"It doesn't need an overly elaborate design, but it must have a distinctive element that's recognizable at a glance."
"How big are these four-wheel drive cars?" Karaman asked.
As a toy designer, his first thought was about feasibility.
"The size is up to your design, as long as it's no bigger than what a player can hold in one hand."
Karaman pictured it for a moment, then said, "At a maximum of a quarter the size of a Magic-guided Vehicle toy, it would be difficult to fit a remote control system inside with our current technology. If we start development now, we'll never make it in time for the expo."
"No, it doesn't need to be remote-controlled. The car just needs to go forward."
"A toy car that only goes straight," Karaman said, a little concerned. "Wouldn't the gameplay be too monotonous? It can't even turn."
"The car turns by using the track."
Zog explained, showing a diagram of a racetrack that featured turns, slopes, and even a full loop-the-loop.
