Chapter 119. Bi'an of the Yang Zing Shields Full Armor Master! The Final Slifer Push—Elemental HERO Breaks Ten-Thousand for the Win!
The Red Team player looked upset.
But the Duel had to go on.
Facing yet another push from the entertainment player "Kuriboh" didn't mean they had no chance to strike back.
On the contrary, their advantage still existed.
At least, that's how it looked in terms of Life Points.
In the short video, the turn passed to the Red Team's Player C, the Traptrix user.
Traptrix Player C: "What a pain. This Kuriboh is really annoying."
Traptrix Player C: "My turn."
Traptrix Player C: "I draw 1 card."
"I activate the effect of Traptrix Dionaea in my Graveyard."
"By banishing it, I Special Summon Traptrix Dionaea from the Graveyard."
"I activate Dionaea's effect to take back Bottomless Trap Hole from my Graveyard."
"I use Traptrix Dionaea to Link Summon Traptrix Sera."
"I Normal Summon Traptrix Mantis from my hand."
"I use Mantis and Sera to Link Summon."
"Check the arrows—Link-2."
"Traptrix Cularia!"
"I go straight to the Battle Phase."
"Cularia attacks your Kikinagashi Fucho."
Entertainment Player B (Blue Team): "I activate Fucho's effect and detach 2 materials."
Entertainment Player B (Blue Team): "It can't be destroyed by battle and I take 0 battle damage."
The Traptrix player redistributed resources once more.
Even after eating Divine Arsenal AA-ZEUS – Sky Thunder before, the Traptrix engine could still leverage advantage.
With no materials, Kikinagashi Fucho could only hold off one more time.
Traptrix Player C: "I end my turn and activate Traptrix Cularia's effect."
Traptrix Player C: "I Special Summon Traptrix Dionaea from the Graveyard in Defense Position."
"Dionaea triggers to return Bottomless Trap Hole to my hand, then I Set it."
"That also clears Dionaea's self-banishing timing issue."
"Your move."
It looked unnecessary on the surface.
But this was because they had been burned by AA-ZEUS – Sky Thunder from Kuriboh last game.
If that Set Time-Space Trap Hole hadn't been banished due to Dionaea's self-clause, Kuriboh's setup might not have come online so easily.
At the very least, it wouldn't have been so simple to make AA-ZEUS and wipe their entire field.
So after refreshing the state this way, Bottomless would no longer be banished by Dionaea and could be used to crack the board later.
Next turn, it passed to the Blue Team's Player D, the HERO user.
HERO Player D (Blue Team): "I draw 1 card."
HERO Player D: "Turn end."
Smooth as flowing water.
All in one go.
No extra plays.
They simply drew and ended the turn.
No question about it.
One big Nibiru, the Primal Being and one Time-Space Trap Hole had already stripped the HERO player's resources down to nearly nothing.
In Duel Academy (GX), Jaden Yuki and Aster Phoenix could only sympathize with the HERO player in the video.
If they had eaten those same interruptions, they'd probably have tilted already.
Right now the HERO player was still composed enough to draw and pass.
On the surface, nothing changed.
But it also showed he was waiting for the right timing.
"Looks like Blue Team's running on fumes. Red Team probably has this."
"Yeah, the Blackwing player's been stockpiling resources—maybe they'll pop off soon."
"All we can say is they're all doing their best. It comes down to who topdecks the key piece for the victory formula."
"Hard to say, hard to say. Keep watching."
Students and teachers around them discussed and dissected the late-game Duel.
Some thought Red Team had the edge.
Others thought Blue Team did.
In the end, it depended on whose draw hit the crucial card to write the winning formula.
In the video, the Duel continued.
Blackwing Player A (Red Team): "My turn."
Blackwing Player A: "Looks like your teammate on HERO got hurt bad by Nibiru."
Blackwing Player A: "He still can't move."
"Too bad."
"Because I can move now."
"I activate Pot of Avarice."
"I target 5 monsters in my Graveyard, shuffle them into my Deck, then draw 2."
"I return Black-Winged Assault Dragon, Blackwing Full Armor Master, Blackwing – Nothung the Starlight, and other Extra Deck cards to my Deck."
"After the recycle, I draw 2."
"One of the two cards I drew is Monster Reborn."
"I activate it to revive Blackwing – Simoon the Poison Wind from my Graveyard."
"I also Special Summon Blackwing – Oroshi the Squall from my hand."
