{Talents}
{Trip Snare:}Tier 1
{Type:} Control Trap
{Proficiency:} Beginner {0%}
{Materials:} Vine/rope, bone/wooden peg, stone weight
{Information:} Triggers when a creature steps into the line. Target is tripped and briefly restrained.
{Build Failure Chance:} 25%
{Misfire Chance:} 20%
{Spiked Pit:} Tier 1
{Type:} Damage + Control Trap
{Proficiency:} Beginner {10%}
{Materials:} Dug pit, sharpened bone/wood spikes, leaves/ soil cover
{Information:} Target falls into a pit, takes piercing and bleeding damage.
{Build Failure Chance:} 30%
{Misfire Chance:} 15%
{Falling Stone Trap:} Tier 1
{Type:} Burst Damage Trap
{Proficiency:} Beginner {0%}
{Materials:} Rocks, wooden brace, trigger string
{Information:} Heavy stone drops from above and deals blunt damage. Has a high chance to stun or daze
{Build Failure Chance:} 20%
{Misfire Chance:} 25%
{Bloodline Skill 1: Hardened Scales}
{Type:} Passive
{Tier:} 0
{Proficiency:} Beginner {3%}
{Effect:}
Increases physical defense slightly
Reduces piercing and slashing damage by a small amount
Improves resistance to bleeding effects
{Hidden Growth Condition:} Repeated exposure to physical damage and survival combat
{Bloodline Skill 2: Predator's Awareness}
{Type:} Passive / Sensory
{Tier:} 0
{Effect:}
Increased awareness of movement within a short radius
Improved detection of hostile intent
Slightly increased chance to notice ambushes, traps, and predators
{Hidden Effect:} Detection range increased when stationary or observing terrain
{Bloodline Skill 3: Draconic Vitality (Lesser)}
{Type:} Passive
{Tier:} 0
{Effect:}
Increased stamina recovery rate
Slight boost to maximum health
Natural wounds healed slightly faster over time
{Restriction:} Does not regenerate during combat.
