North – Kingdom of Frosgal
The Kingdom of Frosgal stretches across vast expanses of dense snow and pine forests, where the trees seem to guard the land with unwavering determination. Towering mountains reflect the steadfastness of the northern lands, and frozen rivers sparkle under the cold winter sun. The people of Frosgal are known for their bravery and resilience, skilled in hunting and martial arts, and they uphold their ancient traditions. There is a constant sense of strength and majesty, as if anyone approaching the kingdom feels surrounded by a wall of security and resolve.
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South – Kingdom of Amiranth
The Kingdom of Amiranth is warm and vibrant, with towering tropical forests intertwining and carpeting the ground with a rich tapestry of flowers and vivid colors. Rivers meander through stunning royal cities, and the air is filled with joy and culture, alive with music, dance, and ancient tales. Its inhabitants are friendly and creative, possessing high artistic sensibilities and a playful spirit, while respecting their royal traditions that lend the kingdom an enchanting and majestic atmosphere.
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East – Kingdom of Silveron
Silveron is a kingdom of trade and mystery, where bustling markets line the ancient stone streets, and the sounds of merchants mingle with the scents of spices and old books. Ornate buildings reflect a rich heritage, with towers and observatories guarding the kingdom's secrets. Its people are intelligent and skilled, blending ancient wisdom with ambition in commerce and politics. There is a constant aura of intrigue, as if every corner holds a secret or a map to a new adventure.
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West – Kingdom of Dornthal
The Kingdom of Dornthal, with its towering mountains and wide plains, exudes undeniable grandeur and charm. Green fields and expansive farms reflect a simple yet robust life, while ancient castles tell tales of long histories of bravery and conflict. Its people are steadfast in their traditions, courageous, honest, and proud of their heritage and culture. There is a continuous sense of stability and reassurance, as if every stone and hill carries the story of past generations.
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The Borderland of Darkness – Morkthrain
Morkthrain is a deserted and enigmatic land, surrounded by dense forests and perpetual mist, its twisted trees guarding ancient secrets. The area is tainted by the corruption of demons and vampires, and every step is accompanied by a sense of danger and awe. No one dares to settle here, and tales of monsters and wandering spirits make the place simultaneously fascinating and terrifying. It is a realm where ancient secrets hide, home to adventurers seeking dark power and forbidden knowledge.
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Power system
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Kirath : is the fundamental energy that powers all abilities in the world.
It can be used for magic, enhancing physical strength, controlling elements, or special powers
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Human Power System:
1. ⭐ – Light Yellow
Description: Uses very basic Kirath, usually an ordinary person in society, known only as a learner.
2. ⭐⭐ – Yellow
Description: Has begun to control combat or elemental Kirath, capable of protecting themselves.
3. ⭐⭐⭐ – Orange
Description: Can combine two elements or skills; strength is noticeable in regular battles.
4. ⭐⭐⭐⭐ – Red
Description: Possesses good offensive and defensive power, with a clear impact on the battlefield.
5. ⭐⭐⭐⭐⭐ – Purple
escription: Has a significant impact in battles, with the ability to control two elements or combine different skills.
6. ⭐⭐⭐⭐⭐⭐ – Dark Blue
Description: Immense strength, capable of facing powerful opponents and altering the outcomes of small-scale battles.
7. ⭐⭐⭐⭐⭐⭐⭐ – Emerald Green
Description: Near-supernatural power, extremely rare; their abilities inspire awe and are difficult to confront.
8. ⭐⭐⭐⭐⭐⭐⭐⭐ – Silver/Shiny
Description: Has a very wide influence, capable of changing the fate of kingdoms and major battles
9. ⭐⭐⭐⭐⭐⭐⭐⭐⭐ – Gold/Glowing
Description: Near-infinite power, extremely rare; their presence is scarce and can shape the destiny of the world.
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Vampire Power System:
1. Nox⭐
Description: A fledgling vampire, but much faster and stronger than ordinary humans.
Traits: Enhanced physical strength, incredible speed, and a powerful thirst that forces constant hunting.
Threat: Medium — can easily overpower any normal human.
2. Vilor⭐⭐
Description: A lethal vampire, stealthy and skilled, with better control over his thirst.
Traits: Superhuman speed, advanced combat skills, ability to infiltrate and kill his victims with high efficiency.
Threat: High — poses a danger to any intermediate warrior or weak hunter.
3. Syrva⭐⭐⭐
Description: The Killer Shadow, a professional vampire, extremely fast and intelligent, kills mercilessly.
Traits: Great physical strength, exceptional blood-sensing ability, power of stealth and silent movement, precise and efficient killing.
