The Hex Manual
The world changed the moment Hex arrived. No one knows how or when. But once it chooses you, everything changes.
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HEX
Hex is not just magic. It's a force.
It gives you Trial Keys—chances to prove yourself.
It reveals who you really are, not who you pretend to be.
No one knows where Hex came from.
But it never makes mistakes when it chooses.
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ASPECTS
Your Aspect is your true self—what lives deep inside.
You don't choose it. It's always been there.
There are 8 ranks, but for now, only 3 are known:
Sole – A single truth.
Unique – Rare and different.
Attuned – In tune with yourself and the world.
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TRAITS
Traits are skills.
Some you earn, some you create.
Every Trait is tied to your Aspect.
They follow the same ranks and grow with you.
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SEEKERS
A Seeker is someone chosen by Hex.
They search for power, purpose—or truth.
But the deeper you go, the harder it becomes.
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RANKING SYSTEM
Power has levels. Everyone starts as Human.
Main Ranks:
Seeker
Marked
Awakened
Enlightened
Master
Celestian
Monarch
Divine
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SPAWNS
These are not chosen. They are made.
Born from corruption and darkness.
Known Spawn Ranks:
Veiled
Twilight
Gloom-Marked
Forsaken
Tiers range from-
Beast
Horror
Demon
Devil
Tyrant
Wraith
Titan
Leviathan
The rest remain hidden… for now.
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AEN
Aen is life force.
It flows through everything—people, places, even thoughts.
When you notice it, it notices you.
That's when the real journey begins.
Aen doesn't flow in nature, but in the soul. The soul is the starting point of its essense.
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CHRONICLES
Chronicles are powerful items.
They hold Aen, and memories too.
Their strength comes from how many people fear, desire, or remember them.
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WHISPERS
Souls that didn't move on.
Some stay because of pain.
Others because of love.
Either way—they're bound, and they can be used.
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DARKLINGS
They are only born from one being:
The Vessel of Destruction.
No one else can create them.
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DREAD SCAPE
A land of corruption.
Everything in it is twisted—
Like a graveyard filled with trophies and nightmares.Some thi k of it as a wasteland of horrors and wandering souls, but rather its the trophy case for them.
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ASPECT PATH
Every Aspect has its own path.
It's how you grow. How you fight.
How you become who you really are.
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Traits
They are the unique ability that waits to be claimed. Some are instinctively awakened, other await to be claimed. Traits are classified into ten paths
Race traits
Attuned traits
Sole traits
Bound traits
... Sealed for now