WebNovels

Downfall market

*NOTE: (most of the stories and arcs will take place in downfall market)

# **What is the Downfall Market?**

A massive, semi-subterranean district built from the skeleton of an unfinished megastructure.

Originally meant to be:

* a transportation hub

* a multi-tier commercial city

* an industrial sector

But due to political corruption, budget siphoning, and a Fault-related construction disaster, the whole site was abandoned.

Criminal groups, Fault Bearers, and refugees occupied it.

Now it's:

* the largest black market in the Dominion

* home to illegal labs, brokers, mercenary guilds, smugglers, and syndicates

* a chaotic but *functional* economy with its own rules

It is technically forbidden for civilians to enter, but everyone knows the government looks the other way — because the Market solves problems the government doesn't want to handle publicly.

---

# **STRUCTURE OF THE MARKET**

Downfall Market is divided into distinct layers.

### **1. The Spine (Upper Layer)**

Former highway interchange and crane platforms.

Now:

* rooftop trading zones

* roaming food sellers

* info brokers

* unregistered doctors

High crime but relatively "safe."

---

### **2. The Maw (Mid-Level)**

The central bazaar of illegal goods.

Here you can find:

* Fault enhancers

* suppressors

* forged IDs

* slave labor brokers

* exotic creature parts

* dark web terminals

* mercenary recruiters

* body mod artists

Crowds are dense, fights break out often, and it's always noisy.

---

### **3. The Rot Pits (Lower Layer)**

Where dumped biological waste and failed experiments are discarded.

Smells awful, humid, dangerous.

Here live:

* Aberration scavengers

* Failed awakeners

* Fault addicts

* rogue scientists

Most people avoid it.

Some syndicates throw bodies here.

---

### **4. The Hidden Layer — "The Bonehall"**

A massive underground hall accessible through hidden elevators and old freight tunnels.

This is where:

* the high-table meetings of crime bosses occur

* top-tier auctions happen

* rare Fault artifacts are sold

* secret alliances are formed

Unwritten rule:

**Anyone who causes trouble in Bonehall disappears.**

---

# **FACTIONS OF DOWNFALL MARKET**

Here are the major groups that shape the underground.

---

# 1. THE SCARLET LOTUS TRIAD

A transnational syndicate with Asian roots.

Main activities:

* Fault enhancer production

* trafficking of awakeners

* protection rackets

* medicine smuggling

Traits:

* extremely organized

* strict hierarchy

* ritualistic violence

* prefers long-term political deals

Territory:

* The Maw (pharmacy alleys)

* Bonehall seat

Leader (Powerhouse):

Madam Kyouka.

Fault Type: Apathy-Line

Ability: **Null Dream** — suppresses FE in a wide radius, making awakeners helpless near her.

She's terrifying but calm.

---

# 2. THE IRON DOGS

Street-level gang that grew into a full syndicate.

Main activities:

* weapons trafficking

* escort and mercenary services

* scavenging rogue Fault creatures

* collecting bounties

Aggressive, loud, violent, chaotic but loyal.

Territory:

* The Spine (vehicle lots and scrapyards)

Leader (Powerhouse):

Goro "Steeljaw" Ito

Fault Type: Anger

Ability: **Biometal Growth** — generates steel-like bone and skin plating.

Essentially a walking tank.

---

# 3. THE CHRYSALIS COLLECTIVE

A pseudo-scientific cult + research group.

Main activities:

* illegal Fault experiments

* human-mutation rituals

* creation of artificial awakeners

* trafficking "fault embryos" (experimental cores)

Traits:

* fanatic

* believe Fault is evolution

* wear lab-coats mixed with ceremonial attire

Territory:

* The Rot Pits

Leader (Powerhouse):

Dr. "Mother" Sarai

Fault Type: Fear

Ability: Neurospore Field — induces hallucinations, short-term insanity, panic.

Rumored to be partly non-human.

---

# 4. THE GREY CHOI

Information syndicate — the silent puppeteers.

