WebNovels

Chapter 248 - Chapter 249: This is a Hack-and-Slash Game!

Looking at the piles of dead small Jagras on the ground, Zack collected the materials one by one.

Even though it was just a demo and the progress wouldn't carry over, only the character creation would,

Zack still collected every material he could find on the ground.

That was a game habit he'd had for years.

It didn't matter if it was useful or not, or if he would ever need it to beat the game.

If he could collect it, and it was easy to do so, then he would put it in his bag.

Unless his bag and storage box were full, he wouldn't drop any materials.

Thrifty and resourceful, that was an essential virtue for every player.

"My health bar is so strong! It's not hard at all!"

Looking at the half-full health bar, Zack had a lot of feelings.

After playing the Dark Souls series, he had a vague idea of what a health bar was.

But now, in Monster Hunter: World, he had finally rediscovered that familiar health bar.

"But I'm not used to the monsters not having health bars."

Zack noticed that in the game,

To make the hunting feel more immersive, Monster Hunter: World didn't have health bars.

Instead, there was something like an EKG.

After finishing the quest and returning to Astera, Zack didn't rush to do the next quest. He opened the voice chat and started bragging to his friends.

"Ben, have you finished the quest? The monsters aren't enough to fight!" Zack said in the voice chat.

The next moment, Ben and the others responded.

"Of course we finished, the long sword is strong! One Spirit Helm Breaker killed a bunch! But it's true that it's not enough to fight, not satisfying at all!" Ben said.

"Yeah, yeah, my hammer is so powerful! I charged and used the spinning bludgeon, and the dragons died as I spun!" Hannah said.

"The dual blades are powerful. They have super fast attacks! And the demonization is simply slashing and dicing!" Joy added.

"The bow is strong too! One Dragon Piercer is one dragon! The damage is so high! This hunting game feels like a shooting game!" Wells said in the voice chat.

"This Monster Hunter: World feels like a hack-and-slash game! I wonder if there will be difficulty settings later. It's fun to trash monsters now, but I miss the challenging gameplay of Dark Souls." Zack sighed.

Even though he was beaten to a pulp in Dark Souls, the feeling of beating a strong enemy was something he had never felt in other games.

And now, even though Monster Hunter: World was fun to play, he felt like something was missing.

It was less challenging, and the dragons were too weak, so it wasn't as satisfying.

Not only Zack felt this way, but many players online felt the same.

After entering the game and experiencing the charm of the New World, their first hunt, no matter what weapon they chose, left them with one feeling.

It was so much fun! The game was a hack-and-slash game!

Fighting monsters was easy. It felt like it was already over before they even got started.

Of course, some players chose weapons like the hunting horn or the Insect Glaive. Although the damage was a little lacking, it was still easy to play.

Plus, there was the Palico.

When they first entered the game, the players realized that the cute cat wasn't just their pet. It was a real partner that fought alongside them.

The Palico always drew the monster's attention, so all the player had to do was follow behind the monster and attack.

And besides fighting, they could run around in the jungle, fish in the river, gather materials, and search for monsters.

The whole game felt very comfortable.

This made many players realize that the task had only just been completed an hour and a half after strolling around.

On various community forums, players who had just completed the first quest were posting and exchanging experiences.

"Monster Hunter: World is so much fun!"

"Yeah! The health bar is so strong. The monsters barely do any damage!"

"And the damage is so high! Three hits to kill a Jagras. Is this a hack-and-slash hunting game?"

"It feels like it. And from what the game has shown, the main thing is to challenge various dragons and grind for materials. And grind games are usually hack-and-slash, right?"

"Haha, great. I was going to wait and see, but now I feel like I can buy it!"

"This game seems perfect for retirement! It seems pretty relaxing."

"Yeah, yeah, I saw that you can gather bugs in the game. I wonder if you can fish. Hunting with friends, looking at the scenery, fishing, and gathering herbs is so relaxing!"

"+1, it feels like a very relaxing retirement game, and the weapons in the game are like classes. When you get tired of one weapon, you can switch to another and craft new equipment."

"By the way, which weapon do you think is the strongest?"

"It has to be the long sword! The Foresight Slash and Spirit Helm Breaker are so cool!"

"The great sword is strong! A fully charged strike kills everything!"

"The hammer doesn't agree. A tornado destroys the parking lot!"

"The shield axe is invincible! Sparks and flashes all the way!"

"The Insect Glaive doesn't agree! A 360-degree aerial spin! One stick, one bug, three lights, unparalleled!"

"The hunting horn is silent. Who else attacks with BGM? Every move has a melody, every blow has power. One song breaks the heart, where can you find a soulmate?"

Players were sharing their experiences on forums and in groups. The game was clearly more friendly than most people had expected.

Although their actual performance wasn't as good as the things they were saying.

More often than not, they were using the long sword to slash the air, and the great sword to charge nothing.

The shield axe was using the Super Amped Elemental Discharge recklessly, and the dual blades were awkwardly dancing in place.

But many players ignored these things. After all, the dragons in the game were really weak.

So they missed?

It didn't matter.

They just stabbed twice, and the damage was back.

For a while, the Monster Hunter: World community was full of a "so good" atmosphere.

Of course, a small group of players said that this was just the early game, and they didn't know what was going to happen later.

But these were the minority, and were quickly drowned out by the happy words of the hunters.

Many players who had been waiting to see what people thought were downloading the demo and pre-ordering the game after experiencing the satisfying hunting.

(End of The Chapter)

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