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Stone Classification System
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Tier I – Basic Stones (Common Affinities)
These are the most widely used by summoners. Often form early in training or after bonding with elemental beasts.
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Element | Stone Name | Color / Visual
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Fire | Ember Core | Deep red with flickering embers
Water | Tide Crystal | Deep blue, fluid swirling interior
Wind | Gale Shard | Pale green, faint whirlwind inside
Land | Life | Stoneheart Gem | Brown-gold, layered like sediment
Ice | Frost Pearl | Milky white, emits subtle chill
Lightning | Storm Spark | Yellow-white, flickers with static
Nature | Verdant Seed | Mossy green, root-like filaments
Shadow | Nightglass | Glossy black, absorbs light slightly
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Tier II – Rare Stones (Specialized or Hybrid Affinities)
These are difficult to find and often linked to elite summoners or gifted bloodlines.
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Element | Stone Name | Color / Visual
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Illusion | Whisper Stone | Pale gray, shifting mist inside
Dream | Mirage Orb | Soft white fog, pulses with calm light
Spirit / Soul | Elar Stone | Silver-blue glow, drifting wisps
Sound | Echo Crystal | Copper-gold, emits faint ringing
Light | Halo Shard | Golden-white, glows faintly
Blood | Pulse Core | Dark crimson, throbs like a heartbeat
Metal | Forge Pearl | Bronze sphere, slightly magnetic
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Tier III – Forbidden / Unstable Stones (Very Rare or Dangerous)
These stones are unstable, taboo, or require mastery to use safely. Often tied to ancient powers or unique fates.
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Element | Stone Name | Color / Visual
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Void | Null Prism | Shifting prismatic light, warps space
Time | Chrono Fragment | Smoky glass, ticking aura
Mind | Thoughtcoil | Transparent gem, faint whispering inside
Chaos | Flux Shard | Constantly changing color and shape
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Days of the Week – Elar'un Calendar System
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1. Solunae(Day of Light and Reflection)
Aspect: Light
Symbolism: Clarity, guidance, spiritual offerings
Common Activities: Planning, temple visits, summoner meditations
Ravari Use: A day for silent reflection or honoring ancestors
Hum Use: Public addresses, schooling begins
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2. Emberin(Day of Flame and Courage)
Aspect: Fire
Symbolism: Passion, renewal, challenge
Common Activities: Combat training, forging, declaration of duels
Ravari Use: Best day for hunts or trials of strength
Hum Use: Combat classes, blacksmiths open early
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3. Terraday(Day of Stone and Hearth)
Aspect: Ground
Symbolism: Stability, building, nourishment
Common Activities: Farming, crafting, settling disputes
Ravari Use: Tanning, repairs, internal tribe work
Hum Use: Market cycles often peak here
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4. Velwyn(Day of Wind and Exchange)
Aspect: Wind
Symbolism: Trade, communication, freedom
Common Activities: Messenger dispatch, travel, political decisions
Ravari Use: Rarely hunted on this day—seen as sacred to the breath
Hum Use: Formal summons, contract signings
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5. Veydra(Day of Fate and Change)
Aspect: Illusion / Dream
Symbolism: Choices, turning points, hidden truths
Common Activities: Summoning tests, evaluations, spiritual games
Ravari Use: Spirit-based rituals, offerings to the unknown
Hum Use: Students take exams, diviners give readings
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6. Abyssol(Day of Shade and Rest)
Aspect: Darkness
Symbolism: Endings, contemplation, inner self
Common Activities: Quiet rituals, mourning, night hunts
Ravari Use: Nighttime ceremonies, stories by fire
Hum Use: Libraries and temples crowded; few public events
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7. Myrridan(Day of Flow and Renewal)
Aspect: Water
Symbolism: Cleansing, healing, community
Common Activities: Bathing, healing magic, feasts
Ravari Use: Gathering by the river, washing spirit totems
Hum Use: Bathhouses, community events, the main rest day
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