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Power system

Power System

—by Hakiru

> "Hello, readers. A complex world needs a clear guide. So let's break it all down."

You're reading a story that mixes war, science, elemental power, and spiritual cultivation.

It's deep. It's massive.

So here's everything you need to understand about the power systems of this universe—explained as simply as possible.

Let's go world by world.

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🌍 1. The Original World: The System of ADM Rings and EBs

In the Original World, people are born with one elemental affinity, thanks to their nation's Core. There are 10 elements in total:

1. 🔥 Fire

2. 🌊 Water

3. ⚡ Lightning

4. ❄ Ice

5. 🌟 Light

6. 🌑 Dark

7. 🪨 Earth

8. 🌿 Nature

9. 🛡 Metal

10. 🌬 Wind

Each of the 5 Nations has 1 Core, and each Core controls 2 elements. That's why each nation breeds citizens with different elemental powers.

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💍 What is an ADM Ring?

The ADM Ring is a gear used by elemental warriors to fully control their element.

Without it, you can't fight properly. Simple.

ADM Rings have 5 Star Levels, from ★ to ★★★★★. The higher your star level, the better your control, speed, and element stability.

But there's a catch—

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🧪 You need EB to activate it.

EB stands for Energy Bottle, a crucial fuel source in the Original World.

10 EB = 5 days of active ADM Ring usage.

After 5 days, you must recharge or risk energy collapse.

You can carry up to 10 EB at once. More than that? You're gambling.

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⛏ Where do EB come from?

> Veins.

Veins are like energy mines spread across the nations—huge underground zones where EB can be harvested.

Each nation has multiple Veins. Some have 10… others, like Zeyrus, have over 50.

Nations fight wars just to conquer other nations' Veins.

Losing a Vein means power loss. Gaining one means domination.

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🧫 Medicine Tiers & Monster Blood

There are three types of medicine that enhance survival and healing:

Pink Medicine – Basic recovery.

Blue Medicine – Advanced healing + stamina.

Red Medicine – Extremely rare. Can only be created by using the blood of powerful monsters. That's why monster-hunting missions are so valuable.

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⚠️ REMEMBER:

In the Original World:

ADM Ring = control

EB = energy

Veins = resource warzones

Cores = birth origin of elements

Everyone = born with 1 element only

Yes, I know it's complex.

But once you get it… you'll love it. Trust me.

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🔥 2. The Flame World: Cultivation of the Inner Flame

Now let's talk about the Flame World—where things get deeper.

This world doesn't run on tech or ADM Rings. It runs on cultivation.

Here, everyone has an inner flame linked to their element, and they train it over time to increase their power.

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🔥 The Cultivation System:

Power is ranked through Realms, Levels, and Stages:

10 Realms total

Each Realm = 10 Levels

Each Level = 10 Stages

That means…

> Realm 1 > Level 1 > Stage 1

is just the very beginning.

> Realm 10 > Level 10 > Stage 10

is god-tier mastery.

But don't get hyped too fast—most people die before reaching Realm 3.

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🧿 FE: Flame Energy

To cultivate, you need FE (Flame Energy).

1 FE = fuels your body for 30 days of cultivation.

You can craft FE using beast cores, beast souls, and EB…

…or you can buy it (if you have crimstones 💰).

No FE = No cultivation = No progress.

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🌡️ What does cultivation improve?

> Only your element's power and control.

It doesn't make you smarter, stronger in martial arts, or invincible.

So if your element is Ice—cultivating strengthens your Ice Flame, making your techniques colder, wider, more refined.

But if your element is Wind—like Yuji—you're improving support-based abilities like speed, mobility, and environmental control.

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📜 Skill System (Separate from Flame Cultivation)

Skills are special techniques—like freezing enemies, summoning lightning, or boosting speed.

They don't evolve through flame cultivation.

They have their own tiered system:

1. Common

2. Rare

3. Powerful

4. Mythical

> Skill Cultivation has its own structure:

5 Realms

Each Realm = 10 Levels

Each Level = 10 Stages

So yes, skills also grow over time, but along a totally different path than your flame.

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🗡️ Weapons Tier

Weapons don't cultivate—but they do have power tiers:

Common – Basic, beginner tools

Rare – Strong, often forged with beast cores

Powerful – Only found in ancient ruins or black markets

Mythical – Near legendary, bonded to fate or bloodline

Owning a mythical weapon doesn't mean you can use it. Some weapons reject weak wielders.

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🌌 The Hidden Worlds:

Yes. There are two more worlds in this universe.

1. The Beast World – wild, primal, filled with colossal creatures and beast laws.

2. The Upper World – where divine beings dwell, and reality itself bends.

These will be revealed… later in the story.

When the time is right.

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⚠️ TL;DR Recap

Original World Flame World

ADM Ring = control Inner Flame = cultivation

EB = 5 days of power FE = 30 days of energy

Veins = source of EB No veins, only energy crafting

1 element per person 1 element per person

Cores define birth Flame defines growth

Skill growth = passive Skill cultivation = separate path

Weapon tiers exist Weapon tiers still matter

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🥋 III. Martial Arts: The Soul of Combat

Cultivation boosts your flame—but what about your physical combat style?

That's where Martial Arts come in.

There are 3 martial art styles, and each has its unique philosophy:

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⚡ 1. Speed Arts

Speed > Strength

Focused on rapid movements, dodging, disarming

Used by Wind, Lightning, and Light users

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💥 2. Power Arts

Strength > Agility

Focused on heavy strikes, brutal techniques, raw muscle

Common among Earth, Fire, and Metal users

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🌊 3. Artless Flow

No fixed patterns

Learns by observing, adapting, and countering perfectly

Called "The Martial of Mind"

It's fluid like water, sharp like glass, and terrifyingly unpredictable.

> But no one has ever mastered Artless Flow.

Some say it requires a mind that can see beyond time and movement.

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> ⚠️ Important:

Martial Arts do not follow Realm-Level-Stage systems.

Martial learning is limitless and ever-evolving.

A master in Martial Arts could beat a high-realm cultivator in the right situation.

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> ⚠️ Important:

Martial Arts do not follow Realm-Level-Stage systems.

Martial learning is limitless and ever-evolving.

⚠️ TL;DR: Simplified Comparison

Original World Flame World

ADM Ring = Gear Cultivation = Inner Flame

EB = External Energy FE = Flame Energy (internal)

5 Nations with Cores 10 Major Nations + 500 Minor

One Element per Person Still one, but power = cultivated

Skill Growth is Passive Skill Cultivation = Separate

Weapons Tier Exist Weapons Tier Exist

Veins = Power Source No Veins, only crafting or buying

Martial Arts = Optional Martial Arts = Key to survival

> Now that you know the system… you're ready.

Keep this chapter bookmarked.

Because as the battles escalate, you'll want to come back here to understand who's rising—and who's falling.

If you have any confusion you can ask me in the comments or just simply join my Discord server 😉

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