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The world

The World(I'll add the map after trying to create a more coherent one)

The world is known as Terror.

It is vast,so vast that even after thousands of years of civilization, much of it remains unexplored. Entire regions are still shrouded in mystery, ancient ruins, forbidden lands, and territories ruled by creatures few dare to name.

Terror is divided into multiple continents. Each continent developed in isolation for centuries, allowing races, cultures, and power systems to evolve differently. Over time, migration began. Trade routes opened. Wars were fought. Alliances were formed.

Now, some races coexist peacefully.

Others do not.

The other continents will be revealed gradually as the story unfolds.

The Eldora Continent

The most politically stable continent currently known is Eldora.

Eldora is dominated by humans and divided into four major kingdoms. Each kingdom governs its own territory, military force, and magical institutions.

Though humans are the ruling majority, Eldora is not purely human. Migration over the centuries has allowed other races to settle within its borders, though not always equally.

Power in Eldora is determined by two paths:

Magic

Knighthood

Both are respected and feared.

The Races of Terror

The known races of the world include:

Humans

Beastfolk

Elves

Dwarves

Vampires

Spirits

Phoenixes

Dragons

Each race possesses different affinities, lifespans, physical capabilities, and relationships with mana.

Some races are naturally gifted in magic.

Some excel in physical combat.

Some are born closer to divinity itself.

Energy System

Power in Terror originates from three fundamental energies.

Light Mana

The foundation of all magic.

Light mana exists naturally in the world and is considered stable and controllable. Most spellcasters use light mana as the base for elemental manipulation.

Dark Mana

The opposite of light mana.

Dark mana is volatile, destructive, and far more difficult to control. While it offers immense power, even a slight miscalculation can lead to corruption or catastrophic backlash.

Dark mana is often feared and restricted in human territories.

Spiritual Energy

A unique energy exclusive to Spirits.

Unlike mana, spiritual energy does not flow through conventional channels. It is born from consciousness and existence itself. Other races cannot naturally wield it.

Techniques

1. Spellcasting

To cast a spell, one must understand spell formations.

Spell formations are intricate magical patterns constructed through knowledge, focus, and mana control. The more powerful the spell, the more complex the formation becomes.

A minor mistake in the structure can:

Alter the spell's nature

Cause the spell to collapse

Trigger a magical backlash

Or result in complete disaster

Because of this, most mages specialize in only one branch of magic.

For example:

A fire mage will dedicate their life to developing and perfecting fire-based spells exclusively rather than dividing focus into multiple elements.

Very few individuals can wield multiple spell types effectively.

2. Weapon Skills (Knighthood Path)

Weapons act as conductors for mana.

Knights channel mana externally through their weapons instead of condensing it into an internal mana core like traditional mages.

Because of this:

Knights possess stronger physical bodies.

Their mana pools are smaller.

They rely on refined techniques rather than large-scale spellcasting.

Some individuals attempt to walk both paths, but it is extremely rare.

Power System

Power is measured in Stars.

Mortal Stage

The Mortal Stage consists of 1 to 24 Stars.

Each Star is divided into:

Low Tier

Mid Tier

Late Tier

Upon reaching Late Tier, the individual must break through to the next Star.

Most of the population remains within the Mortal Stage and are unaware of the higher realms of power.

Sovereign Stage

Achieved after breaking past the 24th Star.

This stage marks the beginning of transcendence beyond mortality.

It is divided into:

Low Sovereign

Ascension

Divine

Half-Divinity

Full Divinity

At Full Divinity, one stands at the threshold of godhood.

Godhood Stage

The final known stage of existence.

Lesser God

True God

Original God

Very few beings in recorded history have reached this realm.

Some races, such as Dragons and Phoenixes, are said to be born closer to divinity than others.

On Immortality

Lucian's experiments on immortality are based on forgotten fragments of ancient knowledge scattered across the continents.

Certain required materials, rituals, and truths are hidden in:

Ruined civilizations

Spirit domains

Dragon territories

Vampire blood archives

And lost divine relics

The path to immortality is not merely about power.

It requires:

Understanding the nature of mana

Mastery over the soul

And defiance of the laws that govern Terror itself

Whether immortality is a blessing or a curse remains unknown.

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