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Chapter 12 - Chapter 12 — Snares and Shadows

The relic skill had faded.

The primal clarity was gone.

But the lessons it left behind remained.

Ash stood at the edge of his new base—Stonewood Hollow—gazing out over the forest canopy.

The trees rustled in rhythm with the wind, peaceful on the surface... but he knew better now.

Predators didn't always roar. They watched. They waited.

[Status: Shelter Operational | Safe Zone Integrity: 100%]

[Next Spin: 47h]

[Resources: Moderate | Tool Quality: Primitive+]

If he wanted to survive the next hunt—or defend against one—he had to think like them.

Objective: Construct Hunting & Defensive Traps (Tier E–D)– Minimum Trap Count: 3– Include Passive Trigger Mechanism– Use Local Resources Only

[Bonus: Apply to Hunting and Perimeter Zones]

Foraging for Trap Components

Ash moved quickly through the underbrush, using Silent Step to mask his presence.

[Skill Progression: Silent Step +1 XP]

— Materials Collected:

• Vine Rope x8

• Bark Cord x6

• Deadfall Logs x3

• Carved Bone Stakes x10

• Resin Pitch (Sticky) x2

• Hollow Gourd (Container) x1

[Crafting Node Unlocked: Primitive Trap Kit]

• Triggers: Pressure, Tripline, Scent Lure

• Trap Types: Spike Pit, Snare Loop, Resin Clamp, Lure Baitbox

Trap 1 — Bone-Snare Loop

He began with something simple but effective: a snare trap built from thick vine, bone stakes, and a tensioned branch. Set near a narrow game trail.

[Crafted: Bone-Snare Loop (Tier E+)]

– Target: Small to Mid Creatures– Trigger: Tripline + Weight– Effect: Immobilization

[Concealment: 80% | Durability: 5 Uses]

[Placement Bonus: Chokepoint Path]

He smeared meat juice across leaves as bait and left it camouflaged beneath a fern.

 Trap 2 — Spiked Deadfall

Near a slope outside his cave's approach path, Ash set up a larger trap using a flat stone slab and a deadfall log with sharpened stakes underneath.

He rigged a tripwire using bark cord—lightweight, yet strong enough to trigger the collapse.

[Crafted: Spiked Deadfall (Tier D)]

– Target: Mid to Large Beasts– Trigger: Tripline– Effect: Heavy Blunt Damage + Piercing

[Concealment: 65% | One-Time Use]

This one wasn't for hunting—it was to kill anything that got too close.

Trap 3 — Resin Clamp (Sticky Capture)

Inside a narrow crevice near the cave's entrance—where fast animals might dart through—Ash

painted the walls with sticky resin mixed with crushed bark ash.

In the center, he placed a chunk of lightly cooked meat.

[Crafted: Resin Clamp Trap (Tier E)]

– Target: Small to Fast Creatures– Trigger: Contact– Effect: Adhesive Slow + Mild Panic

[Concealment: 90% | Reset Time: 3 hrs]

[Effect Duration: 45 seconds]

Enough time to finish the job with a spear.

[Area Mapping: Stonewood Hollow – Trap Grid Enabled]

• Trap 1: Snare – NW Trail (Hunting)• Trap 2: Deadfall – South Slope (Defense)• Trap 3: Resin Clamp – East Crevice (Hunting + Defense)

[Alert System: Passive — Notify on Trigger][Resources Remaining: Low]

Ash stood back and observed his work. Traps set.

Angles covered. Each one simple, silent, and deadly.

🧠 System Log

[Skill Gained: Primitive Trapcraft (Level 1)]

• +10% Setup Speed for Simple Traps

• +5% Concealment Effectiveness

[New Feature Unlocked: Passive Trap Monitoring – Range 30m]

[XP Gained: +22 (Crafting) | +14 (Survival)]

[Talent Progression Unlocked: Tactical Mind – Path of the Survivor]

• Next Bonus at Level 2: Predict Beast Movement (10%)

• Current: +2% Damage vs Trapped Targets

🔄 Passive Triggers Online

As night approached, Ash sat by the fire. The cave's interior was warm, lit by a faint amber glow from the Barklight Lantern he'd crafted earlier.

His traps were armed.

His base was fortified.

But the world wouldn't stay still forever.

[Survival Rating: 34% → 46%]

[Base Defensibility: Improved]

You are no longer the hunted.Soon, you'll be the hunter.

Next Objectives (Pending)

🔹 Check Traps in 12 Hours

🔹 Craft Weapon Upgrade (Spear or Bow)

🔹 Forage or Hunt for Higher Protein Meal

🔹 Await Wheel Spin (Cooldown: 41h 26m)

Ash leaned back, blade resting across his chest.

Even now, he knew the forest watched.

But tonight—it would bleed first.

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