement.

Crimson energy flows through her veins like living fuel; the air around her distorts from heat when she fights.

Pattern: Advance, destroy, finish fast.

She doesn't fear the new world. She finds it fun.

The stronger the enemy, the wider the smile.

Special Abilities

Absolute Fire Control (Active/Passive)

Crimson Explosions: Each hit or touch releases concentrated fire bursts, causing instant destruction at close range.

Persistent Flames: The fire she creates remains, creating dangerous zones that hinder enemy movement.

Fire Blades: Flames manifested on arms or hands make every physical attack lethal and incendiary.

Monstrous Transformation (Active)

Fire Awakening: When pressed or wanting to devastate, Lira transforms into a sinister fire monster, larger, covered in magma and black flames, eyes burning like embers.

Extreme Strength and Resistance: Blows destroy structures and enemies, near-impenetrable resilience, relentless advance.

Incandescent Aura: Intense heat distorts the air, melts objects, and ignites everything nearby, intimidating any enemy.

Explosive Combat Skills (Active/Passive)

Flaming Advance: Runs or leaps with increased speed, leaving trails of fire that burn everything in her path.

Growing Fury: The stronger the enemy, the more intense the flame in her veins, increasing power, speed, and destruction.

VANCE REED — THE VECTOR

Title / Designation: The Vector

Level: 17

Specialty: Agile sword combat and instant evasion

Black hood covering most of his hair, leaving only black strands over his forehead.

Black, straight, messy hair.

Piercing blue eyes capable of seeing all movements around him.

Dark blue shirt, torn black pants.

Discrete sword sheaths at waist and back: fast draw, solid blades in chaotic movements.

Wields two sharp swords, balanced like extensions of his body.

Agile movements, precise attacks, fluid dodges — every step calculated, every gesture lethal.

Even standing still, his presence demands respect.

Special Abilities

Sword Mastery (Passive/Active)

Dual Blade: Coordinated movements of both swords, fast and precise attacks combining speed and strength.

Body Extension: The blades almost become part of his body; attacks flow without losing rhythm or space.

Vector Movement (Active)

Super Speed: Runs and attacks defying normal perception, allowing him to reach or escape any enemy.

Super Strength: Devastating impact even while moving at extreme speed.

Momentary Dematerialization: Can "pass through" attacks, objects, or enemies for fractions of a second, almost intangible during dodges.

Lethal Style (Passive)

Every movement is calculated; every strike is deadly.

Hard to predict; each fight is a lethal dance of speed, precision, and reading the opponent.

RODYN GREYFANG — THE NIGHT ECHOES

Title / Designation: The Night Echoes

Level: 12

Specialty: Field control, restraint, and shadow manipulation

He has deep gray skin and natural bat-like ears, with piercing eyes that seem to see beyond the visible. His hearing goes beyond human frequencies, picking up sounds no one else can perceive, while his calm and observant presence commands respect effortlessly. His outfit is minimalist, elegant, and functional: a fitted dark gray shirt that allows for agile and silent movements. His hair is medium-length and silver, with a cold sheen that subtly reflects light, falling casually yet adding a striking charm to his already enigmatic appearance.

Special Abilities

Monstrous Metamorphosis (Active)

Can transform into grotesque, bizarre creatures with multiple arms, extra mouths, or deformed forms causing instant fear.

Each transformation amplifies strength, speed, and resistance, making him unpredictable.

Movements defying human logic confuse enemies and break expectations.

Flesh Melting (Active/Passive)

Touches or physical attacks melt flesh and tissue, debilitating enemies or rendering them unable to react.

Can create flesh traps, making the battlefield hostile and grotesque.

Umbrakinesis — Shadow Manipulation (Passive/Active)

Controls and shapes shadows, creating tentacles, blades, or monstrous forms to attack or restrain enemies.

Absorbs light in small areas, plunging enemies into near-total darkness.

Hears sounds beyond human frequency: heartbeats, whispers, tiny movements.

Can track any living being or detect traps even in complete silence.

VIVIENNE VOLKOV — THE VARIABLE

Title / Designation: The Variable

Level: 15

Specialty: Melee combat and instant adaptation in battle

Short, slightly messy brown hair, as if the wind always follows her.

Intense green eyes; they don't just observe, they evaluate, measure, decide.

Wears a deep orange minimalist shirt that pulses against the urban backdrop.

Black tailored skirt, opaque tights, and heavy boots complete her silhouette.

Special Abilities

Active Learning (Passive)

Every hit taken or dodge executed gradually increases her strength, speed, and resilience.

The longer the fight, the more her body adapts to the enemy's moves and styles.

Instant Adaptation (Passive/Active)

Analyzes enemy attack patterns and modifies her own movements to counter with precision.

Each repeated enemy pattern becomes an advantage for Vivienne.

Close Pressure (Active)

Fights in extreme close combat, maintaining proximity.

The closer she is, the harder it becomes for the enemy to react.

Evolutionary Resilience (Passive)

Impacts that would cause severe injury are absorbed and transformed into combat energy.

Each hit strengthens her body, reduces fatigue, and increases her capacity to withstand subsequent attacks.

Adaptive Reflex (Active)

Speeds beyond human reflexes are tracked instinctively.

Vivienne can dodge or react to previously observed attacks with near-perfect instinct.

Prolonged Combat Mastery (Legendary Passive)

The longer the battle, the deadlier and more efficient she becomes.

