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When Kingdoms Burns

Centuries ago, the Elyari Empire collapsed in a cataclysm of magic, leaving behind cursed soil, shattered thrones, and the "Fast Lives" — a cruel spell that dooms peasants to live full lives in only a decade. Now, fifty young sovereigns — scions of ancient houses — each rule their fragments of a broken realm, spread across wild biomes from icy mountains to scorched deserts, tangled forests to fertile plains. Among them is Alexios of House Helion, called Caesar, a charismatic leader in the plains, who dreams of unity. With his sister Niharika, a healer, and a circle of builders, warriors, and diplomats, he dares to imagine an island healed. He is joined — and opposed — by a web of rulers: Amir, a desert tactician; Thalia, a cultured visionary; Takahashi, the isolationist shogun of the forests; Julia, the cunning queen of Duskreach; Lyra, the stoic queen of ice; Astrid, a war-hardened tactician; and many others. As alliances rise and collapse, ancient tombs whisper secrets of the past. A prophecy emerges — a second calamity is near. When Alexios and Amir uncover lost Elyari texts in a volcano’s heart, they vow to stop history from repeating. But prophecy is not easily bent. Ramses and Adonis revolutionize village-building, ushering a new age of infrastructure and cooperation. Weddings are held, flags are raised, and pacts are signed. But underneath the progress, betrayals fester. Julia builds a web of spies. Orlan rises from exile. Takahashi's code clashes with diplomacy. Amir is poisoned. Friendships unravel. Whispers of an undead army echo from ancient tombs. The cursed minerals of vaelstone — coveted, dangerous, powerful — begin to reawaken forces best left buried. When Julia misreads the prophecy and activates a forgotten army, the dead rise again — and this time, they do not recognize kings from peasants. As kingdoms fall and cities burn, a final alliance of survivors unites: not for power, but survival. The past has awakened, and it remembers everyone. To save the island, the inheritors of Elarion must decide: Will they repeat the sins of their ancestors… or rise above them?
Danish_Razdan · 2.9k Views

THE BLACK AGE

Genre: Dark Fantasy / Supernatural Thriller Tone: Gothic, Introspective, Violent, Mysterious Setting: A fractured world where the mystical and mortal coexist in a fragile truce, post-cataclysm. Centuries ago, a celestial event known as “The Rift” opened a gateway between the mortal realm and the Veil—a dimension of raw magic and forgotten horrors. In its wake, humans mutated, evolved, and interbred with supernatural creatures. In a crumbling world where ancient pacts once kept order between vampires, werewolves, witches, revenants, and other mystical beings, those fragile lines are shattering. The Age of Balance is gone. Now, a deeper darkness stirs beneath the surface—a forgotten power long buried is clawing its way back into reality. The story follows Aeron Vale, a revenant with fragmented memories; Elara Nyxis, the last scion of a powerful witch bloodline with ties to a realm of dream and prophecy; and Riven, a half-werewolf, half-something-else hybrid whose true nature is barely restrained. Together, they become entangled in a rising war between factions: The Crimson Conclave (they are a collection of ancient vampire lineages that once formed the ruling elite during the last age of balance). The Pale Synod’s Ember Paladins (holy warriors hunting down the corrupted). The Eclipsed Moon Order (a cult-like faction dedicated to lunar mysticism). The Hollowed, whose godlike patron seeks rebirth. The Faeblood Courts, eerie, ancient, and politically manipulative. Themes & Twists: Memory vs. Identity: Can you trust who you are if your memories are lies? Cycle of Betrayal: History repeats—unless someone chooses to break the loop. Moral Ambiguity: No faction is purely good or evil; survival has twisted all of them. Reality vs. Illusion: Faeblood magic distorts time and memory—what the reader believes is real may not be.
FranklynBoateng · 10.7k Views