The Song of Ash - World Structure
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HEIGHT ABOVE/BELOW SEA LEVEL
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SKY REALM - THE AETHERIUM
+10,000m to +5,000m
......
THE HIGHEST (10,000m+)
- Stellar Void
- Even dragons avoid this height
- No oxygen, instant death
THE PARLIAMENT (9,000m)
- Where 12 dragons survive
- Floating crystal islands
- Storm gardens birth weather
THE MIDDLE SKY (7,000m)
- Memory vaults float here
- Dream spires pierce clouds
- Temperature: -60 degrees
THE BARRIER (5,000m)
- Winds become solid walls
- Natural flight limit
- Dragons guard passages
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SURFACE - TERRA FIRMA
+3,500m to Sea Level
.....
MOUNTAIN PEAKS (3,000m+)
[^] Throne Peak - 3,500m
[^] Mt. Dragonfall - 3,200m
Where fire dragon fell
HIGH CITIES (2,000m)
[@] Ironhold - 1,900m
Never fallen fortress
[#] Boleto - 2,100m
Dwarf mountain capital
MIDDLE LANDS (1,000m)
[#] CENERE - 500m
City built on ashes
[*] Crysillia Ruins - 400m
Crystal graveyard
LOWLANDS (0-500m)
[~] Sylvan Realm
Living forest network
[o] Coastal settlements
Trade ports
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OCEAN - THE ABYSS
Sea Level to -8,000m
.....
SURFACE WATERS (0 to -500m)
- Sunlight reaches here
- Normal sea life
- Ships can sail
TWILIGHT ZONE (-1,000m to -3,000m)
- Last natural light
- Bioluminescent life
- Pressure suits needed
MIDNIGHT PLATEAU (-4,000m to -6,000m)
- Total darkness
- 400 atmospheres pressure
- Extinct Leviathan territory
HADEAN TRENCH (-7,000m to -8,000m)
- Instant death pressure
- Cities of coral and bone
- The Deep Throne
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DEEP EARTH - THE UNDERWORLD
-9,000m to -15,000m
.....
UPPER TUNNELS (-9,000m)
- Ancient mine shafts
- Connect to dwarf cities
- Some breathable air
MAZE OF ECHOES (-11,000m)
- Sound becomes solid
- Impossible to navigate
- Reality bends
KYTINN EMPIRE (-12,000m)
- Insect civilization
- Millions uncounted
- They calculate everything
THE CORE (-14,000m)
- Heat: 400 degrees
- Gravity: 1.3x normal
- The First Gate
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TRAVEL BETWEEN REALMS
.....
TO REACH SKY:
- Dragon flight
- Magic levitation
- Ancient elevators (broken)
TO REACH OCEAN:
- Diving bells (limited)
- Submarine vessels
- Pressure magic (dangerous)
TO REACH UNDERWORLD:
- Deep cave systems
- Following tree roots
- Wells at midnight
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POPULATIONS (Estimated)
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Aetherium: 12 dragons + spirits
Terra Firma: ~750,000 survivors
The Abyss: Unknown (evacuating)
Underworld: Millions of Kytinn
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CURRENT DANGERS (Year 1)
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- Dragon scars: Magic damage zones
- Void gardens: Expanding dead areas
- Temperature drops: -10 degrees
- Reality tears: Where battles happened
- Time distortions: Near crystal ruins
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IMPORTANT NOTES:
- Each realm has different time flow
- Physical laws vary by depth
- Mental stability decreases deeper
- The barriers exist for reasons
- Some doors shouldn't be opened
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