"I Synchro Summon Level 7 with Level 6 Simoon and Level 1 Tuner Oroshi."
"Cut down everything—Assault Blackwing – Raikiri the Rain Shower."
Having recovered from the heavy blow, the Blackwing player drew the key card and began exploding.
After a flurry, Raikiri could blow up cards.
But Raikiri alone wasn't enough.
In other words, they still needed more Blackwing monsters.
In the 5D's world, all the Duelists fixed their eyes on the Blackwing player.
Were they going to keep summoning Blackwings?
Or just use Raikiri to start clearing the field?
Everyone was curious now.
At this point, the four players had nearly exhausted their resources.
If Blackwings were moving now, it meant they could create a very powerful position.
Otherwise, he wouldn't choose to spend his hand resources.
So in the end—what was it?
The answer appeared quickly in the video.
Blackwing Player A: "I activate Small World."
Blackwing Player A: "I reveal 1 monster in my hand, then confirm a monster from my Deck with exactly 1 shared parameter among Type/Attribute/Level/ATK/DEF; I banish the revealed monster face-down and add the confirmed one to my hand."
"I reveal Blackwing – Chinook the Snow Blast from my hand."
"The monster I bridge to from my Deck is—Bi'an, Earth of the Yang Zing."
"Ever heard of Bi'an of the Yang Zing armoring Full Armor Master?"
"No? That's fine. You're about to see it."
"I Normal Summon the Level 3 Bi'an and Synchro Summon with my Level 7 Raikiri."
"Seven plus three makes Level 10."
"Come forth—the truly untouchable, all-resistant ace."
"Blackwing Full Armor Master—aka the Heavy-Armored Armored Wing!"
Blackwing Full Armor Master with Bi'an as Synchro Material?
The entertainment player and the HERO player snapped their gazes to the 3000 ATK, all-resistant Blackwing Full Armor Master on the field.
The very next second, their eyes shifted in unison to the Bi'an used as material.
After reading it, both of them felt a lurch.
A bad feeling shouted in their hearts.
One thought rose in both minds: we're cooked.
Blackwing Full Armor Master carries godlike resistance—unaffected by other cards' effects.
And the material Bi'an grants Synchro Monsters "cannot be destroyed by battle."
Which means this Blackwing Full Armor Master in front of them combines battle destruction immunity with immunity to other card effects.
In other words, dealing with this final Blackwing trump ace would be extremely difficult.
Either Dark Ruler No More, or a Kaiju.
But after their internal voice chat, they had neither.
So how do they play?
Blackwing Player A: "Battle Phase."
Blackwing Player A: "Time to end this."
Blackwing Player A: "I attack your Kikinagashi Fucho with Traptrix Cularia."
HERO Player D (Blue Team): "Not so fast. I activate Elemental HERO Spirit of Neos from my hand and Special Summon it in Defense Position."
HERO Player D: "Then I trigger its effect to add Polymerization from my Deck, and the card Special Summoned by this effect cannot be destroyed by battle."
Blackwing Player A: "Just a dying struggle."
Blackwing Player A: "Full Armor Master gains a Wedge Counter when your Spirit of Neos resolves to search Polymerization."
"After Fucho survives battle, my turn ends."
Entertainment Player B (Blue Team): "I draw 1 for my turn."
Entertainment Player B: "I Set 1 and end."
Traptrix Player C (Red Team): "My turn, draw."
Traptrix Player C: "I Set 1 card."
"My turn ends."
"I activate Full Armor Master to destroy your Spirit of Neos."
"And I activate Traptrix Cularia to Special Summon Traptrix Dionaea from the Graveyard in Defense."
With the Blackwing and Traptrix side so comfortable now—thanks to the nearly unanswerable big boss Blackwing Full Armor Master—they basically felt the win was already in their hands.
On Blue Team's side, all hopes seemed to rest on the last player to act: the HERO user.
That included his teammate, the entertainment player Kuriboh, and all the Duelists across the worlds watching the short.
If the HERO player still couldn't develop here, the next turn would go to the Blackwing player.
That would basically decide the game.
In other words, this was the one turn with real comeback potential.
HERO Player D (Blue Team): "My turn, draw."
HERO Player D: "I activate Miracle Fusion."
"I banish Elemental HERO Stratos and Elemental HERO Liquid Soldier from my Graveyard to Fusion Summon."
