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power scale

Pls for all readers,this is the page of power hierarchy you can skip if you want but it gives good information.

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Official Power Hierarchy (locked in)

Resource: Voidblood

The black, liquid pressure that fills your veins the deeper you descend.

The Five Recognized Tiers

1. Descended (Floors 1–20)

Fresh blood in their veins turns the color of ink.

They can do things surface humans call miracles.

Most never leave this tier. They settle, build towns, and pretend the fall is over.

2. Shadow Walkers (Floors 20–50)

eyes sink.They cast no reflection in still water.

Half die of starvation, half go mad and become monsters, half (the dangerous half) keep walking downward.

3. Terrors(Floors 50–100)

The abyss has stared back and blinked first.

Their footsteps leave cracks in reality.

When they speak, weaker Voidblood leaks from the ears of anyone listening.

There are never more than a few dozen alive at any time.

Surface kingdoms tell bedtime stories about them to scare children into staying shallow.

4. Rulers (Floors 100–500)

Twelve beings only.

No longer human in shape or desire.

Each rules a slice of the depths the size of a continent.

Their names are forbidden on the surface; speaking one aloud is punishable by instant execution.

Current tally of living Rulers: exactly 12.

When one dies, the world shakes for forty days and a new throne opens.

5. Abyssal(Floor 500 and deeper)

No confirmed sightings.

No bodies.

No names.

Only rumors carved into bone tablets and screamed by dying Terrors:

"They are still falling."

"They passed the place where even endings end."

Additional Notes the World Knows

- Voidblood cannot be stolen, only earned by descent.

- Climbing back up does not weaken you.

- Every tier transition is marked by a physical.

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Power System Expansion: Levels Within Tiers

The five tiers (Descended, Shadow Walkers, Terrors, Rulers, Abyssal) form the broad hierarchy, but within each tier, power isn't flat. It's stratified by LEVELS (9 to 0), where Level 9 is the entry-point weakling and Level 0 is the tier's unchallenged apex.

This adds granularity: two Descended might both have Voidblood, but a Level 0 Descended is a monster compared to a Level 9. Levels represent how "settled" your Voidblood is—how much of the depth you've internalized without breaking. Advancing levels requires survival trials, artifacts, or raw willpower in the depths.

Level Structure (Universal Across All Tiers)

Progression Rule: Levels decrease as power increases (9 = weakest, 0 = strongest). Think of it as counting down to NULL—getting closer to zero means you're erasing your limits.

Power Scaling: Exponential. A single higher-level fighter dominates multiples of lower ones. Sub-cadres (A/B/C) in Levels 3 and 2 add fine-tuned rivalries.

Advancement: Not automatic. You "level down" by enduring deeper pressures, defeating equals, or consuming Voidblood relics.

Descended Tier (Floors 1–20: Fresh Fallers)

Just dipped into the depths. Voidblood is thin, like watered ink. They're superhuman to surface folk but fodder below.

Level 9: Weakest entry. Barely stronger than a peak human. Can shatter wood with a punch but tires fast.

Level 8: Still weak, but can seriously damage a Level 9 (e.g., break bones with ease). Two Level 9s teaming up could overwhelm one, though.

Level 7: Top of the low end. One can take down about 5 Level 9s—superior speed and endurance.

Level 6: Deadly to Level 7s; 6 Level 8s don't stand a chance. Starts manipulating shadows weakly.

Level 5: The "terrors" of the Descended. Ruthless killers; can solo small groups of lower levels with brutal efficiency.

Level 4: No cap, insanely strong. Can level more than 20 Level 6s—overwhelming force, like a storm in human form.

Level 3: Damn straight demons. Broken into 3 cadres:

3C: Strongest in Level 3; edges out lower 2s.

3B: Balanced powerhouse.

3A: Weakest in Level 3, but can go toe-to-toe with a Level 2C and sometimes win through cunning or bursts.

Level 2: Devils incarnate. Also in 3 cadres:

2C: Top of Level 2; dominates 3As.

2B: Versatile destroyer.

2A: Bottom of Level 2; cannot reliably beat a Level 1C (gets outclassed in raw Voidblood density).

Level 1: Beasts of their own accord. Can level 50+ Level 3As and about 20+ Level 2As—unmatched ferocity and regeneration.

Level 0: Apex predators. Can wipe 50+ Level 1s like child's play. Often nobles or bloodline heirs who "awaken" directly here. A Level 0 Descended can hold their ground against a Level 9 Shadow Walker (barely, but it's legendary when it happens).

Shadow Walkers Tier (Floors 20–50: The Tainted Road)

Voidblood like tar. No reflections, constant hunger for depth. Death rate spikes here—most Descended never make it.

Levels mirror the structure above, but scaled up:

- A Level 9 Shadow Walker crushes any Descended (even Level 0s feel the pressure).

- Power gaps widen—e.g., a Level 3A Shadow Walker could erase a whole village of Descended with a gesture.

