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The Abyss Crown: Rise of the Condemned

Queci_Marat
21
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The average realized release rate over the past 30 days is 21 chs / week.
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Synopsis
‎"The Abyss Crown: Rise of the Condemned" is an epic dark fantasy adventure set in Aethelgard, a world teetering on the brink of destruction. It's caught between the internal conflicts of four coexisting but often warring kingdoms and the existential threat of the monstrous Demon Lord Valerius and his vast legions. ‎The story begins with Elias, an ordinary 18-year-old from Kyoto, Japan, accidentally summoned to Aethelgard. Intended to be a ritual to bring three prophesied heroes – Borin Stonefist (Dwarf), Elara Whisperwind (Elf), and Sir Gareth Ironclad (Human Knight) – Elias is the unforeseen fourth. Deemed an anomaly and lacking immediate visible power (his immense, unique abilities are dormant), he is cruelly framed for attempting to rape Princess Seraphina of the Human Kingdom of Veridian. Publicly shamed and condemned, Elias is mercilessly teleported to the dreaded Dungeon of Death, a 100-level inescapable prison where none return. ‎This dungeon becomes Elias's crucible. Stripped of everything, he must fight for survival, unlocking his dormant powers, including multiple elemental affinities, forbidden dark magic, and a unique Monster Assimilation ability that grants him the powers of creatures he consumes. He also develops a Perception skill to read weaker foes and the unparalleled Dominant Tamer ability. As he descends through increasingly perilous levels, facing ever-stronger monsters, his body and mind transform, turning him from a weak, terrified boy into an incredibly powerful and cunning warrior. ‎Upon emerging from the Dungeon of Death, Elias is stronger than any conventional hero, but his journey is far from over. He navigates a world fraught with political intrigue, inter-kingdom wars, economic fluctuations, and the pervasive darkness of the Demon Lord's forces. He seeks subtle revenge on those who wronged him, sometimes through calculated strikes, other times by exposing their corruption. Along the way, he acquires allies, including a magically gifted elven slave, and slowly, unexpectedly, captures the hearts of the very princesses of the various kingdoms (including the one who framed him and even the Demon Lord's daughter, Lilith), forming complex romantic relationships. ‎The narrative meticulously details military tactics, their evolution, and the economic and social impacts of continuous warfare and demonic miasma. Elias, now an overpowered force, becomes a pivotal player in the grand war against the Demon Lord, forging unlikely truces, facing brutal casualties, and ultimately striving for freedom and justice in a world consumed by echoes of its past. His rise from the abyss will challenge the very foundations of Aethelgard. ‎Themes: Betrayal and Revenge,Dark Fantasy Survival,Dungeon Evolution,Magic & Military Strategy,Sex, War, Politics, and Power,Slow-burn Romance, Realism, and Emotional Growth ‎ ‎ ‎Target Audience: 17+ mature readers who enjoy Game of Thrones-style realism, Attack on Titan intensity, Goblin Slayer brutality, and Shield Hero/Nanatsu no Taizai themes of betrayal and rising from nothing. ‎
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Chapter 1 - Prologue: The Whisper of Distant Shores

The threads of fate, spun by unseen hands across realities, are rarely neat. They tangle, they break, and sometimes, in their unraveling, they ensnare the most unlikely souls. For centuries, the fragile peace of Aethelgard had been maintained by ancient pacts and the grim, ever-present threat of Demon Lord Valerius. Kings and queens, arch-mages and forge-lords, all knew the delicate balance. They ruled over kingdoms built on trade, agriculture, craftsmanship, and the wild hunt, their magic a fundamental force in their lives. Prophecies spoke of heroes, summoned from beyond the veil, destined to aid in the darkest hour. But prophecies, like magic, are often imprecise.

‎In the Human Kingdom of Veridian, nestled amidst the bustling markets of the capital city of Veridia, the Grand Royal Summoning Circle pulsed with an energy that spoke of desperate hope. King Theron had authorized the ritual, a costly and dangerous gamble, to call forth three champions. His daughter, Princess Seraphina, a prodigy of three magics, lent her formidable power to the arcane weave, her emerald eyes fixed on the shimmering portal. The air crackled, the stone groaned, and a blinding light erupted, signaling success.

‎Three figures materialized, radiating distinct auras of power: the sturdy dwarf, Borin Stonefist, the graceful elf, Elara Whisperwind, and the steadfast human knight, Sir Gareth Ironclad. They were the chosen, the prophesied saviors.

‎But as the light dimmed, a faint, almost unheard ripple spread through the very fabric of the ritual. A tiny tremor, a misplaced thread, a consequence of the Princess's immense but perhaps overzealous power. And then, he appeared. A fourth. Uncalled. Unforeseen.

‎Eighteen-year-old Elias, pulled from a quiet attic room in Kyoto, Japan, found himself not amidst cheering throngs, but in a cold, stone chamber, an unwanted anomaly in a world already teetering on the edge of chaos. He was a mere boy in a realm of legends, seemingly devoid of the radiant power of the others. His magic, vast and unique, lay dormant, a hidden ocean beneath a calm surface. Unknowing of the cosmic mistake, and driven by a chilling blend of fear, political expediency, and perhaps a touch of petty malice, the princess and her court saw not a potential ally, but a dangerous disruption.

‎The whispers of fate had twisted, casting a long, dark shadow. The true war was not just against the Demon Lord, but against the machinations of power, the injustice of circumstance, and the brutal journey of self-discovery that awaited the boy condemned. Elias had stepped from one reality into another, only to find himself instantly cast into the deepest abyss. The echoes of his old life faded, replaced by the chilling, unforgiving whispers of Aethelgard. His destiny, to rise from the depths, would be crowned by the very darkness he endured.