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Glossary: Tribes and Characters

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Main Characters: Ravari Tribe

Fay Elwood: A 12-year-old human boy, survivor from Earth, now a summoner living with the Ravari tribe. Protective of his sister and quick to adapt.

Mira Elwood: Fay's 4-year-old sister, playful and innocent. Often seen wearing her yellow animal-themed hat.

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Ravari TribeA feline-based demi-human tribe consisting of more then a hundred inhabiting a canyon settlement. They communicate using growls, hisses, and roars, and show structured societal roles despite their primitive setting. They use magical pendants for telepathic communication with outsiders since they can't speak hum's language easily.

Nahrin: The sabertooth demi-human village chief. A strong and commanding leader.

Horin: A teenage Ravari girl. Initially cold toward Fay, later begins to warm up. Daughter of the chief.

Kimya: A skilled Ravari warrior who fights alongside Fay. Uses a panther summon.

Sihra: A young catfolk tanner in the canyon village. Traded Fay's coat and leather for a sun-resistant robe. Sharp and curious, especially about Earth-made items.

Kaheem: A Ravari warrior chosen by Kimya to lead the attack force during coordinated beast hunts.

Murha: A gray-furred, spotted beastman, and a fellow summon user. His summon is a giant bison, typically used for carrying supplies, though it is easily startled in combat.

Anawa: A named catfolk warrior, who got wounded fighting the hyenas.

Honha: A cheetah-like demi-human girl from the Ravari tribe. Known for summoning a large fishing eagle and often hunting alone due to her strength.

Kezho: A serval-type catfolk warrior of the Ravari tribe. Served as a night watch sentry and scout. Agile, quiet, and quick, he reports swiftly between groups during hunts or patrols.

Mother Kueha: An elderly and respected figure among the Ravari, Mother Kueha oversees healing practices. She has taken Mira as a disciple due to being able to summon a healing slime.

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Summoned Creatures: Official

Jolt: Fay's first summoned beast. Originally, a small lizard with electric powers. Has evolved into a two-meter-long lizard capable of unleashing lightning blasts.

Grin: Fay's hyena summon. Originally about 2 meters tall, now capable of reaching 3 meters after absorbing a magical core from the Chromarok. Gained illusion-based abilities, including haze that alters the appearance of objects and size manipulation tied to mana levels. Shares mana effects passively with Fay when bonded deeply.

Somniella (Somni): A small dreamborn illusion beast resembling a glowing jellyfish, Somniella was named by Elaruîn and passively feeds on ambient aether. It uses calming abilities like Dreamtouch, Soothing Pulse, and Vanishing Drift, making it ideal for support and stealth. Fay calls it "Somni."

Kimya's Panther (Nawah): A deadly summoning beast that resembles a feline with two tails and green glowing spots that produces poison and a concealing dark mist during hunts.

Maji: A summoned buzzard who belongs to Horin, which heroically intervenes by attacking the hyena mid-battle.

Jiggz: Mira's personal summon—a soft, wobbly slime with gentle energy and a slow, droopy movement. Though Fay considers the name silly, Jiggz plays a vital role in Mira's training under Mother Kueha due to its natural healing aura.

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Summoned or Wild Summons: Not Official

Sumarg: A mysterious and dangerous storm entity or phenomenon, likely magical in nature. Its approach causes panic and evacuation among the Ravari tribe.

Chromarok: A rare illusion-type magical lizard about two meters long. Possesses advanced camouflage and agility, living among the trees. Slain by Kimya and Nawah; its core granted Grin illusion abilities.

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Others – Tribe Side

The Guide: An unseen, telepathic entity helping Fay through mental communication. Offers direction and advice.

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Main Characters – Hum's Side: Solmere City

Biron: A 14-year-old orphan from Earth with spirit magic talent. Adopted by the Marron family after arriving in Elar'un. Enrolled in the local School of Summoning.

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Marron Family

Harris Marron: Biron's adoptive father. A former finance worker from Earth, now helping the city's merchant guild. Supportive and pragmatic.

Wendy Marron: Biron's adoptive mother. Warm and practical, she chose to take Biron in. Encouraging but cautious.

Terry Marron: Biron's 11-year-old adoptive brother. Friendly and eager to awaken magic. Practices daily with a wand.

Tessa Marron: Biron's 11-year-old adoptive sister and Terry's twin. More reserved than her brother, but observant and not thrilled with Biron joining the family. Still undecided about awakening magic.

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Solmere Arcanum (Academy of Summoning)

Mirelia Valcyne: A quiet, red-haired native girl with slightly pointed ears, as she is half Durnhar. Attends Solmere Arcanum. Skilled in summoning and prefers mental communication. Caught Biron's attention on his first day.

Professor Caelis: A plump, middle-aged instructor at Solmere Arcanum. Uses wind magic to maintain order in class and communicates through a summoned wind spirit.

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Others – Hum's Side

The Guide: A voice within Biron's wand that aids in translation, communication, and summoning training.

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Yllasei (Elf) Village: A hidden Eluwyn village built into the forest canopy. Only visible to those chosen by the forest. Features rope bridges, towers, and glowing lights. Inhabited by illusion beast tamers and wind-kin aligned elves.

Elaruîn: A silver-haired Eluwyn (elf) youngster who appears no older than 14, but is wise and deeply connected to the forest. Wears robes made of leaf-patterned fabric and has runes that glow like vines. Master of illusion and wind-kin magic. Lives in the hidden treetop village of Yllasei and claims Fay has been chosen to become his disciple.

Selûne: Granddaughter of Elaruîn, she belongs to the Eluwyn race. Playful, clever, and unusually social for her kind, Selûne serves as a bridge between the secretive forest-dwellers and the Earth-born newcomers—a role personally entrusted to her by her grandfather. She often teases Fay but shows genuine care for Mira and the younger children, stepping in when they need comfort or guidance.

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