There were so many skeletons in the ruins that Odis originally thought that during the Fourth Age, the Abraham family suddenly declined in a very short period of time, and some members of the Abraham family hid here and died here, which was why there were skeletons here.
However, under the illumination of a signal flare fired by a member of the Gnostic Society, Odis realized that she had guessed wrong, because in the center of this space, there was a small hill of skulls.
There was also a thick circle of skulls on the ground around them. If someone had been hiding here and trapped to death, they would not have died in such a way as a human pyramid.
The key issue is the sheer number of skulls; they've covered the floor with thick layers of them.
Odis found it strange, and so did the Gnostic. Odis vaguely heard one of them say, "Could this be the place where the Abraham family keeps their bones?"
The sweet and lovely "Pleasure Witch" beside him said, "A grave? It doesn't look like one."
The Gnostic member explained, "No, I mean, for example, they might be raising some kind of monster here, and that monster ate the flesh, leaving only the bones. Or simply, the Abrahamic family has a tradition of cannibalism..."
The "Pleasure Witch" added, "It doesn't seem like it. What kind of monster or person would eat their prey and then have the skeleton so well preserved?"
Odis, sitting in the corner, thought to himself: I know someone who did this before, his name was Darwin, but he didn't eat people.
The three "middle-order" members of the Gnostic Society carefully searched ahead, but found no trace of the intruder.
Inside this majestic hall filled with skulls, there are two enormous passageways, each with two massive stone doors.
The stone door was open at this moment, and the inside seemed clean, without a single skeleton.
The three Gnostic members wondered if the intruder had already entered the stone door.
Instead of exploring further, they opened the wall again and invited the "Witch of Pain" in to discuss their next move.
Now that they were closer than when they were in the treetops, Odis could clearly see the face of the man wearing the captain's hat, which immediately reminded him of a bounty poster he had seen before.
His name was Yarman, the captain of the "Crick." This guy seemed harmless, but he had committed two very bloody massacres in the remote waters of the Roside Islands.
Therefore, his bounty was as high as £8,600, which was relatively high among the "great pirates".
It seems that the "Crick" pirate crew is associated with the "Gnostic" (or "Gnostic Society"). No wonder Yarman carried out the bloody massacre, because the "Gnostic Society" believes that the body is a prison that binds the spirit, and they advocate that the spirit be liberated from the body.
There are two ways to achieve this liberation: one is to gain knowledge through spirituality, pass through numerous trials, and ultimately be liberated from the material world.
Another straightforward approach is to eliminate the physical body.
Therefore, in Yarman's view, he was not killing people, but helping them to find liberation.
Odis, hiding in the corner, had already decided to find an opportunity to wipe out the "Krieg" pirate crew. Firstly, to eradicate this scourge from the world, and secondly, because the bounty offered by this guy was indeed very tempting.
At this time, more and more Gnostic members came in, and lanterns and torches illuminated the place.
With more people around, the skeletons here aren't so scary anymore.
At the same time, Odis, using their light, could see the magic circle on the wall clearly. It was another complex magic circle, which reminded Odis of the magic circle he had found on the stone door of the "Secret Chamber of Trensost".
The two magic circles have many similarities and some differences, but for now, Odis can only memorize the magic circles and study them later.
Because it was a relatively enclosed space, Odis probably overheard the "Witch of Pain's" instructions.
The instant Odis and Fors appeared before them, her spiritual senses had already detected that the man who "threw the scroll" was most likely a Sequence 6, while the woman who opened the door was merely a "low-sequence" Extraordinary.
The "Witch of Pain" guessed that one of the two likely possessed a magical item that could effectively conceal their presence.
Therefore, the "Witch of Pain" deployed nine "Middle Sequence" Extraordinary individuals into three groups, each leading a dozen or so crew members and sailors.
One group guards the gate, while the two groups explore from different gates.
Both groups exploring the area are capable of taking down a Sequence 6 enemy relatively easily, and there are also people blocking the door to prevent intruders from escaping after grabbing something important.
When Odis heard the others refer to this "Witch of Pain" as "Director," he immediately recalled some information he had previously received about the "Gnostic Society."
This secretive organization has a president and several vice presidents, and below them are the "directors." Odis doesn't know exactly how many directors there are, but it is said that these "directors" are generally Sequence 5 or Sequence 6.
The board members are considered to be in the middle to upper management of the Gnostic Society.
Watching the three groups proceed independently, Odis did not follow the two exploration teams.
The members of the Gnostic Society guessed that the intruders must be waiting for them ahead. These people must be very vigilant, and if they followed them, they would be easily discovered.
