Warning! This Page Contains Minor Spoilers. Proceed with caution!!
[BATTLE POWER ASPECTS]
[1. SKILLS]
Definition: System-granted abilities that consume MP/SP (Stamina Points) to produce specific effects.
Ranks: F → E → D → C → B → A → S → SS → SSS
Categories:
- Active Skills: Require manual activation (e.g., Fireball, Shadow Step)
- Passive Skills: Always active (e.g., Enhanced Regeneration, Mana Sensitivity)
- Conditional Skills: Activate under specific circumstances (e.g., Last Stand, Berserker's Rage)
Upgrade Cost:
- F→E: 1000 Skill Points
- E→D: 2,500 Skill Points
- D→C: 5,000 Skill Points
- C→B: 10,000 Skill Points
- B→A: 25,000 Skill Points
- A→S: 50,000 Skill Points
- S→SS: 100,000 Skill Points
- SS→SSS: 250,000 Skill Points
[2. TECHNIQUES]
Definition: Refined combat movements and mana circulation methods developed through practice. Consumes SP (Stamina Points) to activate.
Mastery Levels:
- Novice (0-20%)
- Apprentice (21-40%)
- Adept (41-60%)
- Expert (61-80%)
- Master (81-99%)
- Grandmaster (100%)
Types:
- Weapon Techniques: Sword forms, spear arts, archery styles
- Movement Techniques: Footwork, aerial combat, underwater combat
- Breathing Techniques: Mana circulation patterns that enhance attributes
Skill Point Application: Can spend 1,000 Skill Points for 1% mastery increase (limited to 5% per week to prevent forced advancement without understanding)
[3. COMPREHENSION]
Definition: Understanding of fundamental laws governing reality and mana. No MP or SP cost.
Nine Stages of Comprehension:
1. Stage 1
2. Stage 2
3. Stage 3
4. Stage 4
5. Stage 5
6. Stage 6
7. Stage 7
8. Stage 8
9. Stage 9
Common Comprehension Paths:
- Elemental (Fire, Water, Earth, Air, Lightning, Ice)
- Abstract (Space, Time, Death, Life, Chaos, Order)
- Martial (Sword, Spear, Fist, Shield)
Advancement: Requires meditation, combat experience, and enlightenment. Skill Points can be used to purchase "Comprehension Stones" (10,000 SP each) that provide guided meditation sessions.
[4. BLOODLINES]
Definition: Inherited or acquired genetic modifications that grant inherent abilities.
Bloodline Grades:
- Common (Gray) - Minor stat bonuses
- Uncommon (Green) - Moderate bonuses + 1 bloodline skill
- Rare (Blue) - Major bonuses + 2-3 bloodline skills
- Epic (Purple) - Transformation ability + 4-5 bloodline skills
- Legendary (Gold) - Domain ability + 6-8 bloodline skills
- Mythic (Rainbow) - Reality-altering powers + 10+ bloodline skills
Purity Levels:
- Thin (1-20%) - Barely noticeable effects
- Diluted (21-40%) - Occasional manifestations
- Moderate (41-60%) - Consistent benefits
- Concentrated (61-80%) - Strong manifestations
- Pure (81-99%) - Near-complete expression
- Origin (100%) - Perfect bloodline expression
Purification: 10,000 Skill Points = 1% purity increase (capped at 5% per month)
[5. ARTS]
Definition: Structured cultivation methods combining multiple aspects into unified fighting styles.
Art Tiers:
- Mortal Arts - No special requirements
- Earth Arts - Require Level 20+
- Sky Arts - Require Level 40+
- Heaven Arts - Require Level 60+
- Divine Arts - Require Level 80+
- Primordial Arts - Require Level 95+
Components of an Art:
- Movement Set (Techniques)
- Skill Chain (Predetermined skill combinations)
- Comprehension Requirement (Minimum stage needed)
- Mana Circulation Pattern (Unique to each art)
Learning Arts: Must find complete manuals (usually in dungeons) or learn from masters.
[6. RUNES]
Definition: Magical symbols that can be inscribed on equipment, body, soul, or environment.
Rune Categories:
- Enhancement Runes - Improve existing properties
- Elemental Runes - Add elemental damage/resistance
- Utility Runes - Non-combat benefits (storage, communication)
- Formation Runes - Create area effects when combined
- Soul Runes - Directly inscribed on soul (permanent, limited slots)
Rune Quality:
F to SSS.
Body Inscription Limit:
- Level 1-20: 3 runes
- Level 21-40: 6 runes
- Level 41-60: 9 runes
- Level 61-80: 12 runes
- Level 81-100: 15 runes
Skill Point Usage: 1000 SP to inscribe a rune, 5000 SP to upgrade quality by one tier.
[7. PHYSIQUES]
Definition: Special body constitutions that provide unique advantages.
Physique Types:
- Elemental Physiques - Affinity with specific elements
- Combat Physiques - Enhanced battle capabilities
- Support Physiques - Healing, buffing, crafting bonuses
- Unique Physiques - One-of-a-kind constitutions
Refinement Stages:
- Dormant → Awakening → Developing → Mature → Complete → Transcendent
Examples:
- Titan's Body (Combat) - 200% HP, 50% damage reduction
- Void Constitution (Unique) - Immunity to spatial attacks
- Phoenix Bloodfire Body (Elemental) - Auto-resurrection once per month
Development: Requires specific resources + Skill Points (10,000 SP per refinement stage)
[DUNGEONS]
Dungeon Classifications
By Rank: F through SSS (matching player combat ratings)
By Type:
- Instance Dungeons - Reset after completion, multiple parties can enter separate instances
- Raid Dungeons - Require 10-100 people, weekly reset
- Gate Dungeons - Temporary, appear randomly, one-time clear
- Sovereign Dungeons - Permanent fixtures, can be conquered and controlled
- Abyssal Dungeons - Connect to other dimensions, extreme danger/rewards
[Combat Power Ratings]
F-Rank: Level 1-10, can handle common monsters
E-Rank: Level 11-20, small party dungeon capability
D-Rank: Level 21-30, solo normal dungeons
C-Rank: Level 31-40, elite monster hunter
B-Rank: Level 41-50, city-level defender
A-Rank: Level 51-60, national-level asset
S-Rank: Level 61-75, continental powerhouse
SS-Rank: Level 76-90, global elite
SSS-Rank: Level 91-100, walking calamity
