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power system+background

# ⚙️ FAULT SYSTEM — (POWER SYSTEM)

Overview

"Fault" is the phenomenon where negative emotions crystallize into supernatural power.

Individuals who undergo a Fault Awakening are called Fault Bearers.

Fault Manifestations come from:

* Trauma

* Anger

* Long-term stress

* Fear

* Self-hatred

* Sudden emotional spikes

The more severe the emotion, the stronger the potential power — but also the higher the risk of *Aberration* (mind and body collapse).

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# **1. Fault Energy (FE)**

A metaphysical energy produced when negative emotions overload the human psyche.

Regulated by the **Limbic Gate**, an internal boundary preventing the mind from imploding.

When the Gate breaks → *Awakening.*

If it shatters completely → *Aberration.*

FE is unstable, corrosive, and amplifies instinct.

Most Fault Bearers slowly erode mentally over time.

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# **2. Types of Fault (Classifications)**

Fault is classified under a four-layer system:

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## **A. Source Type** *(What emotion created it)*

1. **Wrath Line** – anger, rage, resentment

2. **Despair Line** – hopelessness, grief

3. **Fear Line** – terror, panic

4. **Disgust Line** – self-loathing, repulsion

5. **Impulse Line** – irrational urges, intrusive thoughts, violent impulse

6. **Apathy Line** – numbness, emptiness (rare)

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## B. Form Type *(How it manifests into ability)*

Fault transforms emotion into one of several "Forms":

1. **Construct Form** – shapes/structures from FE (hands, weapons, armor)

2. **Internal Form** – buffs to body, speed, density, regeneration

3. **External Form** – manipulation of matter/space around user

4. **Parasitic Form** – Fault becomes a second presence or entity

5. **Conceptual Form** – abstract abilities linked to emotion (extremely rare)

*Some people can have multiple or combined forms of fault, those people are more at risk of aberration and is generally harder to control.

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## C. Stability Rank *(How safe they are)*

Ranks from most stable → least stable:

1. **S-Rank Stability** – Fully under control, rare

2. **A-Rank Stability** – Safe with training

3. **B-Rank Stability** – Occasional surges

4. **C-Rank Stability** – Requires supervision

5. **D-Rank Stability** – Volatile, frequent breakdowns

6. **F-Rank Stability** – Guaranteed Aberration

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#D. Capacity Grade *(Potential power ceiling)*

Measured experimentally via emotional resonance tests.

Grades:

* Omega – unknown cap

* Alpha – national threat

* Beta – city-level threat

* Gamma – district threat

* Delta – capable but limited

* Epsilon – weak but stable

* Zeta – nearly powerless

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## E. Aberration *(Monsters created from failure)*

When FE overwhelms the mind:

* body mutates

* form based on root emotion

* strength triples-quadruples

* cognitive function collapses

Aberrations are hunted and eliminated immediately—public always told they were "terrorists."

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# *3. Fault Suppression & Enhancers*

### Suppression

Government-sponsored "therapy culture" forces:

* weekly checkups

* emotional screenings

* mandatory stabilizer pills

* media propaganda that Fault Bearers = unstable criminals(it is cheaper to get rid of fault bearers than to prevent emotional stress and outbreak)

The real goal: remove dangerous individuals cheaply.

Enhancer Drugs

Illegal organizations experiment with:

* Fault-stimulation drugs

* Emotional pressure chambers

* "Awakening pits"

* Surgical stabilizers

* Psychoactive mutation induction

Goal: mass-produce Fault Bearers for war, profit, or territorial power.

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### 1. Alternate History Overview

Japan won the Pacific War and established the Greater East Asia Co-Prosperity Dominion.

Over 100+ years:

* multiple Asian regions became pseudo-provinces

* Japanese influence over language, culture, governance integrated deeply

* local traditions remain, but under heavy assimilation policy

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# 2. Mega-Cities & Districts

The world consists of giant districts managed by organizations.

Example Structure:

* Upper Ring – elites, officials, clean zones

* Middle Ring – working class, corporate zones

* Lower Ring – slums, Fault-dense areas

* Downfall Market – lawless underground economy hub

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# **3. Organizations (Major Factions)**

### **A. REGULUS COMPANY**

Sora's current organization.

Officially: "Fault Risk Management & Response."

Unofficially:

* one arm of the Dominion's covert police

* tasked with controlling Fault threats

* politically entangled

* divided by internal factions

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### **B. SABLE UNION**

Rival syndicate.

Specializes in:

* territory expansion

* predictive Fault analytics (illegal)

* enhancer drug trafficking

* black operations

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### **C. Government (Dominion Cabinet)**

Runs propaganda.

Maintains "therapy culture."

Wants:

* control over all Awakeners

* suppression of fault-heavy neighborhoods

* cheap removal of unstable individuals

Often clashes with:

* Regulus (who wants operational freedom)

* Local syndicates (who want territory)

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# **4. Upper Echelon Politics**

Hierarchy:

1. Dominion Cabinet (national rulers)

2. Provincial Governors

3. Corporate Syndicates (like Regulus, Sable Union)

4. City-level executives

5. Operational units

They constantly argue about:

* Fault outbreaks

* resource control

* monopoly on military force

* information suppression

* inter-group spying

* illicit awakening experiments

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