- Level 0 here? A walking eclipse; can challenge low Terrors if they're clever.

Terrors Tier (Floors 50–100: Abyss-Stared Survivors)

Voidblood boils. Footsteps crack reality. Rare and feared.

Same level breakdown, exponentially stronger:

- Level 9 Terrors are nightmares to Shadow Walkers.

- Level 0 Terrors are the stuff of myths—can solo armies of lower tiers, their presence alone causes shallower beings to quake in fear.

Rulers Tier (Floors 100–500: The Twelve Thrones)

Only 12 exist. Voidblood like liquid night. Immortal-ish, ruling vast deep realms.

Levels apply, but progression is glacial—centuries per drop.

- Level 9 Rulers are the "youngest," still vulnerable to alliances of Terrors.

- Level 0 Rulers? Gods among gods; their wars reshape continents. (Current 12 are mostly Level 3–0, with the eldest at Level 0.)

Abyssal Tier (Floors 500+: The Nameless Void)

No known levels yet—anyone who reaches here rewrites the rules. Rumors say levels "invert" past 0, becoming positive infinities or something incomprehensible.

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Devil Hierarchy (Mirrored Power System)

These are the antagonists—the "devils" Jaeger Snyder (Nikluas) and his allies will clash with in the depths. Born from the Voidblood itself, they guard layers, hunt intruders.

Their system mirrors the human onev:

Resource: Still Voidblood, but corrupted into "Infernal Essence" (black-red, boiling, screams when spilled).

Tiers: Five, tied to floors like humans. Devils grow stronger the deeper they spawn/guard.

Levels: 9 (weakest) to 0 (apex) within each tier, with the same exponential scaling and sub-cadres (A/B/C) in Levels 3 and 2.

Key Differences: Devils don't "descend"—they *ascend from below*, bubbling up from deeper floors to challenge surface intruders. Killing one often spawns a stronger replacement. Their mutations are grotesque: horns, wings, flames, etc.

Combat Balance: A Level 5 Descended human might barely beat a Level 6 Descended devil (devils hit harder but are predictable). At higher tiers, devils embody raw chaos, forcing humans to use classes cleverly.

The Five Devil Tiers

1. Imp Tier(Floors 1–20: The Swarming Hordes)

Small, sneaky pests that overwhelm in numbers. Spawn like insects from shallow cracks.

- Weak to groups of humans but deadly alone.

- Example: A Level 9 Imp is a bat-sized nuisance with poison claws; Level 0 Imp is a swarm-leader that commands 100 lesser ones.

2. Fiend Tier(Floors 20–50: The Tainted Predators)

Humanoid horrors with twisted limbs. They stalk shadows, corrupting the land they touch.

- High death rate for humans here—Fiends regenerate from wounds that would kill Shadow Walkers.

- Example: Level 9 Fiend is a wolf-like stalker; Level 0 Fiend is a pack alpha that turns victims into minion.

3. Archfiend Tier(Floors 50–100: The Abyss Lords)

Towering monstrosities that warp reality. They bring eternal night and madness.

- Only Terrors dare hunt them solo. Archfiends summon storms of Infernal Essence.

- Example: Level 9 Archfiend is a horned brute; Level 0 Archfiend is a battlefield-changer that resurrects fallen devils.

4. Overlord Tier(Floors 100–500: The Twelve Pits)

Exactly 12 "named" Overlords, mirroring the 12 Rulers. God-like entities ruling infernal domains.

- Immortal until slain by a worthy foe. Their deaths cause floor-wide cataclysms.

- Example: Level 9 Overlord is a young usurper; Level 0 Overlord is an ancient horror that devours entire human kingdoms.

5. Primordial Tier (Floors 500+: The Nameless Hells)

No confirmed spawns. Whispers say they're the original devils—the planet's rage given form.

- If one awakens, the story ends. No levels documented; they might invert the system entirely.

- Rumors: "They don't fight. They *are* the fight."

Level Structure (Same as Humans, for Mirror Matches)

Level 9: Weakest. Cannon fodder.

Level 8: Weak, but damages Level 9s hard. Two Level 9s can take one.

Level 7: Handles ~5 Level 9s.

Level 6: Crushes Level 7s; 6 Level 8s no match.

Level 5: Tier's "terrors"—deadly, strategic killers.

Level 4: Overpowers 20+ Level 6s.

Level 3 (3C > 3B > 3A): Demons incarnate. 3A can scrap with (and sometimes beat) a Level 2C.

Level 2 (2C > 2B > 2A): Devils supreme. 2A can't reliably beat Level 1C.

Level 1: Beasts—wipes 50+ Level 3As and 20+ Level 2As.

Level 0: Apex. Slaughters 50+ Level 1s. Can tangle with the next tier's Level 9 (e.g., Level 0 Imp vs. Level 9 Fiend).

Devils don't have "classes"—instead, they have "ASPECT"(e.g., Flame Aspect for fire devs, Shadow Aspect for stealth). These are innate, like subclasses.

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