Author: Jack
🔹 Species 06 — Metal Slime
Evolution Trigger:Â Consumes metals repeatedly
Notes:Â Rare due to scarce metal access in nature
Skills:
Metal Absorption Lv.4
Hard Body Lv.3
Physical Attack Resistance Lv.3
Magic Resistance Lv.2
Jump Lv.2
Consume Lv.3
Absorb Lv.3
Split Lv.2
Jack's Notes:
High potential for defensive gear and crafting support.
🔹 Species 07 — Bloody Slime
Evolution Trigger:Â Consumes blood frequently
Notes:Â Typically forms around battlefields
Skills:
Blood Absorption Lv.4
Physical Attack Resistance Lv.2
Poison Resistance Lv.2
Paralysis Recovery Lv.1
Jump Lv.2
Consume Lv.3
Absorb Lv.3
Digest Lv.2
Jack's Notes:
Can track scents and detect injuries — could support healers.
🔹 Species 08 — Heal Slime
Evolution Trigger:Â Exposure to healing magic + medicinal herbs
Notes:Â Weak in wild due to low offensive capability
Skills:
Minor Regeneration Lv.3
Healing Liquid Lv.3
Disease Resistance Lv.4
Poison Resistance Lv.4
Jump Lv.1
Absorb Lv.3
Split Lv.1
Jack's Notes:
Very fragile — would thrive with protection and training.
🔹 Species 09 — Mud Slime
Evolution Trigger:Â Lives in muddy terrain & consumes clay
Notes:Â Common in wetlands
Skills:
Mud Shot Lv.3
Earth Resistance Lv.3
Physical Attack Resistance Lv.2
Jump Lv.2
Consume Lv.3
Absorb Lv.3
Digest Lv.3
Jack's Notes:
Potential for Earth Magic synergy with proper guidance.
🔹 Species 10 — Mold Slime
Evolution Trigger:Â Consumes mold, mildew, rot
Notes:Â Usually found in dark, damp spaces
Skills:
Mold Generation Lv.3
Rot Resistance Lv.4
Odor Generation Lv.2
Jump Lv.1
Absorb Lv.3
Digest Lv.3
Jack's Notes:
Strong candidate to assist Cleaner Slimes in waste treatment.
🔹 Species 11 — Thread Slime (Sticky-family evolution)
Evolution Trigger:Â Training sticky threads through repetition
Notes:Â Gains accuracy & range training over time
Skills:
Thread Creation Lv.3
Binding Lv.2
Jump Lv.2
Absorb Lv.3
Split Lv.3
Jack's Notes:
Foundation for advanced capture evolution paths.