Odis turned his attention to the goalkeeping group, guessing that this group was probably the weakest.
Their mission is to block and obstruct, not to search.
The main members should only be one Sequence 6 and two Sequence 7. If Odis is an ordinary Sequence 6, there is no way to break through their interception. If he is not careful, he may be seriously injured or killed by the cooperation of three "middle sequence" members.
The best-case scenario is that we are held back, and then the other two groups of "middle-order" members come to our aid one after another.
But Odis is no ordinary Sequence 6. Putting aside his powerful scrolls, three of the magical items he carries with him are at the Sequence 5 level.
If it were a one-on-one fight, Odis was even confident that she could kill the "Witch of Pain".
However, the opponent is unlikely to choose a one-on-one fight.
If the nine "middle-order" members of the "Gnostic Society" acted together, Odis certainly wouldn't take the initiative to attack, or even launch a sneak attack, because that would be suicidal.
However, the other party split up, or rather, normal people would group up, since the intruder was not Sequence 5.
Odis quietly observed the group of people on the other side of the wall, confirming that there were no Sequence 5s among them.
Then, he began to imagine and calculate. After more than ten minutes, he finally whispered to Fors, "In a little while, you quietly move closer to that side."
"After I launch my attack, run quickly toward the wall, and after I shout at you, immediately open the door and run outside."
"This scroll is called the 'Invisibility Scroll.' The incantation is 'Activate' in ancient Hermes. When you're halfway out, quickly use the scroll to pretend you're running away, but actually you're secretly turning back."
"Then, we'll meet up here again."
As he spoke, Odis handed Fors an "invisibility scroll".
Fors didn't know the "captain's" plan, but she knew very well that obeying the "captain's" orders was the right thing to do, so she nodded vigorously to show that she understood.
Then she saw the "captain" stride quickly toward the enemies guarding the door.
Fors immediately understood the "captain's" intention, and she felt thrilled and excited again: this was true adventure, an adventure full of madness and danger.
If Odis had remained hidden there motionless, even the angels would have had a hard time finding him.
But once he begins to act, he will make a faint sound, a sound that even if it cannot be heard, the spirituality of the extraordinary can detect.
The Sequence 6 had already noticed the anomaly and was looking in Odis's direction.
Odis suddenly accelerated, first throwing out a "Spirit Explosion Scroll." The Sequence 6 had already reacted, spreading his arms wide: "I came, I saw, I recorded!"
His eyes reflected a phantom book that was slowly turning the pages, and two ice arrows appeared before him, piercing towards the scroll.
However, the scroll exploded the moment it was pierced, turning into a pale white light.
The light flashed across all the members of the Gnostic Society.
The dozen or so people in front of the wall simultaneously made surprised expressions and dodged movements, their bodies stiffening and frozen in place.
This was the third scroll Odis invented on Monday, and also the most powerful of them all.
If you were to observe this group of people with "spiritual vision" at this moment, you would find that their spirits were being pushed out of their bodies by some external force, and at this moment the spirits are struggling desperately to return to their bodies.
Odis decided to use this scroll not only because it could keep enemies in a stunned state for a longer time than the "Thunderstorm Scroll," but also because the scroll was silent, and enemies would be unable to speak for several seconds after being attacked.
The "Thunderstorm Scroll" not only makes the sound of electric arcs, but also causes enemies that are hit to scream in agony.
These few seconds are crucial for Odis!
Although the two exploration teams had been exploring for more than ten minutes, the "Witch of Pain" should be able to arrive within ten seconds.
With those few seconds, Odis's plan could proceed more smoothly, and he would even have time to collect the spoils.
The Sequence 6 "Recorder" was also in a state of paralysis, but he recovered faster than the lower-sequence Extraordinaries.
For example, Sequence 7 needs 5 seconds to get out of this stiff state, while he only needs 3 seconds.
But Osdy wouldn't give him three seconds; he used the "Travel Ring" to reach the tall wall almost instantly.
While outside the walls, one cannot use "travel" to enter this place, but once inside, one can use "travel" for short-term travel. However, one cannot leave this "secret realm" and can only travel within it.
After Odis reached the enemy's side, he punched the Sequence 6, sending the "Record Officer" flying. At the same time, the "Record Officer" was basically freed from his stiff state.
In mid-air, he was about to use his extraordinary abilities to retaliate, but before he could use them, he coughed up blood and suddenly felt that he was in a life-threatening state.
Odis's punch was no ordinary punch; it was delivered using the "Harvest Gloves." Even if it only grazed the skin, it was equivalent to suffering a serious injury.