Main activities:

* intelligence gathering

* spying

* digital warfare

* selling identities

* exposing dirt or burying it

Traits:

* soft-spoken

* wear grey masks

* agents operate alone

* rarely violent unless needed

Territory:

* tunnels beneath The Spine

* hidden nodes in Bonehall

Leader (Powerhouse):

Unknown.

Rumored to be a Fault Bearer whose ability manipulates memory or data.

---

# 5. INDEPENDENTS

People not tied to any syndicate but respected or feared by everyone.

They include:

* lone wolves

* rogue awakeners

* former military

* illegal bounty hunters

Tarou is one of them — a legend whose reputation keeps factions respectful.

---

# 6. GOVERNMENT GHOST WING (Unofficial)

Secret police cell operating inside Downfall Market.

**They pretend not to exist**,

but they:

* assassinate troublesome awakeners

* silence whistleblowers

* sabotage drug labs competing with government supply

* abduct individuals for experimentation

Even syndicates avoid crossing them.

Their presence keeps Downfall from becoming a full rebellion.

---

# **FAULT DRUGS & BLACK MARKET DISTRIBUTORS**

There are three major drug categories used underground:

---

# **A. ENHANCERS (Boost + awaken)**

### 1. **"Blight-Bloom"**

Most popular awakening stimulant.

Increases FE output exponentially → risk of mutation.

Distributed by: **Scarlet Lotus**

---

### 2. **"Spiral Vein"**

Injectable FE conductor.

Enhances Reflex + Pain tolerance.

Highly addictive.

Distributed by: **Iron Dogs + freelance chemists**

---

### 3. **"Rift Heart"**

Made from Aberration cores.

High-risk, high-power.

Temporary ability mimicry.

Distributed by: **Chrysalis Collective**

---

# **B. SUPPRESSANTS (Stabilize)**

### 1. **Calmline**

Government formula stolen in bulk.

Reduces FE output → high demand.

Side effects: numbness, memory loss.

Distributed by: **Grey Choir**

---

### 2. **Ethereal Patch**

Pain-absorbing suppressor patch.

Used by low-grade awakeners.

Distributed by: **Iron Dogs**

---

# **C. ILLEGAL EXPERIMENTALS**

### 1. **"Dead Air"**

FE-nullifying gas.

Used to hunt Fault Bearers.

Government denies its existence.

Sold only in **Bonehall**, controlled by **Ghost Wing**.

---

### 2. "Halo Spore"

Chrysalis-made inhalant.

Temporarily pushes a weak awakener into Tier Gamma.

High risk of permanent mutation.

---

# ECONOMIC ECOSYSTEM OF THE MARKET

Currency accepted:

* Dominion credits

* Fault cores (from slain Aberrations)

* drugs

* favors

* human labor

* information

* territory rights

Key business types:

* black clinics

* illegal awakening labs

* scavenger outposts

* weapon mod shops

* organ traders

* bounty cages

* auction houses

* smugglers' docks

* Fault training dens

The economy runs on:

* desperation

* power

* violence

* fear

* supply & demand cycles

* corruption of officials

Government allows it because :

* it concentrates criminals in one place

* syndicates suppress their own problems

* it's profitable

* it keeps the middle ring peaceful

* it allows scapegoats for political failures

---

# RELATIONSHIPS & TENSION MAP

* Scarlet Lotus ↔ Chrysalis Collective

* Cooperation on drug production

* But hate each other ideologically

* Iron Dogs ↔ Scarlet Lotus

* Constant street fights

* Compete for distribution territory

* Grey Choir ↔ EVERYONE

* Neutral but feared

* Holds blackmail on all factions

* Ghost Wing ↔ All Factions

* The real top dog

* Assassinate anyone who becomes "troublesome"

* Independents

* Wildcards

* Their alliances shift

* Their presence alone changes politics

Downfall is basically a pressure cooker

of conflict, but balanced by the unspoken rule:

"If the Market falls into chaos, the government will wipe it off the map."

Every faction knows this.

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