Every moment in combat increases her strength, agility, and precision, making her progressively impossible to defeat.

The group walked through the deserted street.

The wind carried the scent of burning metal and ozone.

Lira stopped abruptly, tilting her head.

— Wait… — she said softly. — There's something there.

Vance frowned, looking ahead.

— Strange movement. Not human.

Rodyn furrowed his brow, concentrating.

— Zombie. But it's not an ordinary zombie. Energy… look at the sparks.

Electric Zombie

Medium-length, dull, faded blonde hair fell in uneven, tangled strands just below the ears.

Pale gray, cadaverous skin stretched over the facial bones.

Yellowish, almost milky eyes with dilated pupils, staring at nothing.

Tattered, dirty clothes; loose moss-green pants.

Slouched posture, arms hanging lifelessly.

Entity Detected

Type: Reanimated Dead

Variant: Electric Zombie

Estimated Level: 12

Threat: Moderate

Vivienne stepped forward, eyes glowing. An excited smile appeared on her face.

Royal Road Panel:

Vivienne Volkov

Level: 15

Class: Adaptive

HP: 100%

Energy: 100%

— He looks fun. I'm in.

Lira laughed.

— I like hearing that.

The electric zombie appeared between abandoned cars.

Gray skin, bones showing in some areas, trembling arms. Small arcs of electricity jumped from fingers to the ground.

Electric Zombie —

Level 12

HP: 100%

Active Skill: Unstable Discharge

Vance crossed his arms, analyzing.

— He's dangerous. Every step is a shock.

Rodyn leaned slightly, observing.

— Unpredictable, but there are patterns. We don't need to run.

Vivienne clapped her hands, excited.

— Great! This will be fun. I got this!

She charged.

The zombie shot sparks at the ground.

Damage Taken: -12 HP

HP: 88%

Light Burn Applied

Vivienne rolled to the side, smiling, but her sleeve was singed.

Passive Skill Activated: Progressive Adaptation

Electric Resistance +8%

Adaptive Regeneration Initiated +4 HP

HP: 92%

— Haha! This is just the beginning!

She kicked the zombie in the chest.

Damage Dealt: -12 HP

Enemy HP: 88%

The zombie shuddered, blue energy coursing through its body.

It charged again, releasing a more concentrated shock.

Damage Taken: -18 HP

HP: 74%

Electric Resistance +15%

Pattern Analysis: 32%

Micro-Regeneration +6 HP

HP: 80%

Vivienne spun through the air, dodging with growing precision.

Each hit, each shock, powered her system.

Pattern Analysis: 57%

Partial Movement Prediction Unlocked

— This is amazing! The more you try, the easier it gets!

She grabbed the zombie's arm and threw it into a car.

Critical Damage: -21 HP

Enemy HP: 67%

Energy exploded against the metal, part of the discharge hit her body.

Damage Taken: -9 HP

HP: 71%

Electric Resistance +32%

Partial Shock Absorbed

Intensified Regeneration +12 HP

HP: 83%

Lira watched from a distance.

— She really enjoys this.

Vance muttered.

— She's evolving during the fight.

The zombie stood again, energy accumulating around its body.

Enemy HP: 45%

Active Skill: Overload

The entire street lit up blue.

It released a massive discharge.

Damage Taken: -25 HP

HP: 58%

Forced Adaptation… Electric Resistance +60%

Damage Reduced

Reactive Regeneration Activated +25 HP

HP: 83%

Vivienne laughed loudly, even as burn marks slowly faded from her skin.

— Faster!

She surged like a blur.

Pattern Analysis: 100%

Full Movement Prediction Activated

Sidestep. Low spin. Elbow to exposed ribs. Rising knee strike.

Combo x6

Total Damage: -28 HP

Enemy HP: 17%

The zombie fell to its knees, still trembling.

Vivienne took a deep breath. Small sparks touched her skin — and vanished.

Stable HP: 85%

Permanent Electric Resistance +10%

A panel appeared before her.

Finisher Available

Requirement: Direct Neural Source Strike

— Time for the grand finale!

She leapt. Midair spin. Fist clenched.

Focused Strike Activated

The punch hit the zombie's head. Explosion.

Massive Critical Damage: -17 HP

Enemy HP: 0%

Blue light illuminated the entire street.

The body collapsed, smoking. Silence.

Enemy Defeated

EXP Gained: +240

Permanent Electric +10%

Vivienne landed smoothly, smiling.

Current Level: 15

EXP: 82%

Final HP: 88% (Regenerating…)

— That… that was amazing! What an adrenaline rush!

Lira crossed her arms.

— So… did you enjoy killing that zombie, Vivienne?

Vance looked around the empty street.

— Because what we need is food, not more adrenaline.

Rodyn sighed.

— She always has fun. But yes, we need to move on.

Vivienne laughed.

— Okay, okay… next monster or food. Whatever comes first.

Lira pointed to the twisted trees at the end of the street. A new notification appeared.

Mutated Flora Detected

Classification: Unknown

Risk: Variable

— I also want to eat, even if it's just those weird fruits that grew after the Rewrite.

Vivienne raised an eyebrow.

— If it starts glowing or tries to bite back, I'll handle it.

Vance murmured:

— The idea is to eat, not fight the food.

Vivienne smiled.

Side Quest Updated: Find a Safe Food Source