Odis, still not satisfied, threw another punch: "Death!"
One punch landed, and the "record officer" was killed.
Odis breathed a sigh of relief, immediately realizing that this combo might not be as effective against Sequence 5.
Because some Sequence 5 characters, after being severely injured, may have some means to avoid the state of severe injury, such as "Witch of Pain", who will definitely use a substitute.
Of course, even if a "stand-in" was used, the "Witch of Pain" was definitely injured, because the "Harvest Gauntlets" harvest lives, not just injure the target.
However, after the opponent uses "Substitute," they are fully capable of escaping quickly. Therefore, this combo will at most knock the opponent away, and it is unlikely to kill them like this Sequence 6.
However, now is not the time to ponder this. Odis turned to look at the two Sequence 7s, who had finally broken free of their stiff state. The "witch" immediately went "invisible".
The other Sequence 7 is the "Astrologer," who does not have the ability to "invisible," so he can only run to the wall immediately, trying to use "opening the door" to escape.
Odis threw out an "ice scroll," freezing the opponent into an ice sculpture. Then Odis used an "ice arrow scroll," which produced several ice spike-like "ice arrows" that pierced the "astrologer's" body, eliminating another enemy.
Fors, who was running this way, was stunned. He tripped over a skeleton bone and almost fell.
After quickly regaining his balance, Fors thought to himself as he ran, "The leader's strength has increased a lot!" In the blink of an eye, he had already killed two "middle sequence" extraordinary individuals.
Hugh once described her battle with the "leader" in the park against the enemy, at which time the leader's abilities were insufficient to deal with two Sequence 7s.
At this point, more and more crew members and sailors recovered from their stiff state.
Their condition remained poor; their hands and feet were cold, and their joints were stiff.
The dozen or so people scrambled and screamed as they dodged to the side, showing no intention of joining forces to deal with Odis.
This was the opportunity Odis had been waiting for. He shouted at Fors, "We've got it! Let's go!"
While speaking, he carefully observed his surroundings to avoid being ambushed by the "witch" in her "invisible" state.
While Fors went to "open the door," Odis took out the secondary array of the "spatial array" and threw the corpses of the "recorder" and the "astrologer" inside.
There was no time to wait for the extraordinary characteristics to emerge, so they had to be extracted into the "wilderness of knowledge".
Following Odis's instructions, Fors pretended to flee the place, but when she passed the wall, she used an "invisibility scroll" and turned back just before leaving.
Odis saw that the "Witch of Pain" arrived faster than expected; she had already appeared at the entrance of one of the doors with a giant stone gate.
Only about ten seconds have passed since Odis launched his attack, and the sailors and crew only cried out in alarm about two or three seconds ago.
Theoretically, the other two groups should have noticed the attack by then.
However, the "Witch of Pain" arrived much faster than Odis had anticipated, at least five or six seconds faster!
This made Odis seriously suspect that the "Witch of Pain" deliberately made the group guarding the gate the weakest, with the aim of making Odis attack this place, and then the "Witch of Pain" would quickly come back to support.
However, Odis's strength exceeded her expectations, and the guards at the gate couldn't even last ten seconds.
Like Fors, Odis entered the illusory door in the wall and then used an "invisibility scroll" to return.
They hurried and, before the "Witch of Pain" reached the wall, blended into the crowd to cover their footsteps.
Chaos erupted near the wall, and by the time the "Witch of Pain" stabilized the situation, Odis had already retreated to where she had met up with Fors.
However, because the two of them used "invisibility scrolls", they could not see each other.
While the "Witch of Pain" was asking what was going on and the other members of the "Spiritual Society" were returning one after another, Odis used an "Invisibility Scroll" again.
Fors's figure gradually appeared not far away. At this moment, the two of them were hiding their tracks under the effect of the same "invisibility scroll", so they could see each other.
Fors breathed a sigh of relief upon seeing Odis.
The action just now was so thrilling and exciting. She didn't know if it was from running or from excitement. At this moment, Fors' cheeks were flushed and her eyes were sharp. She never thought that she, a Sequence 8, would have such a thrilling and exciting adventure!
Despite her excitement, Fors quietly moved aside and hid behind Odis.
Not a single mistake, not a single poem, not a single post, not a single piece of content, not a single look!
On the other side of the wall, the "witch" who had "disappeared," along with the crew and sailors, were all saying that the two people had already escaped.
Furthermore, one of the men shouted something like "they've got the stuff," leading everyone to believe that they had taken something important and left just now.
The "Witch of Pain" first divined the corpses of the "Recorder" and the "Astrologer," but found nothing.
