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CoS-intro

The story is set up on the planet Gaia with similar geography to that of earth.

The world has a systematic level up system ranging from level 0-100. Which are further integrated into the tier system. As each tier progresses one will experience a jump in level of life and gain a multiplier for the corresponding tier.

Tier 0: level 1-20. (Levels reset after tier 1) 

Tier 1 : level 1-20. |1x multiplier.|

Tier 2: level 21-40. | 2x multiplier.| 

Tier 3: level 41-60. |3x multiplier.|

Tier 4: level 61-80. |4x multiplier.|

Tier 5: level 81-100. |5x multiplier.|

The multiplier is applicable to the current stats.

High tier has a suppressive effect on lower tiers.

The skills are divided into the grades such as F, E, D, C, B, A, S, SS, SSS.

After reaching level 10 in tier 0 one must accept a class change trial from the origin crystal.

The classes are divided into fighting class and lifestyle class.

Fighter class is divided into general and special classes.

The classes that are included in general class are-

Warrior ( includes different paths such as swordsman, spearman etc ), mage, archer, assassin, tank, healer.

Special classes are subdivided into super class and hybrid class.

Super classes include-

Supreme warrior, archmage, supreme assassin, supreme archer,shield bearer, life bender.

These can be considered as a buffed up version of the general class.

Hybrid classes are the classes that combine the advantages of two general classes. They are-

Magic warrior (mage+warrior)

Spirit archer (mage+archer)

Mystic assassin (mage+assassin)

Mage fortress (mage+tank)

Divine mage (mage+healer)

Combat assassin (warrior+assassin)

Ironclad (warrior+tank)

Paladin (mage+tank)

There are more hybrid classes which will be introduced in the chapter later.

The specific difference between the general classes and special classes will be covered in the later chapters.

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