Threat: Severe — only to be faced by vampires of equal or higher rank; his appearance in cities is deeply feared.
4. Darkov⭐⭐⭐⭐
Description: The Blood Panther, a rare vampire and a lethal leader, rarely seen but always terrifying.
Traits: Incredible strength, immense speed, deadly combat mastery, imposes his dominance on any opponent, controls vast territories.
Threat: Dire — capable of wiping out human groups or rival vampires with ease.
5. Aethron⭐⭐⭐⭐⭐
Description: The Eternal, a legendary vampire of near-divine power, exceedingly rare, with complete control over his thirst and abilities.
Traits: Unbelievable speed, unmatched strength, immense resilience, total mastery over his powers, capable of annihilating armies alone, his presence changes the fate of battles.
Threat: Absolute — regarded as a living legend, a force that can threaten kingdoms or alter the destiny of the world.
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Demon System — Demon Circles (1 → 7):
General Idea: Demons are classified into circles; each circle is stronger, more corrupt, and has a greater influence on the world. Their powers are not just physical — but spiritual corruption, reality distortion, forging contracts, and summoning beasts. Advancement depends on seizing territories/idols, forging human contracts/schemes, and absorbing Essence from sacred places or powerful beings, not just random killing.
Circle 1 — The Hesitant
Description: Minor demons, often wandering fragments of corruption or cursed humans turned into feeble demons.
Typical Abilities: Whispers that incite anxiety, scouting, pushing people into mistakes, slightly above-human physical strength.
Threat: Local — causes trouble in villages and tries to lure victims.
Origin: Spawned from weak rituals, curses, or corrupted individuals.
Circle 2 — The Deceivers
Description: Demons with cunning minds, masters of trickery and disguise.
Typical Abilities: Temporary shape-shifting, planting false memories, emotional manipulation, venom and whispering.
Threat: Infiltrator — undermines society's fabric and leads misguided groups.
Circle 3 — The Dissidents
Description: Combat demons, both strong and intelligent, appearing during wars or conflicts.
Typical Abilities: Brutal strength, accelerating wounds, summoning minor battle creatures, neutralizing simple magic.
Threat: Battlefield — can flip the outcome of a battle and dominate small regions.
Circle 4 — The Luminants
Description: Spiritually corrupt demons — capable of twisting local reality.
Typical Abilities: Create distorted phenomena (deadly fog, hostile trees), forced manipulation of humans, dream invasion.
Threat: Regional — leaves permanent corruption zones on land and society.
Circle 5 — The Controllers
Description: Field commanders among demons; capable of enforcing contracts and dominance over humans, vampires, and beasts.
Typical Abilities: Binding spiritual contracts, controlling living beings (humans or monsters), blocking or altering other magic.
Threat: Strategic — builds political/spiritual power and establishes armies of followers.
Circle 6 — The Ancient Shadows
Description: Ancient demons with their own will, able to rewrite history and reshape memory for their benefit.
Typical Abilities: Erasing or altering collective memory, summoning legendary creatures, causing large-scale phenomena.
Threat: Extremely dangerous — a single appearance can alter the fate of kingdoms or bend the boundaries of reality.
Circle 7 — The Primordia
Description: Mythical demonic entities — powers close to gods or even predating history itself. Extremely rare.
Typical Abilities: Reshaping lands, seizing the will of entire kingdoms, devouring lesser gods or powerful spirits, distorting time/space.
Threat: Catastrophic — their mere existence signifies an event that reshapes the world's map.
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Important Notes:
1. Corruption is measured by "Essence": Every demonic act leaves a trace (Essence) in the land or in the victim. Collecting Essence brings a demon closer to ascension.
2. Influence is not given, it's taken: A demon ascends when it possesses a shrine, sustains ongoing rituals, or gains human/supernatural followers.
3. Contracts are a parallel power: A human contract grants the demon immediate influence — the type of contract determines the strength of missions that can be carried out.
4. Balance of the World: Each demonic rise creates pressure — opposing forces (such as Kirath, Purifiers, or sacred relics) may manifest to counterbalance the power.
5. Alliances and Betrayals: Demons may cooperate or betray one another; higher-circle demons often enforce dominance over lower circles.
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✨ Conclusion ✨
Thus, the outlines of this world are complete — where kingdoms and conflicts intertwine with hidden powers, and the fates of humans, vampires, demons, and legendary beings are woven together.
Every Essence, every contract, and every clash leaves a mark that shifts the balance of power.
In this world, there is no place for the weak… for every step may decide the fate of a nation, and every battle may redraw the map of history.
Here, the story begins
