True Name : Remus
ALignment: Chaotic Good
Qualified Servant Classes: Saber, Beserker.
As Saber-Class:
Strength (B): His physical power is honed through years of close-quarter combat, brutal but still human.
Endurance (B): He can take punishment and keep fighting, surviving wounds that would drop most fighters.
Agility (A): His greatest strength—he dances through the battlefield, reacting by instinct and reading his foes like open books.
Mana (E): He's no mage. His magical capacity is barely above zero, relying solely on emotional charge for his Noble Phantasm.
Luck (D): Destiny is neither kind nor cruel. His life has always balanced on the edge of ruin and survival.
Noble Phantasm (A–): "Gladius Furiarum" responds to emotion. Precision and clarity in Saber form; chaos lurks beneath.
As Berserker-Class:
Strength (A+): He becomes a force of nature—his strikes carry mythic violence, born of rage and remembered betrayal.
Endurance (A): Pain becomes fuel. He ignores damage and fights beyond physical limitation.
Agility (B): He moves unpredictably, but loses the calculated finesse of Saber. It's brute motion over technique.
Mana (D): Madness fuels his magical connection, allowing his cursed weapon to resonate far louder.
Luck (E): Betrayal follows him like a shadow. The universe twists against him—except when his rage breaks the rules.
Noble Phantasm (EX): The blade no longer whispers—it screams. The arena echoes in his mind, distorting the battlefield with phantom agony.
Class Skills (Saber-Class):
Magic Resistance (C): He possesses basic resistance to magical effects, earned through harsh exposure and survival in cursed rituals, but lacks formal magecraft training.
Personal Skills:
Feral Instinct (B+): A combat sense carved from endless gladiatorial battles. When facing opponents at close range, his body reacts faster than thought, weaving through attacks with primal grace.
Scars of Betrayal (B): Trauma has weaponized his soul. When he perceives deceit or is ambushed, this skill triggers a surge of strength and aggression. His fury peaks when facing magi or those who manipulate others like his former master.
Arena Veteran (A): Decades of fighting in enclosed death pits sharpened his terrain awareness and improvisation. He turns tight spaces into tactical zones, predicting opponent movements by foot placement and breathing patterns.
Honor of the Unbound (C+): Though discarded, he forged his own warrior code. This skill gives him partial resistance against mental domination or geas spells—especially if they conflict with his personal ethics. Against honorable foes, he may hesitate, unwilling to strike dishonorably.
Specter Rhythm (Passive Skill): His cursed sword senses his emotional state. Calm mind yields precise slashes with surgical intent. Rage awakens chaos, twisting his combat style into violent unpredictability. The blade hungers, but obeys his will—for now.
Personal Skills (Berserker-Class):
Feral Instinct (A): His survival reflexes sharpen into beast-like premonition. Dodging becomes reactive twitching, not thought-out technique. Though less refined than in Saber form, his movement is unpredictable and hard to track.
Wrath Echo (B+): Born from the same scar as "Scars of Betrayal"—but now uncontrolled. When hurt or emotionally triggered, this skill forcibly amplifies his strength and aggression. Prolonged activation may damage allies or shake battlefield stability.
Battlefield Frenzy (B): In enclosed spaces or surrounded, he gains momentum—his body adapts to terrain like a cornered beast. Thrives in chaos, throwing debris, walls, even bodies as weapons. Tactical awareness replaced with animal intuition.
Mad Enhancement (C): His rage feeds his stats—especially Strength and Endurance—but fractures speech and memory. He may recognize friends or foes only vaguely, often mistaking present enemies for ghosts of past tormentors.
Specter Rhythm – Rage Synchronization (Passive): The sword fully awakens in tandem with his emotions. In Berserker form, its influence is constant—distorting sound, air, and thought. Each strike reverberates with phantom cries from the colosseum. The blade no longer asks for permission—it acts.
Noble Phantasm: Gladius Furiarum – Blade of Shattered Vows
Type: Anti-Unit / Anti-Psychological
Rank: A–
Range: 1–2
Maximum Targets: 1 (or several if emotionally triggered)
Forged from the broken blades of fallen warriors, this gladius contains the sorrow and fury of countless deaths. It responds not to command—but to emotion.
In its neutral state, the weapon strikes with surgical precision—each blow guided by battlefield intuition and personal code. However, when memories of betrayal or rage resurface, it awakens a secondary form: jagged, chaotically sharp, flickering with spectral energy. Its strikes pierce mental defenses, forcing enemies to relive suppressed traumas or moments of personal guilt.
In Berserker-aligned states, it loses precision and becomes a nightmare weapon—distorting space with phantom echoes of colosseum battles. Sometimes the air screams like a crowd watching a death that never came.
Cold and Controlled (Saber Mode)
"Forged in silence. Tempered by chains. Let shattered vows guide my blade.
One cut. One truth. Gladius Furiarum—strike pure and final."
Broken and Whispered (Haunted Flashback)
"Steel remembers... even if I forget.
This blade was forged in screams... and silence.
Gladius Furiarum... carry what I can't."
Final War Cry
"You broke me—left me chained in shadow and silence!
I am the oath that screamed and shattered!
Let the arena echo with ash and agony!
Steel remembers every betrayal, and now it sings!
Gladius Furiarum—tear open fate!"
Distorted Echo (Berserker Madness Effect)
"Chains... shattered... screams rise... steel sings... blood remembers..."
"Gladius... Gladius... Gladius..."
This isn't fixed might be subject to change but this is him. Let me know what you guys think.