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Chapter 3 - Death game N.3 = Honesty

This game preferably 11 players, but any odd number will do.

These people are stuck on individual platforms that form a circle.

Each player has a rope around their necks, a collar which will detonate once the rules are broken and a lie detector wrapped around their pulse.

In front of them lay 2 buttons, one green and one red.

In the middle of the circle lays a screen, and on said screen the worst secrets of the players will be revealed one by one.

The game rules goes as follows =

1. Whenever a secret is revealed, the player who has been exposed has 5 minutes to convince the others to vote them 'green' while only stating the truth.

With each lie the player tells, their platform lowers by 2 cm.

When lowered completely, said player would hang and choke to death.

2. Players can only vote with what they personally believe is the truth.

For example if they vote 'green' while they think 'red' is more fitting, their own platform will lower by 2cm.

3. Once someone gets more 'red' votes than 'green', said player's platform will lower immediately, leading to a quick, horrifying yet painless death.

4. Players are not permitted to remove the rope from their neck.

5. The game will end once all players have been voted for, and only then may the winners remove the rope.

6. If someone refuses to vote, their platform will lower by 5 cm.

This game is about honesty, to themselves and to others.

The only way to win is for them to be true to themselves and hope the others find them worthy to be spared.

In this game players are forced to play god, and with it reveal their true selves to everyone.

This game can break trust, sow discord and even cause deaths due to the emotional damage alone.

There is no way for everyone to survive, and there is no guarantee for your own life.

The only way to win is to be manipulative and honest at the same time.

These 2 contradict each other, but if pulled off can ensure the player's safety for this and even future games that require teamwork.

This game can be used to separate the weak from the strong, as well as a way to introduce the true situation of the games your characters are stuck in.

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