Power alone is wild mana. Rank was created to help individuals control and shape it.
RANK 1 :NOVICE VEIN
-A person who has barely tapped into their Primawake.
-They can sense ambient mana but they can't shape it reliably.
RANK 2 : PULSE
-A person can use stage 1 (primawake) in short bursts. Kinda like building up their stored mana and creating a Shockwave like blast.
-Can be used for basic body enhancements such has seeing farther, increasing speed, or even strength.
RANK 3: MANAFEX
-They have solid control over inner mana.
-The individual can use stage 2 mythosphorms reliably.
-The individuals affinity begins to form.
- After reaching this rank, an individual can combine stage 1 and 2 in short sequences.
RANK 4 : VITAL SEEKER
-An individuals mana channel begins to deepen. Both there inner and external.
-After reaching rank 4, they will be able to fight for longer durations while combining stage 1 and 2 together.
-They are taught how to develop elemental philosophy which is important for stage 3 as this helps the individual to control there emotions which is important using mythosphorm.
RANK 5 : ELEMENTAL WIELDER
-This is where an individual chooses a specific element for Mythosphorm.
-They can summon a proto-mythosphorm which is a partial or unstable construct. This helps them by teaching them how to handle the form.
-They begin shaping their mythosphorm based on their own beliefs, understanding, and trauma.
RANK 6 : MYTHBOUND
-This is the rank a person reaches after unlocking their mythosphorm.
-They will now be able to manifest their form in battle and control it.
RANK 7 : VITALSOUL ASCENDANT
-A person reaches this rank when they can make their mythosphorm respond without speaking almost like a psychic link. A person can summon their mythosphorm and become the form.
-They can alter the elements very nature. A fire user can make a flame either hot or feel cold. The fire can burn everything away while it can also heal someone. It all depends on how the user interprets the element.
THE CLASS SYSTEM IS NOT TIED TO THE RANK SYSTEM. INSTEAD THIS SYSTEM REFLECTS THE USER'S FIGHTING STYLE, ROLE, AND ELEMENTAL INCLINATION.
THERE ARE 9 MAIN CORE CLASSES AND 2 ELITE CLASSES.
1.MANAFIST
-it's main focus is primawake mastery.
-Mainly used in unarmed combat, martial arts. Main focus is inner mana.
-A user can build their body to be a vessel of raw brute power.
2.CORVIAN ARTS
-Focuses on long range elemental spells.
- Excellent mana control and shaping.
-Weak physically, but can be devastating in area control.
3. SPELLBLADE
-Weapon infusion with mid range combat.{can infuse magic into a weapon and make that weapon an elemental weapon that locks onto your magic so only you can use it}.
4. MYSTVEIL
-Sensory enhancement that can be used alongside illusion magic.
-Masters of sight, sound, time distortion{can freeze a certain area and slow down time for a certain amount of time}.
-Ideally used by assassin's, spies scouts {only high level assassins can use this abilities has they take a long time to master[normally 8-10 years]}.
5. WARDEN
- Used for defensive constructs (environmental manipulation).
- Builds barriers, terrain advantage.
6. ELEMENTALIST
- Dose not commit to mythosphorm.
-Combines multiple elemental types
-An individual who can use all elements. They are able to change tactics mid battle, counter opponents with tailored spells and can create complex elemental combinations (one of the hardest classes to chase).
7. RUNE BINDER
-User mainly uses static spells and traps.
-An individual who is a support type fighter but with devastating combo setups.
8. BREAKER
- Has a raw, destructive output.
-Mainly used by people who use lightning magic and metal bending accessively.
9. SEERKIN
-Emotional and mental mana attunement.
-Can manipulate an individuals emotions, memories or even trigger their fear.
- It can be used to heal a person's mind or break it.
THE 2 ELITE CLASSES ARE:
1.MYTHFORGER
- They can craft weapons and armors that resonate with elemental truths( the armor and weapons created can morph into the owners desires, e.g. A black sword can change from water to fire to a wind blade that creates fortex's to ice).
2. VITAL ORACLE
- Seers who can see mana's physical form.
- have the ability of spatial manipulation.
{AS THE STORY PROGRESSES IT WILL START MAKING MORE SENSE}
THIS RANK AND CLASS SYSTEM WILL ONLY APPLY TO PART 1 OF THE STORY.