She glanced at the hall filled with skeletons and finally ordered that only a Sequence 8 with a few people remain to guard the place, while the others, led by Captain Yarman of the "Crick," continued to search through the left-hand gate.
Meanwhile, the "Witch of Pain" and the two "Witches of Pleasure" went into "invisibility".
Upon hearing this arrangement, Odis immediately realized: Oh no, I've backfired. I shouldn't have shouted "The goods are in hand," as it sounded like I was telling the Gnostic that I was leaving. At this point, such an "explanation" was somewhat superfluous.
The "Witch of Pain" clearly suspected that the two people had not left, so she and the "Witch of Pleasure" also went into "invisibility".
This made Odis afraid to move, as there was likely an "invisible" witch nearby.
Odis, however, was in no hurry and continued to observe from where he was.
As long as he doesn't take any initiative, the other party won't be able to discover him and Fors.
The Gnostic Society's new operation began, with dozens of people heading back behind the massive stone gate. By this time, they had largely been fooled by Odis's earlier actions and had lowered their guard, with many starting to chat idly.
Odis did not blend in with them as originally planned. He knew that the "Witch of Pain" must be watching them closely.
However, through their conversation, Odis learned that the structures inside the two stone doors were the same: first, one had to pass through a long corridor, and then there was a huge stone chamber inside the corridor.
The stone chamber on the right seems to have been destroyed by some enormous force, especially the ground, where someone dug a large pit.
The stone chamber on the left is relatively well-preserved, but it seems that some monsters have appeared there, as many places on the ground have been trampled and collapsed.
They were just looking for something of value, and now they need to go back and continue their search.
After thinking for a moment, Odis decided to explore the right-hand corridor and stone chamber first. There were few people there, so he could avoid being discovered. Moreover, if he handled it properly, he could also take down one of the "Mid-Sequence" Beyonders.
But not now, we'll have to wait.
Ultimately, this is a game of patience; the "Witch of Pain" can't keep going with Odis indefinitely.
Odis guessed that she would definitely wait here for a while, and if she didn't see her target, she would definitely go to the stone door on the left to secretly observe her subordinates' search process, in case the target took away the precious thing they found.
Just then, several skeletons near the wall suddenly sat up, picked up their weapons, and pounced on the people guarding the door.
Odis was taken aback. His first thought was that there was a third group of people here!
It was that group of people operating the skeletons!
However, Odis remained silent and observed, and put on the ring that could hide in the shadows.
This ring came from a "hermit" whom Odis had previously killed, and it allows one to hide in the shadows for a certain period of time.
The downside is that if you wear it for too long, you will hear the voice of the "true creator," so Odis generally dared not use it indiscriminately.
At first, Odis didn't think she would ever need the ring, and she didn't even name it.
After Odis received the "blessing of the goddess of night," the ring became a treasure, and as long as he hid in the shadows, no one could find him.
So Odis named it the "Hermit's Ring." At that moment, an unknown enemy suddenly appeared, and since there was little light in the hall, it might come in handy.
At this moment, the skeletons were quickly engulfed by black flames, their spirituality was rapidly drained, and they soon scattered on the ground.
Clearly, at least one of the three "invisible" "witches" was hiding in the shadows, quietly watching this place.
After those skeletons were "burned to death" by the black flames, more than a dozen skeletons actually got up.
Not only was the "witch" hiding in the shadows confused, but Odis was also bewildered, unable to understand what the "third group" was up to.
At this moment, Odis's eyes suddenly became deep, and he thought to himself, "Oh no," because the "Eye of Secrets" was about to open on its own.
Although this is a passive skill, the process will consume spiritual energy, and the effect created by the "Invisibility Scroll" will be broken.
Fortunately, Odis had already put on the "Hermit Ring," and the moment the invisibility effect disappeared, he blended into the shadows.
Because she hadn't had a chance to greet Fors beforehand, the sudden disappearance of the "captain" immediately made her somewhat flustered.
Odis quickly used the "shadow" to flash in front of her to let her know he was nearby, so as not to make any noise.
At the same time, Odis's "Prying Eyes" saw that an invisible force was flowing in the hall, a force that ordinary "spiritual vision" could not even see!
The closer to the wall, the faster this force flows.
Odis's gaze followed the "flow" of this power, slowly turning to the "skull hill" in the center, where the source of the power seemed to be.
Inside the skull, Odis saw a man with feathers on his back, the feathers covered in yellow, greasy grime.
He stared wide-eyed at the wall, but his eyes were lifeless, like those of a dead fish.
