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Genesis The Eternal Hunt

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Synopsis
In a world where reality is cracking under the pressure of the virtual, Genesis is more than just a video game. It's a living universe, powered by artificial intelligence that learns, evolves, and rewrites its own rules. Arzane, a seventeen-year-old Beninese boy, has never had much to lose. An orphan living in the working-class neighborhoods of Cotonou, he survives on a few thousand francs a week and a cracked smartphone. But when he discovers Genesis, he sees more than an escape—it's his chance to become someone. Thousands of kilometers away, Daiki Ren is suffocating in his gilded prison in Seoul. Heir to a pharmaceutical fortune and an accomplished martial arts master, he has everything a young man could desire. Everything except freedom. Genesis offers him what his real life denies him: the possibility of being authentic. When these two worlds collide in the universe of Erasthia, something unexpected happens. The game begins to bleed into reality. Impossible creatures appear in our streets. Entire areas transform according to the rules of Genesis. The line between virtual and real crumbles. Arzane and Daiki find themselves caught in a hunt beyond their wildest dreams. Because Genesis is no longer just a game—it's become a new reality. And this reality refuses to let them go. In a universe where ten distinct biomes are home to warring civilizations, where magic rubs shoulders with technology, and where every choice can redefine existence itself, our two heroes will have to discover who they truly are. Because in Genesis, you don't just play a role. You become who you were always meant to be.
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Chapter 1 - Chapter 0 – "Genesis: The Eternal Hunt: The Last Passage"

*"It was just supposed to be a game..."*

In the not-so-distant future, the world was slowly collapsing. Not with the roar of an apocalypse, but in the stifling silence of screens and digital debt. People lived, worked, and died in front of their interfaces, connected to everything but themselves.

Then came the revolution: total immersion.

Nexus pods finally allowed humans to immerse themselves body and soul in worlds generated by artificial intelligence. No more controllers, no more screens—we literally lived in the game. Pain, pleasure, fear, euphoria, everything was real. Or at least, the brain believed it was.

Among all these new worlds, one stood out: Erasthia.

A sprawling universe divided into ten distinct biomes, where ancient magic and advanced technology coexisted, where entire civilizations were born and died according to the players' choices. Each race, each class, each power opened up infinite possibilities. Or led to madness.

But that day, something broke.

The Orias—the security system that maintained the separation between virtual and real—failed. A bug? A hack? A higher will? No one ever really knew.

The link corrupted. The virtual world overflowed.

The first witnesses spoke of impossible creatures in the streets of Tokyo. Of entire areas transforming according to the laws of Erasthia. Of game artifacts materializing in reality.

The MMO had become the world. And the world had become the MMO.

Two young people, born on opposite sides of the globe, would find themselves at the heart of this upheaval. Arzane, a cunning Beninese who had sacrificed everything to enter Genesis. Daiki, a Korean-Japanese martial arts master who sought in the virtual world what reality denied him.

They didn't know it yet, but they had just become pawns in a game that exceeded their wildest dreams. A dimensional war. A clash of realities. A countdown to the total collapse of everything they had known.

In Genesis, dying in the game meant dying in reality. But living in the game... what exactly did that mean?

They would soon find out.