"Come forth—Elemental HERO Sunrise."
"Chain 1: Sunrise."
"Chain 2: Liquid Soldier's banished effect."
Traptrix Player C (Red Team): "Still struggling. Chain 3, flip Void Trap Hole."
HERO Player D: "From my hand, I activate the Trap Card Red Reboot."
HERO Player D: "Resolve it as Chain 4."
"I pay half my Life Points to activate it."
"Your Void Trap Hole is negated and Set again. Then you can Set 1 Trap from your Deck."
Traptrix Player C: "I choose Bottomless Trap Hole."
HERO Player D: "Resolve Liquid Soldier—I draw 2 and discard Neos."
HERO Player D: "Chain 1 Sunrise resolves—I search another Miracle Fusion."
"I activate Miracle Fusion—another miracle."
"I banish 2 copies of Neos to Fusion Summon."
"Come forth—Elemental HERO Grandmerge."
"The two Neos total Level 14, so its ATK is 4200."
"With Sunrise's buff it becomes 4400."
"I'll also flip my teammate's Set—the final piece of the victory formula."
"This card is—The Revived Sky God."
Reviving the Sky God?
What?
Their last hope was that Slifer support Trap we'd already seen many times?
Wait—then where was Slifer the Sky Dragon?
The HERO player hadn't milled Slifer.
Even sharing a Field and Graveyard with his teammate—could it be the entertainment player Kuriboh?
No way. Him again?
Almost instantly, their opponents and all the Duelists across the worlds arrived at the same thought.
And the answer was already obvious.
HERO Player D: "You're wondering when Slifer went to the Graveyard, right?"
HERO Player D: "Heh—since the moment my teammate activated The Law of the Normal at the very start."
"Our entire hands—including Slifer the Sky Dragon—were already sent to the Graveyard."
"Now, let the God descend."
"—Hey there, uncle!"
"Revive from the Graveyard—Slifer the Sky Dragon!"
"Next, we both draw until we have 6 cards in hand."
"On the field, I control 2 different Attributes."
"My Slifer's ATK rises to 6400."
"Grandmerge goes to 4600."
"I then activate Forbidden Droplet, discarding Polymerization to target your Traptrix Cularia."
"Your Cularia's ATK is halved to 900 and its effects are negated."
"Battle Phase."
"Grandmerge attacks your Cularia."
"You take 3700."
"I trigger Grandmerge—I Tribute it to Special Summon a different Elemental HERO Fusion with its conditions ignored, bringing out the EARTH Elemental HERO Nebula Neos."
"I think we've already secured the win."
Secured the win?
What did that mean?
Why did summoning Elemental HERO Nebula Neos make the HERO player say they'd won?
That sounded like a joke.
After all, that card's ATK was only 3000.
No—something was off.
The opponents and all the Duelists in every world widened their eyes in stages, and the shock only grew.
The very next scene: Slifer the Sky Dragon, which had been 6400 ATK, suddenly skyrocketed to a ridiculous 12,600 ATK.
In the chat group, messages exploded at once.
Yugi Muto: "What's going on? Why did Slifer's ATK jump? And why did his hand suddenly go up by 6?"
Seto Kaiba: "Impossible! What just happened? I can't make sense of this."
Jaden Yuki: "It's Nebula Neos's effect. In the end, HERO players carry the day."
Yuma Tsukumo: "What the heck? I'm lost—so Slifer just needs to attack once to win?"
Yusaku Fujiki: "It's over. Really over. The HERO player finally unleashed the finisher."
Everyone in the chat stared, dumbfounded, at the Duel footage.
After talking it out, they realized the victory formula had been fully written the moment the entertainment player Set that Trap.
HERO Player D: "I activate Elemental HERO Nebula Neos's effect."
HERO Player D: "When this card is Special Summoned from the Extra Deck, it must activate: I draw cards equal to the number of cards on your field."
"You have 3 Set cards on your field."
"Plus Full Armor Master and 2 Traptrix."
"In other words, I draw 6 more cards."
"At this moment, with Sunrise and my full hand, Slifer's final ATK is 12,600."
"I declare an attack—Slifer the Sky Dragon attacks your Blackwing Full Armor Master."
"12,600 minus 3,000."
"You take 9,600."
"And your Life Points—down to 8,500."
"Duel—over."
The "Inside-Man Dragon," in an episode where he wasn't even the inside man, makes his appearance here.
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