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Chapter 4 - M: THE FIVE VERTICAL REALMS - IL CANTO DELLA CENERE

  The Song of Ash - World Structure

 

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 HEIGHT ABOVE/BELOW SEA LEVEL

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SKY REALM - THE AETHERIUM

+10,000m to +5,000m

......

THE HIGHEST (10,000m+)

- Stellar Void

- Even dragons avoid this height

- No oxygen, instant death

THE PARLIAMENT (9,000m)

- Where 12 dragons survive

- Floating crystal islands

- Storm gardens birth weather

THE MIDDLE SKY (7,000m)

- Memory vaults float here

- Dream spires pierce clouds

- Temperature: -60 degrees

THE BARRIER (5,000m)

- Winds become solid walls

- Natural flight limit

- Dragons guard passages

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SURFACE - TERRA FIRMA

+3,500m to Sea Level

.....

MOUNTAIN PEAKS (3,000m+)

[^] Throne Peak - 3,500m

[^] Mt. Dragonfall - 3,200m

 Where fire dragon fell

HIGH CITIES (2,000m)

[@] Ironhold - 1,900m

 Never fallen fortress

[#] Boleto - 2,100m

 Dwarf mountain capital

MIDDLE LANDS (1,000m)

[#] CENERE - 500m

 City built on ashes

[*] Crysillia Ruins - 400m

 Crystal graveyard

LOWLANDS (0-500m)

[~] Sylvan Realm

 Living forest network

[o] Coastal settlements

 Trade ports

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OCEAN - THE ABYSS

Sea Level to -8,000m

.....

SURFACE WATERS (0 to -500m)

- Sunlight reaches here

- Normal sea life

- Ships can sail

TWILIGHT ZONE (-1,000m to -3,000m)

- Last natural light

- Bioluminescent life

- Pressure suits needed

MIDNIGHT PLATEAU (-4,000m to -6,000m)

- Total darkness

- 400 atmospheres pressure

- Extinct Leviathan territory

HADEAN TRENCH (-7,000m to -8,000m)

- Instant death pressure

- Cities of coral and bone

- The Deep Throne

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DEEP EARTH - THE UNDERWORLD

-9,000m to -15,000m

.....

UPPER TUNNELS (-9,000m)

- Ancient mine shafts

- Connect to dwarf cities

- Some breathable air

MAZE OF ECHOES (-11,000m)

- Sound becomes solid

- Impossible to navigate

- Reality bends

KYTINN EMPIRE (-12,000m)

- Insect civilization

- Millions uncounted

- They calculate everything

THE CORE (-14,000m)

- Heat: 400 degrees

- Gravity: 1.3x normal

- The First Gate

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TRAVEL BETWEEN REALMS

.....

TO REACH SKY:

- Dragon flight

- Magic levitation

- Ancient elevators (broken)

TO REACH OCEAN:

- Diving bells (limited)

- Submarine vessels

- Pressure magic (dangerous)

TO REACH UNDERWORLD:

- Deep cave systems

- Following tree roots

- Wells at midnight

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POPULATIONS (Estimated)

.....

Aetherium: 12 dragons + spirits

Terra Firma: ~750,000 survivors

The Abyss: Unknown (evacuating)

Underworld: Millions of Kytinn

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CURRENT DANGERS (Year 1)

.....

- Dragon scars: Magic damage zones

- Void gardens: Expanding dead areas

- Temperature drops: -10 degrees

- Reality tears: Where battles happened

- Time distortions: Near crystal ruins

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IMPORTANT NOTES:

- Each realm has different time flow

- Physical laws vary by depth

- Mental stability decreases deeper

- The barriers exist for reasons

- Some doors shouldn't be opened

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