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Kyle's Skill & Talent Tree

{Talents}

{Trip Snare:}Tier 1

{Type:} Control Trap

{Proficiency:} Beginner {0%}

{Materials:} Vine/rope, bone/wooden peg, stone weight

{Information:} Triggers when a creature steps into the line. Target is tripped and briefly restrained.

{Build Failure Chance:} 25%

{Misfire Chance:} 20%

{Spiked Pit:} Tier 1

{Type:} Damage + Control Trap

{Proficiency:} Beginner {10%}

{Materials:} Dug pit, sharpened bone/wood spikes, leaves/ soil cover

{Information:} Target falls into a pit, takes piercing and bleeding damage. 

{Build Failure Chance:} 30%

{Misfire Chance:} 15%

{Falling Stone Trap:} Tier 1 

{Type:} Burst Damage Trap

{Proficiency:} Beginner {0%}

{Materials:} Rocks, wooden brace, trigger string

{Information:} Heavy stone drops from above and deals blunt damage. Has a high chance to stun or daze

{Build Failure Chance:} 20%

{Misfire Chance:} 25%

{Bloodline Skill 1: Hardened Scales}

{Type:} Passive

{Tier:} 0

{Proficiency:} Beginner {3%}

{Effect:}

Increases physical defense slightly

Reduces piercing and slashing damage by a small amount

Improves resistance to bleeding effects

{Hidden Growth Condition:} Repeated exposure to physical damage and survival combat

{Bloodline Skill 2: Predator's Awareness}

{Type:} Passive / Sensory

{Tier:} 0

{Effect:}

Increased awareness of movement within a short radius

Improved detection of hostile intent

Slightly increased chance to notice ambushes, traps, and predators

{Hidden Effect:} Detection range increased when stationary or observing terrain

{Bloodline Skill 3: Draconic Vitality (Lesser)}

{Type:} Passive

{Tier:} 0

{Effect:}

Increased stamina recovery rate

Slight boost to maximum health

Natural wounds healed slightly faster over time

{Restriction:} Does not regenerate during combat.

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