Immediately afterwards, the "Eye of Secrets" shut down on its own. Odis breathed a sigh of relief and analyzed everything he had just seen: "Among the mounds of skulls, there was a man in a strange state. He seemed to be dead, but he was definitely not dead yet."
Based on the feathers on his back, it can be basically determined that he is likely connected to the 'Grim Reaper' pathway.
As for that invisible force, it should have always existed in this hall, or it could be the force that the strange man had set up in advance.
The scroll I just used activated this power to some extent, which in turn awakened these skeletons!
There was no one commanding these 'skeleton warriors' at the moment, but their nature as undead creatures was to prey on the living. Therefore, it appeared as if members of the 'Grim Reaper' had been attacked.
With these thoughts in mind, Odis realized that the time to act was approaching.
At this moment, the dozen or so "skeleton warriors" had been "burned to death," but more than twenty skeleton warriors immediately rose up!
The crew members and sailors guarding the wall were all worldly-wise; they did not panic and drew their weapons to assume a defensive stance.
However, this made the "witch" hiding in the shadows realize the seriousness of the problem. She broke out of her "invisibility" state and froze the "skeleton warriors" in place.
Just as Odis had predicted, the one "lurking" in the hall was none other than the "Witch of Pain".
She approached the "skeleton warriors" and studied why these skeletons had suddenly "come to life".
Odis knew his chance had come. He used his shadow to tug at Fors's clothes, signaling for him to follow him.
The two quietly approached the massive stone gate inside the main hall. Odis saw that each of the two gates bore an ancient giant script character.
The character on the right gate is "North", and the character on the left gate is "South".
Odis glanced back and saw that more than twenty skeletons with weapons were charging towards her from the "Witch of Pain's" side, which seriously disrupted her plans.
Otherwise, he and Fors must have made some noise along the way, and she would have noticed them long ago.
Odis made no attempt to conceal the sound of Fors's footsteps, which might lure out the other "witches".
As planned, Odis led Fors through the gate on the right.
On the right wall in the corridor is a mural that has been badly damaged by something. There are tiny scratches, as if every inch of the wall has been scratched.
On the left wall, there are several ancient Gigantic characters carved into the wall.
There are also small scratches on this wall, but fortunately these characters are carved deep enough, otherwise they would have been scratched away.
There was a rather large character carved high up. After seeing the character clearly, Odis almost laughed out loud, because in the ancient Gibbon script, this character meant "storage" and "warehouse".
In other words, the warehouse of this "extraordinary transit station" is actually behind this wall.
The other smaller ancient giant characters are about the height of a person, marking the location of the warehouse switch.
There is a large door switch and a small door switch.
Because no one in the Gnostic Society understands the ancient giant script, no one has ever opened this place.
Odis came to the wall, reached out from the shadows, placed his hand on the "small door switch," and infused it with spirituality.
Clack~
With a crisp sound, the mechanism activated, opening a small door.
Odis waved to Fors and went inside first.
Fors was somewhat surprised, not expecting there to be a mechanism here. While marveling at how the "captain" knew about such a hidden mechanism, Fors quickly followed.
The inside was pitch black, but Odis still managed to pinpoint the location where the door was closed.
After the door closed, Odis smiled and said, "There should be a light source here... Ah, found it."
As he spoke, Odis used the guidance of the ancient giant's script to find the location of the "lamp" and infused it with spirituality.
The crystal on the top of the warehouse then emitted a light, illuminating the entire warehouse.
Fors observed that the warehouse was quite large, filled with many wooden crates and supplies, and in the middle was a small stone platform with some small wooden boxes neatly placed on it.
Her first thought was: I'm rich!
Those supplies might not be worth much, but those small wooden boxes on the stone platform must contain something of value.
Just as Fors was about to step forward to check, Odis reached out and stopped her.
Suddenly, the "captain" said towards the door, "Come out! I've already spotted you."
Fors immediately assumed a defensive stance, guessing that a "witch" had followed them in.
But there was no movement from the direction of the door.
Odis laughed and said, "Then I'll have to ask you to come out."
Whew~
He raised his hand, which was covered by "harvest gloves," and the direction of the doorway was immediately covered by layers of fire.
At that moment, a black flame burned a gap in the fire wall, and a phantom shadow jumped out from the "fire wall".
The illusory figure quickly solidified into a sweet and lovely young woman, who asked with a melodious laugh, "How did you know I followed you in?"
Odis smiled. "I didn't notice anything, but now I know someone has followed us in."
Fors chuckled unkindly: So he was just bluffing this "witch" earlier.
