# ⚙️ FAULT SYSTEM — (POWER SYSTEM)
Overview
"Fault" is the phenomenon where negative emotions crystallize into supernatural power.
Individuals who undergo a Fault Awakening are called Fault Bearers.
Fault Manifestations come from:
* Trauma
* Anger
* Long-term stress
* Fear
* Self-hatred
* Sudden emotional spikes
The more severe the emotion, the stronger the potential power — but also the higher the risk of *Aberration* (mind and body collapse).
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# **1. Fault Energy (FE)**
A metaphysical energy produced when negative emotions overload the human psyche.
Regulated by the **Limbic Gate**, an internal boundary preventing the mind from imploding.
When the Gate breaks → *Awakening.*
If it shatters completely → *Aberration.*
FE is unstable, corrosive, and amplifies instinct.
Most Fault Bearers slowly erode mentally over time.
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# **2. Types of Fault (Classifications)**
Fault is classified under a four-layer system:
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## **A. Source Type** *(What emotion created it)*
1. **Wrath Line** – anger, rage, resentment
2. **Despair Line** – hopelessness, grief
3. **Fear Line** – terror, panic
4. **Disgust Line** – self-loathing, repulsion
5. **Impulse Line** – irrational urges, intrusive thoughts, violent impulse
6. **Apathy Line** – numbness, emptiness (rare)
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## B. Form Type *(How it manifests into ability)*
Fault transforms emotion into one of several "Forms":
1. **Construct Form** – shapes/structures from FE (hands, weapons, armor)
2. **Internal Form** – buffs to body, speed, density, regeneration
3. **External Form** – manipulation of matter/space around user
4. **Parasitic Form** – Fault becomes a second presence or entity
5. **Conceptual Form** – abstract abilities linked to emotion (extremely rare)
*Some people can have multiple or combined forms of fault, those people are more at risk of aberration and is generally harder to control.
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## C. Stability Rank *(How safe they are)*
Ranks from most stable → least stable:
1. **S-Rank Stability** – Fully under control, rare
2. **A-Rank Stability** – Safe with training
3. **B-Rank Stability** – Occasional surges
4. **C-Rank Stability** – Requires supervision
5. **D-Rank Stability** – Volatile, frequent breakdowns
6. **F-Rank Stability** – Guaranteed Aberration
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#D. Capacity Grade *(Potential power ceiling)*
Measured experimentally via emotional resonance tests.
Grades:
* Omega – unknown cap
* Alpha – national threat
* Beta – city-level threat
* Gamma – district threat
* Delta – capable but limited
* Epsilon – weak but stable
* Zeta – nearly powerless
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## E. Aberration *(Monsters created from failure)*
When FE overwhelms the mind:
* body mutates
* form based on root emotion
* strength triples-quadruples
* cognitive function collapses
Aberrations are hunted and eliminated immediately—public always told they were "terrorists."
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# *3. Fault Suppression & Enhancers*
### Suppression
Government-sponsored "therapy culture" forces:
* weekly checkups
* emotional screenings
* mandatory stabilizer pills
* media propaganda that Fault Bearers = unstable criminals(it is cheaper to get rid of fault bearers than to prevent emotional stress and outbreak)
The real goal: remove dangerous individuals cheaply.
Enhancer Drugs
Illegal organizations experiment with:
* Fault-stimulation drugs
* Emotional pressure chambers
* "Awakening pits"
* Surgical stabilizers
* Psychoactive mutation induction
Goal: mass-produce Fault Bearers for war, profit, or territorial power.
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### 1. Alternate History Overview
Japan won the Pacific War and established the Greater East Asia Co-Prosperity Dominion.
Over 100+ years:
* multiple Asian regions became pseudo-provinces
* Japanese influence over language, culture, governance integrated deeply
* local traditions remain, but under heavy assimilation policy
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# 2. Mega-Cities & Districts
The world consists of giant districts managed by organizations.
Example Structure:
* Upper Ring – elites, officials, clean zones
* Middle Ring – working class, corporate zones
* Lower Ring – slums, Fault-dense areas
* Downfall Market – lawless underground economy hub
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# **3. Organizations (Major Factions)**
### **A. REGULUS COMPANY**
Sora's current organization.
Officially: "Fault Risk Management & Response."
Unofficially:
* one arm of the Dominion's covert police
* tasked with controlling Fault threats
* politically entangled
* divided by internal factions
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### **B. SABLE UNION**
Rival syndicate.
Specializes in:
* territory expansion
* predictive Fault analytics (illegal)
* enhancer drug trafficking
* black operations
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### **C. Government (Dominion Cabinet)**
Runs propaganda.
Maintains "therapy culture."
Wants:
* control over all Awakeners
* suppression of fault-heavy neighborhoods
* cheap removal of unstable individuals
Often clashes with:
* Regulus (who wants operational freedom)
* Local syndicates (who want territory)
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# **4. Upper Echelon Politics**
Hierarchy:
1. Dominion Cabinet (national rulers)
2. Provincial Governors
3. Corporate Syndicates (like Regulus, Sable Union)
4. City-level executives
5. Operational units
They constantly argue about:
* Fault outbreaks
* resource control
* monopoly on military force
* information suppression
* inter-group spying
* illicit awakening experiments
