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auxiliary MAGIC RANKING SYSTEM

🧙‍♂️ MAGIC RANKING SYSTEM — The Flamebound Path

Magic is drawn from the Vein — the unstable river of creation beneath reality — and manipulated through Flame Shards within the soul of the Shardborn.

But the deeper you draw, the more you burn.

🔥 Magic Rank Tiers (from weakest to strongest):

Cinder Initiate

Basic Vein access. Weak spells. Requires focus and symbols.

Cinders often die from Vein sickness or madness within a year.

Ember Adept

Stable control of one Vein type (Fire, Shadow, Flesh, etc.).

Able to manifest Vein Threads into physical reality.

Flameweaver

Complex spell crafting, Vein manipulation in mid-combat.

Can shape environments, summon lesser entities, or warp the body.

Ashen Flame

Their bodies glow faintly with magical heat.

Can bend Vein laws, halt time for moments, or burn concepts like "truth" or "sound."

Infernal Architect

Reality-warping spellcasters who bend the Vein as if it were clay.

Can create living spells, parasitic thoughts, or temporary divine laws.

Shard Sovereign(Myth Rank)

They possess entire fragments of the First Flame.

Their magic can rewrite cities, silence gods, or make death itself forget your name.

🌌 AURA RANKING SYSTEM — The Path of the Living Star

Aura is will made manifest — shaped by Conviction. It does not come from the Vein, but from the soul itself. The stronger your conviction, the stronger your aura.

Your Aura Aspect (Wrath, Hunger, Serenity, Dominion, etc.) defines how it manifests.

✨ Aura Rank Tiers:

Flicker Soul

Weak, unstable aura. Requires intense emotion to trigger.

Only visible to trained senses.

Resonant Core

Aura manifests around the body as a field. Enhances physical traits.

Can clash with enemy aura in duels.

Phantom Veil

Aura begins to gain form — wings, weapons, shadows, beasts.

Passive defenses, aura shields, fear inducement possible.

Mythic Flame

Aura projects as a domain or battlefield.

All within the radius are affected by the user's will.

Eclipsed Star

Aura changes reality itself — turning lies into truth, freezing time in a glance, blinding gods.

Rare. Dangerous. Often ends in madness.

Will Ascendant(Legend Rank)

Aura has become law. Their presence alone can force armies to kneel or kill with intent.

They walk between moments and speak in miracles.

🥋 MARTIAL ARTS RANKING SYSTEM — The Path of the Broken Flesh

Martial Arts in Aetherion is not just technique, but the forging of body, spirit, and philosophy. The greatest warriors rewrite their bodies through blood, battle, and belief.

Each martial path has a Fang Style or Heaven Technique — deadly forms passed through bloodlines or carved from war.

đź’Ą Martial Rank Tiers:

Steelborn

Normal humans trained in weapon or unarmed combat.

Can kill weak mages and aura users with planning.

Iron Vein

Muscles enhanced through breathing techniques and battle focus.

Able to clash briefly with Ember Adepts and Resonant Core warriors.

Fleshbreaker

Bone density, organs, nerves, all reforged through martial pressure.

Break weapons with skin, leap across cities, react faster than arrows.

Heaven-Crushing Fist

Every strike carries intent — their presence splits stone, their steps shatter silence.

They can break through magical barriers and hold against Phantom Veils.

World-Sunderer

Can distort gravity with motion, tear through monsters like silk, catch spells mid-air.

Legends in the Wastes call them Titan-Slayers.

Limitless Flesh(Origin Rank)

They no longer move with muscle, but with myth.

Each gesture writes scripture in reality. They kill gods with bare hands.

🛑 NOTE ON POWER CONFLICTS

Magic is limitless, but unstable. Powerful mages burn out without preparation.

Aura resists magic, but needs a soul anchored in truth — lies can kill you.

Martial Arts beat both, but require constant evolution of body and mind. A Fleshbreaker can kill an Ember Adept — but die instantly to an Infernal Architect.

True monsters are those who combine all three paths.

🎖 COMBINED RANK HIERARCHY (Cross-Path Power Levels)

Rank Title

Magic

Aura

Martial

Notes

Initiate

Cinder

Flicker

Steelborn

Beginner

Ascendant

Ember

Resonant

Iron Vein

Trained

Transcendent

Flameweaver

Phantom Veil

Fleshbreaker

Elite

Myth-Walker

Ashen Flame

Mythic Flame

Heaven Crusher

Legendary

Godslayer

Infernal Architect

Eclipsed Star

World-Sunderer

Supernatural

Flameborn

Shard Sovereign

Will Ascendant

Limitless Flesh

Endgame, Protagonist/Final Boss tier

Would you like:

A power progression chart for your MC?

A system for awakening powers or unlocking limits?

Names and descriptions for legendary techniques or Vein types?

Let me know, and we'll flesh it out!

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