Blanco loaded in.
No queue.
No invite.
Just… a black screen.
Then a click.
A low hum.
And text.
[GHOST MIRROR MATCH – INITIATED]
Player: BLANCO
Opponent: BLANCO.EXE
Map: NULLFRAME
HUD: Disabled
Traits: Synchronized
"This is not a scrim.
This is a sync test."
⸻
📍 MAP: NULLFRAME
No minimap.
No light source.
Just walls, corners, faint reflections.
Every shape flickered.
Like you were walking through a memory.
There were no sound cues.
Even Blanco's footsteps made no sound.
⸻
Then…
he saw it.
Himself.
Same jacket.
Same gloves.
Same crosshair settings.
But it moved first.
Peeked the off-angle one frame faster.
Held his spray just slightly longer.
⸻
Round 1 – Opening Error
Blanco rounded mid-box.
BLANCO.EXE was waiting.
No hesitation.
Just one pixel of movement — enough to punish.
Tap.
Blanco dropped.
First time being one-tapped before his body finished loading.
⸻
No killfeed.
No death screen.
Just reload.
⸻
[Sync Drift Detected]
"The system has built its response.
You are not fighting a player.
You're fighting your echo."
⸻
Round 2 – Reversal Attempt
Blanco peeked left side late.
Held crosshair low, just like in the ghost delay match.
BLANCO.EXE swung wide, full crouch burst.
Blanco pre-aimed perfectly—
But he fired too early.
.EXE baited the timing.
Shot mid-reset.
Won again.
⸻
Round 3 – Patience Shift
Blanco crouch-walked.
Didn't peek.
Didn't flick.
Waited.
Let BLANCO.EXE enter his angle…
And still got hit.
Why?
Because BLANCO.EXE waited longer.
⸻
"It knows your silence.
It studied your hesitation.
It became the ghost you left behind."
⸻
Round 4 – First Crack
Blanco broke his own rule.
Rushed mid.
No bait.
No timing.
Just pressure.
BLANCO.EXE pre-fired too early.
Blanco crouched under it
and shot from below.
Kill.
⸻
[Sync Rebalance Initiated]
Trait distortion: active
"The mirror has no instinct.
It only has data."
⸻
Round 5 – Shadow Peek
BLANCO.EXE jumped jiggle.
Shot a warning.
Blanco didn't bite.
He leaned out from the left,
used wall reflection as angle tracker.
Didn't see the body —
just the shadow behind the flicker.
Tap.
Clean kill.
⸻
Now they were tied.
3–3.
⸻
Round 6 – The Delay Game
BLANCO.EXE tried to recreate lag drift.
But Blanco now had Ghost Delay trait.
He'd already learned to live in broken timing.
He walked into spray —
stopped mid-run —
and the AI missed its window.
Return fire: instant.
⸻
Round 8 – System Error
Replay glitched.
BLANCO.EXE leaned right —
but replay showed him left.
Everyone watching?
Nothing.
Blanco saw it clearly.
The fake lean.
The dead frame.
He pre-aimed the code before it resolved.
Shot through ghost logic.
Kill.
⸻
[System Glitch Confirmed: Mirror Unstable]
Trait Unlocked: Framebreaker
Mirror enemies lose adaptive sync
Bullet logic ignores first-frame compression
"You cannot copy exile.
You can only chase it."
⸻
Final Round – Silent Mirror
6–6.
Overtime disabled.
System only allows one ghost in queue.
Winner becomes the true zero sync.
⸻
The map faded grey.
Room shrunk.
One corridor.
Two guns.
No cover.
No footsteps.
⸻
They both held crosshair head-height.
Waited.
No pre-aim.
No shake.
No spam.
Just instinct.
Blanco exhaled.
Took one half-step right.
BLANCO.EXE pulled trigger.
Missed by 3 pixels.
Frame error.
Blanco crouch-aimed —
pulled mouse down 4 degrees
and fired once.
⸻
Game froze.
Screen blinked.
Then:
"MIRROR DELETED."
You are now the singular sync.
⸻
[Final Trait Gained: Echoless]
• Mirror matches disabled
• You cannot be copied
• System will not create a counter
"Ghosts don't reflect.
They erase."
⸻
Later, a leak from the dev vault appeared on Ciscord:
"BLANCO.EXE crashed the core server during live test.
Replay corrupt. Code conflicted.
Conclusion:
Real ghost cannot be cloned.
Not in silence.
Not in speed.
Not in instinct."
⸻
Blanco didn't queue again that night.
He didn't have to.
There was no one left to match him.