After Starfield came the moment everyone had been waiting for — The Elder Scrolls VI.
Before E3 even began, leakers had already hinted that there'd be TES VI news, and fans of the series had been counting down the days.
Now, after seeing the stunning Starfield gameplay demo, the audience's excitement hit new heights.
"But unfortunately… you won't get it just yet~~~"
As Ichin muttered to himself, the Elder Scrolls trailer began to play.
Sadly, it was just a cinematic — not even half of it showed real gameplay. And to make matters worse, the release date was delayed once again — now estimated for next June, with no specific day announced.
Still, Ichin understood why. The bar for the series was too high; every entry had been a hit. They had to tread carefully — one bad release could deal a huge blow to the entire franchise.
Besides, Bethesda had poured years into Starfield, their new IP, which naturally took priority. So it was no surprise that TES VI's development was progressing more slowly.
Sure enough, when the delay was announced, the livestream chat exploded into collective despair. Viewers flooded the screen with wails and curses.
Understandable — Skyrim had launched back in 2011, and even the Special Edition came out in 2016. It had been years.
Yes, Skyrim's modding scene was legendary — players had created thousands of custom characters, combat systems, and outlandish mods to the point it earned the nickname "The Girly Scrolls." But even the most creative fans longed for a true sequel.
Overall, Bethesda's presentation had its highs and lows — but at least TES VI got more than a few seconds of CGI.
Then came the moment everyone was waiting for — Ichin's turn.
"And now, please welcome…!"
The host's voice rang out amid applause. Ichin adjusted his headset microphone and stepped onto the stage.
Once in place, he took a brief glance around the packed venue — and immediately spotted Utaha and the others seated near the front.
"Hello everyone. I'm Ichin. It's a pleasure to stand here again so soon to share our company's latest updates. While I was backstage, I saw many of you discussing Dark Souls, which we released at the end of March. The enthusiasm has been incredible — and coincidentally, our first announcement today is related to that."
As his words fell, the massive screen — and every livestream feed around the world — cut to a new trailer.
DLC! DLC!
"No way, there's more?!"
"Damn it, I just barely beat the game using guides, and now I've gotta suffer again!"
As the chat went wild, the dark screen slowly brightened. The sound of clanking armor echoed. A knight clad in ash-gray armor, shield and sword in hand, trudged through a snowstorm toward an unseen destination.
A somber, haunting melody played. Then came a low, echoing narration:
"Ashen One… if long ago you, too, lost the place you once called home,
then show our goddess the flame that yet burns within you."
Over those cryptic words, players saw endless snowy plains — and several new characters never seen in the base game.
One, in particular, drew immediate attention: a mysterious robed woman, her hood hiding her face.
"Yes! A new waifu!"
"Her figure looks amazing — why cover her face?!"
Before anyone could say more, the trailer shifted — flashing scenes of massive fortresses, cathedrals, and shadowy underground ruins. Strange creatures emerged from the darkness — human and non-human, small and colossal — clashing violently with the Ashen One.
Every blow, every roar, every flash of fire reignited the collective pain and thrill of their first playthroughs.
Then came glimpses of new weapon arts, spells, and equipment — enough to make every fan itch to play again.
"And so, the Ashes return once more."
As the final line echoed, the trailer faded to black, and the title appeared —
"Ashes of Ariandel."
Alongside the name came a firm release date: August 20th — just two months away.
But that wasn't all. In the corner of the screen, the fine print read: "DLC 1."
"Wait—there's a second DLC?!"
"Hell yeah!"
"So the suffering continues, but in parts now?!"
Regardless, the excitement was overwhelming. The crowd was hooked, waiting eagerly for what else might be announced.
When the Dark Souls DLC trailer ended, the feed returned to the stage. The applause thundered through the hall.
Ichin waited until the clapping subsided before speaking again.
"Thank you, everyone. Dark Souls: Ashes of Ariandel — DLC 1 — launches this August. In it, you'll be able to explore new lands, uncover stories from a world long since lost to flame, and challenge powerful new foes. I won't spoil the details here, but stay tuned for our full release PV soon.
And yes, there will be a second DLC — though the date isn't set yet. Please look forward to it.
Now then, let's move on to two new titles currently in development. Here's the first."
Two games?!
The audience — and especially the press — were stunned. Two new games, plus a massive Dark Souls DLC? The ambition was unbelievable.
The screen lit up again. The studio's logo appeared — followed by another unfamiliar name:
Tohokushinsha Film Corporation.
But among the fans of Japanese tokusatsu shows, jaws dropped immediately.
"No way… is this GARO?!"
"It has to be! They already did a GARO crossover skin in Fall Guys!"
Their suspicions were confirmed moments later.
A dazzling CG sequence began — a man in white, wielding a silver sword, transformed in a burst of light into the Golden Knight: GARO.
Gasps erupted across the hall.
The scene shifted to in-engine gameplay — fast, fluid combat, clearly action-focused. Even those unfamiliar with the GARO franchise could tell this was shaping up to be a high-speed, stylish action title.
As familiar monsters and characters from the series appeared one after another, the trailer reached its end — revealing the title:
"GARO."
And beneath it, the words:
Coming Summer Next Year.
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