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Chapter 35 - POWER SYSTEM

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Mage Power Ranking — Imperial Standard (Bead Condensation)

Rank 1 – Seed Mage

Beads: 1 – 10

Combat Power:

Can destroy stone fortifications and breach city gates with sustained magic.

Can fight and rout a full battalion (300–800 mageless militia) alone through superior range, mobility, and killing efficiency.

Fireballs the size of wagons, barriers that stop charging cavalry, lightning arcs across multiple targets.

Authority:

Commands 1,000 militia, 100 archers, 20 royal guards — absolute obedience, even on suicidal orders.

Feared as "walking siege engines."

Role:

Battlefield shock leaders, tasked with breaking enemy morale and formations.

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Rank 2 – Bud Mage

Beads: 11 – 100

Example: The Emperor of sparks (100 beads)

Combat Power:

Can flatten entire districts or erase entire companies of troops in a single strike.

Range extends to several hundred meters for destructive spells.

Sustained magical suppression over a battlefield for hours.

Authority:

Commands 5,000 militia, 500 archers, 100 royal guards, plus political control over noble houses.

Capable of enforcing imperial will anywhere in the realm.

Role:

Regional rulers, imperial generals, and direct enforcers of the Emperor's law.

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Rank 3 – Bloom Mage

Beads: 101 – 1,000

Combat Power:

Can annihilate entire regiments or cripple fortresses in minutes.

Capable of manipulating the battlefield environment — turning fields to swamps, raising walls of stone, summoning storms.

Authority:

Commands 20,000 militia, 2,000 archers, 300 royal guards.

Holds autonomy over multiple cities.

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Rank 4 – Stem Mage

Beads: 1,001 – 10,000

Combat Power:

Can destroy castles in minutes, stop armies in their tracks, and hold back other mages through superior mana control.

Authority:

Commands 50,000 militia, 5,000 archers, 500 royal guards.

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Rank 5 – Grove Mage

Beads: 10,001 – 100,000

Combat Power:

Can destroy or defend entire cities at will.

Capable of continent-spanning communication and strategic magical warfare.

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Rank 6 – Domain Mage

Beads: 100,001 – 1,000,000

Combat Power:

Establishes a Mana Domain across miles, suppressing all hostile magic and bending the environment to their will.

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Rank 7 – Crown Mage

Beads: 1,000,001 – 10,000,000

Combat Power:

One spell can change the outcome of a war across an entire region.

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Rank 8 – Sovereign Mage

Beads: 10,000,001 – 100,000,000

Combat Power:

Can rewrite physical laws locally — freeze fire, reverse rivers, turn air to stone.

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Rank 9 – Archon Mage

Beads: 100,000,001 – 1,000,000,000

Combat Power:

Shapes continents, moves mountains, creates or erases lakes.

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Rank 10 – Transcendent Mage

Beads: 1,000,000,001+

Combat Power:

Infinite-scale magic manipulation.

The strongest known — with 65,795,687,567,799,464,466 beads — walks between worlds freely and bends reality at will.

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(Heyy, this is not a standard chapter ,but about the power system, as you can see, it goes a LOT further)

(You may be thinking, why the fuck does the emperor only have 100 beads, because he is accumulating)

(After bud mage, magic truly 'blooms' becoming completely unique, as long as it is crossed, ranking no longer matter, just raw knowledge, creativity and innovation)

(For example, a bloom mage with only 101 beads can figure out a magic spell to destroy the world relying on their knowledge but won't have enough beads or mana to do it)

(So, after bud, beads only represent mana and 'nodes' for casting)

(Fun fact:- because of this, most mages do cruel experiments on others, in order to find their own unique and true path, one of such paths was later publicised. This was the path to godhood, gaining power through ruling and understanding laws and authorities, leading to birth of a lot of gods)

(Bye~)

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