WebNovels

Chapter 104 - Chapter 102 — Super Long Trailer

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Alex Morrison firmly believed that the insane global popularity of League of Legends in his previous life could absolutely be recreated in this world too.

But that was a long-term project. Before he got there, he still needed to lean on the massive, world-spanning influence of Infinite Realms. That platform was the giant oak tree he could hide under until his studio grew strong enough to stand on its own. In the meantime, he planned to use Infinite Realms to keep producing iconic heroes. Marvel's characters were only his opening move. After this, he intended to keep building more film-grade characters through different immersive instance worlds.

Even if some instances turned out niche or ended up appealing only to certain player groups, they would still contribute. Every character, every small fandom, every tightly focused story would eventually funnel players into the future hero ecosystem he was planning—for his version of League of Legends.

He tapped on his keyboard, adding more potential franchises to his long document:

Batman... Alita: Battle Angel... Underworld... Ghost in the Shell... Pirates of the Caribbean... Hellboy... The Lord of the Rings... Aquaman…

His list was looking less like a plan and more like a pop-culture nuclear arsenal. Exactly how he wanted it.

Meanwhile, The Avengers had become a full-blown phenomenon. And Robert Downey Jr.—the man behind Tony Stark, the breakout star—had soared to a level of fame that even Hollywood couldn't keep up with. His phone was blowing up with offers from every direction.

But because he still had active film contracts with Morrison Entertainment, his schedule was tighter than a drum. His available time was basically zero, which meant he had no choice but to turn down most offers. He only accepted the ones with genuinely great scripts and ridiculous paychecks.

And even a single one of these new offers paid more than the entire six-film contract he'd originally signed with Morrison Entertainment.

Despite that, RDJ never forgot how he'd gotten here. He was deeply grateful to Alex—grateful that Alex believed in him, grateful that Iron Man had brought him back into the spotlight, grateful that Stormwind Studios had given him a second life in the industry.

At the same time, the Avengers instance in Infinite Realms kept climbing. Player numbers kept increasing. Engagement was skyrocketing. It had already surpassed Fast & Furious and Death Race, cementing itself as yet another megaton hit from Stormwind Studios.

Just then, the office door flew open.

"Mr. Morrison! We got the invitation! The Infinite Realms Carnival sent it!"

Nathan Pierce burst in like he'd sprinted the whole way, practically glowing with excitement.

The Infinite Realms Carnival wasn't just any industry event—this was the Super Bowl of the VR gaming world. The highest honor any instance provider could receive. It was the biggest stage, the loudest spotlight, and the single best chance for a studio to promote their work and explode their visibility across the entire global gaming community.

The Carnival was held every year, February 19th through 21st—a massive three-day celebration filled with live performances, game showcases, player events, developer panels, and tournaments. On top of that, Infinite Realms used the Carnival to announce their major annual roadmap: version updates, class updates, world expansions, new tech, everything. The event also doubled as a professional networking summit for instance providers.

And not everyone got in.

Each year, Infinite Realms evaluated and selected 50 instance providers to invite. The list always included giants like ET Games who consistently pumped out hits, but it also included rising stars who had delivered exceptional work in the previous year.

Getting an invitation meant you made it.

And the biggest highlight of the entire Carnival was the opening ceremony. That's when Infinite Realms announced the Top 10 Outstanding New Instances launching that year. Getting your game selected for that showcase was like winning the lottery—massive official promotion, global exposure, guaranteed growth.

Competition for those ten slots was brutal. Every invited developer could submit their new projects, and Infinite Realms' official reviewers would evaluate every detail—design, gameplay, innovation, quality.

Only ten survived the cut.

This was why every single invited studio treated the Carnival like a life-or-death opportunity. Even being able to show up at the exhibition hall was already huge. But getting that official promotion? That was industry-shaking.

Nathan looked ready to burst. "Fast & Furious, Avengers, Death Race—they all made nominations this year! Popularity Award, Bestseller Award, Creativity Award, Potential Award—everything. Tony and Dom are even nominated for Popular NPC!"

He laughed breathlessly, barely containing himself. "This time, we're gonna win so many awards our hands are gonna be sore from carrying them!"

Nathan had attended one Carnival years ago when he was still working at Titan Games. But he'd never been able to walk onstage to accept anything. This year, though? He could feel his long-held wish finally within reach.

Alex smiled. "Guess we better get a trophy case ready."

He was happy, sure—but calm. Awards were nice, but in his mind, they were small milestones. His real goal wasn't to win trophies from Infinite Realms.

His goal was to become another Infinite Realms.

Nathan was still buzzing. "And our new instance project? It's gonna blow the entire Carnival open. I swear."

He was talking about Transformers, the new instance he and Alex had been planning. Just imagining those sedans and muscle cars splitting apart and rising into thirty-foot metal giants made his heartbeat race.

He could practically see the crowd going feral.

This wasn't just another game. This was an IP with world-shaking potential.

Alex nodded, grinning. "Yeah, I'm looking forward to that one."

He could already picture Infinite Realms versions of Optimus Prime, Bumblebee, Megatron—hyper-detailed, enormous, fully immersive. The thought alone gave him goosebumps.

"Oh—right, Mr. Morrison," Nathan said suddenly, snapping back to business. "I need to confirm the timeline for the Avengers plot update…"

Now that the Avengers movie had its official release date, Morrison Entertainment's marketing machine was going full blast. With the explosion of Iron Man, Captain America: The First Avenger, and the monster success of the game, hype was ridiculous. Fans everywhere were counting the days.

The current instance storyline ended right when Loki appeared in the S.H.I.E.L.D. base via the Tesseract. They'd already announced that the next story update would drop the day after the movie premiered.

And the movie wasn't just hitting theaters—it would also release simultaneously on StreamCast Video, complete with a VR version at 70% of the theater ticket price. The quality would depend on each viewer's headset, but even so, people were already losing their minds.

As the climax of the Avengers storyline, anticipation was insane. Every forum thread, every social media comment section was filled with players begging for the update.

Now they finally knew when.

Alex had arranged this release structure on purpose. Before the epic fight against the Chitauri Army, the Avengers had a ton of narrative groundwork: their first meeting, their internal conflicts, their arguments, their egos, their teamwork issues. It took a lot of screen time.

In a game, that amount of exposition could feel slow or dragged out. But skipping it would make the character arcs feel hollow and would break continuity for future stories—especially the events of Civil War and the later Infinity War arc.

So Alex made a decision:

Let the movie explain the deeper character beats, then let the game streamline it for pure gameplay flow.

The two formats would complement each other.

Of course, players who didn't care about the movie could still jump straight into the game for the pure joy of smashing aliens in VR. That was the beauty of Infinite Realms—everyone got to play the way they wanted.

And Stormwind Studios had already announced that the Avengers movie would function as a super-extended trailer for the final official instance…

—and the chapter ends here.

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