WebNovels

Chapter 2 - An Unlisted Address

The scream that finally broke Elina from her paralysis was one of pure, animal terror. A few feet away, a player—a girl no older than sixteen, judging by her avatar—was clawing at her own face, trying to find the invisible boundary of a VR helmet that was no longer there. The illusion was gone. This was flesh and blood.

Chaos was a contagion. It spread from the girl's scream to the man beside her, who began shouting for a Game Master. Soon, the entire plaza was a maelstrom of noise and panic. A few, however, reacted differently. Elina watched a burly man in starter gear, his face grim, begin shouting over the din.

"Everyone, listen up! Panicking won't help! The voice said 'grow strong'! That means levels! We form a party, we push out the west gate, and we start grinding slimes! Who's with me?"

A desperate cheer went up. People flocked to him, their fear momentarily replaced by a familiar, comforting objective: fill the XP bar. Kill. Level up. It was the only language they understood.

Fools, Elina thought, the word a shard of ice in the fire of her fear. They were thinking like gamers. But the rules had changed. The most dangerous monster in Arcadia Ascendant was no longer a dragon or a lich. It was the player next to you who was about to break.

Her plan for economic domination was dust, but its foundation—her knowledge—remained. A new plan was already forming, its blueprint laid out in the cold, logical pathways of her mind. Priority one was not strength. It was not wealth. It was scarcity. She needed to secure something that was now the rarest commodity in this world: a place no one else knew existed.

Ignoring the newly formed "Slayer Squad" and the weeping crowds, Elina turned her back on the plaza. She slipped into a narrow alley between a fletcher and a butcher shop, the stench of sawdust and raw meat a grounding, real sensation. The panicked shouts faded behind her, replaced by the dripping of water from a leaky gutter.

This was the part of Novus Landing no one ever explored. The textures were lower-resolution here, the assets reused. There were no quests, no notable NPCs, no resources. It was filler space, designed to make the city feel bigger than it was. To everyone else, it was a dead end.

To Elina, it was the first step on a path only she could see. Her destination: a senile old man who held the key to her survival. A man everyone else had dismissed as a waste of time.

To Elina, it was the first step on a path only she could see. Her destination: a senile old man who held the key to her survival. A man everyone else had dismissed as a waste of time.

She moved with a quiet purpose that stood in stark contrast to the frantic energy around her. Her path took her through the Gilded Barrel district, where players were already attempting to barter with confused-looking NPC merchants, throwing useless starter copper on the counters and demanding better gear. They hadn't realized yet that the scripted economy was likely gone, that this copper was now just... copper.

As she rounded a corner, she nearly collided with the very group she'd seen forming in the plaza. Their self-appointed leader, the burly man who had called for action, now sported a hastily created guild tag above his head: [Lion's Roar]. He was pointing a finger in the face of a trembling player holding a simple staff.

"We need DPS and tanks!" the leader, Rex, was bellowing. "If you're a healer or some gatherer, you're on your own! We're not carrying dead weight!"

His eyes swept over Elina, taking in her plain starter clothes, the absence of a weapon in her hands. He gave a dismissive snort. "See? Another one. Go find a room and lock the door, kid. This is no place for support classes."

Elina didn't even blink. She simply sidestepped the group and continued on her way, his words echoing in her mind. Support class. Dead weight. He was right. In his world, the world of charging headfirst into a problem, she was useless. But he was playing checkers on a chessboard, and he didn't even know it.

She found her target in the Beggar's Court, a miserable pocket of the city that the developers had clearly designed with minimal effort. Here, the NPCs sat in repeating loops, their dialogue a single, pathetic line. And on a rickety crate, whittling a piece of wood with a blunt knife, was Patrin.

He looked up as she approached, his eyes cloudy and unfocused. "Lost it, I have," he mumbled, the same line he'd repeated for the last two years of the beta. "My lovely teacup. Shiny and round. Gone forever, I fear."

No one had ever solved his quest. There was no quest marker, no journal entry. Most players assumed he was just decorative scenery. But Elina, in her obsessive quest for obscure enchanting reagents, had once cross-referenced every line of NPC dialogue with the game's asset library. Patrin's "teacup" was a code word. A riddle.

"I can find your 'teacup'," Elina said, her voice low and even.

Patrin's animation didn't change, but a new line of dialogue triggered, one she was certain no other player had ever heard. "A kind soul... but it is a threefold sorrow. The moss that weeps, the stone that remembers, and the cup that holds no tea. Bring me these, and my old heart may rest."

A threefold sorrow. While Rex and his Lion's Roar were preparing to fight slimes for a pittance of XP, Elina was embarking on the most important quest on the server.

She didn't run. She walked.

The moss that weeps was first. Veridian Whisker Moss. It grew only on the north-facing wall of the city well, where the constant shade and magical runoff from the main aqueduct created the perfect conditions. She'd once needed a single sprig for a failed potion recipe. She scraped a small, damp patch off the cold stone with her fingernails.

The stone that remembers was next. In the alley behind the Drunken Gryphon tavern, she ran her hand along the grimy brickwork. Third row from the top, seventh brick in. It wiggled under her touch. She pulled it free. On the back, almost completely faded, was the insignia of a scrapped Thieves' Guild questline: a stylized rat. A memory of a path not taken by the developers.

The cup that holds no tea was the final, most brilliant piece of the puzzle. It wasn't a cup at all. Patrin's line about it being "shiny and round" was the clue. Elina made her way to the abandoned city mint, a building slated for a future content patch that had never arrived. Inside, scattered on the floor, were discarded molds for casting coins. She found the right one: a small, circular impression in a heavy iron block. A cup that held no tea, but was designed to hold silver.

Fifteen minutes after she'd started, she was back in front of Patrin. The sounds of a battle could now be heard from beyond the city walls—shouts and the distinct, squelching sound of slimes being killed. The grinders were at work.

Elina placed the items before the old man: the damp moss, the marked brick, and the heavy iron mold.

Patrin blinked. For the first time, his animation broke its loop. He looked at the items, and then he looked at Elina. A flicker of something—clarity, recognition—flashed in his coded eyes. He reached into his tunic and pulled out a key. It was heavy, made of tarnished iron, and utterly unremarkable.

No XP. No gold. No fame. To anyone else, it was the worst reward in the game. To Elina, it was the keys to the kingdom.

She took the key and walked to the very end of the Beggar's Court, to an alley that was a registered dead end on the game's map. But halfway down, hidden behind a stack of rotting barrels, was a door. It had no handle, only a keyhole, and its wood was so dark and weathered it blended almost perfectly with the stone wall.

She slid the heavy key into the lock. It turned with a grinding shriek of protest that echoed in the narrow space. The door swung inward on groaning hinges, revealing a sliver of utter darkness.

Elina slipped inside, pulling the heavy door shut behind her. The satisfying thunk of the bolt sliding home cut off the sounds of the dying world outside. The panic, the screams, the futile grinding—it all vanished.

She was in a small, dust-choked room. A single beam of light from a grime-caked skylight cut through the gloom, illuminating dancing dust motes. Against the far wall sat a workbench, complete with a small, cold anvil, a mortar and pestle, and a row of empty glass alembics. An alchemist's workshop. Unlisted. Unmapped. Unknown.

She let out a breath she hadn't realized she was holding. Her heart was still hammering, but the cold dread was receding, replaced by a razor-sharp focus. Let them fight for scraps at the city gate. Let them form their guilds and chase levels. They were playing the old game.

She was playing the new one. And in this game, she wasn't a support class. She was the one who would build the entire world.

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