WebNovels

auxiliary World Background: "Aetherion — The Dying Flame of Gods"

🌍 The World Itself — Aetherion

Aetherion is a fractured world hanging on the edge of ruin.

Once unified under the divine radiance of the Eidolon Pantheon, Aetherion is now split into five vast continents, each ruled by the shattered echoes of once-great civilizations. Floating islands drift across storm-wracked skies, and oceans boil with leviathans long thought to be extinct. The land itself is alive—scarred by ancient wars between gods and mortals, and hungry for retribution.

The stars above Aetherion are dimming one by one.

This is a world where divine light is dying, and in its place, the ancient darkness stirs again.

📖 Mythos: The First Flame and the Nine Chains

In the beginning, there was only Flame.

Not fire, but the First Flame—a cosmic force of will and creation, the essence from which everything was born. From it rose the Eidolon Pantheon, godlike beings who forged the world using Nine Chains of Dominion—artifacts that bound laws of reality itself.

But power corrupts. The gods fought. The First Flame shattered. The Chains were lost.

In the aftermath, the gods vanished, torn from existence or imprisoned in timeless slumber. Without the Flame, the world decayed. Civilization collapsed. Magic turned volatile and deadly. The skies cracked, and the stars began to fall.

🧙 Magic: The Shardborn and the Vein

Magic is not learned—it is survived.

When the First Flame shattered, its splinters scattered into mortal bloodlines. Those who carry these embers are called Shardborn. They can tap into the Vein, the chaotic undercurrent of raw creation beneath the world.

But every use of the Vein burns the soul. Madness. Mutation. Spiritual erosion. These are the prices of power.

Only the strongest endure. The rest become Wretches—soulless husks consumed by their own ambitions.

🏛️ The Five Realms of Aetherion

Each realm represents a scar of the old world:

Sol'Revana — Empire of the Crimson Sun

A tyrannical holy empire built atop the ruins of god-temples. Their rulers wield solar flame and preach a gospel of divine rebirth. Their inquisitors burn heretics in the name of a silent god.

Veylmar — The Shrouded Isles

A mist-choked archipelago ruled by ancient Houses that drink from the Dreaming Sea, a reality-altering ocean. Time bends here. Memory is currency. Madness is law.

Kharthuum — The Iron Wastes

A desert kingdom where warlords ride thunder-beasts and power their cities with relics from the age of gods. The air itself smells of ash and rust. Blood is the only law.

Elaris — The Thorned Garden

A cursed land of immortal elves and sentient forests, where nature has turned against its creators. Here, beauty kills, and even trees whisper forbidden truths.

Gravemarch — The Black North

A tundra sealed in eternal night. It is ruled by death cults and necromantic kings. The dead walk freely, and something older than death itself waits beneath the ice.

🕯️ The Black Prophecy

A forbidden prophecy known as the Nocturne Verse speaks of a time when one born of no god, no house, and no realm shall rise. A Flame Unbound, bearer of all nine Chains, who will either reforge the world—or end it.

Some wish to find him. Others want to kill him.

But most believe the prophecy is already unfolding.

🔥 Factions and Forces

The Chainseekers – Secret order hunting for the Nine Chains to restore godhood—or claim it.

The Pale Choir – A cult of soulflayers who believe the Flame must be extinguished entirely.

The Ashen Veil – Mercenaries, exiles, and rebels who live between realms, surviving by betraying all.

The Starfallen – Celestial beings whose divine cores are dying; they seek hosts to survive.

The Wyrmborne – Ancient dragon-blooded lineages, long thought extinct, beginning to stir in secret.

👁️ Tone and Genre

Dark fantasy, cosmic horror, heroic tragedy

Themes: Divinity vs. mortality, legacy vs. destiny, madness and power, redemption through ruin, truth behind myths

More Chapters