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Chapter 2 - Chapter 2: Training

Chapter 2: Training

After reading the information on the panel, Edward's expression turned to shock.

Still, he calmed down quickly. Compared to the system, transmigration itself felt even more unbelievable.

More importantly, the system's appearance was basically the same as pointing him toward a path.

Maybe he really could become like those pro players, standing under the bright lights of a stage, enjoying the admiring gazes of countless people.

Especially in a game like CSGO, as its popularity continued to grow in the future, the salaries of pro players would rise steadily as well. Reaching tens of millions a year would not be just a dream.

Even if he only played professionally for a single year, it could be enough to let him live comfortably for the rest of his life.

As for whether he could actually become a pro player, Edward still had one lingering concern.

Although he had awakened a system, he knew nothing about it yet. If the system was not strong enough, then his dream of going pro would still collapse in the end.

The reason was simple. Even though he loved CSGO deeply, he truly had no talent for FPS games.

In four years, his playtime had reached five thousand hours, yet his skill level had always hovered between A and A+. The highest rank he ever reached was a normal S rank, and that was only right before graduating from university.

After that, because of work, much of his energy was pulled away. His level dropped quickly and returned to A rank again.

This rank could be described as the typical kind of player who was not strong enough to be called great, but also too good to be called bad.

In terms of pure aim, an A rank player could completely dominate C and B rank games. Even if an ordinary S rank player dropped into A rank, the difference would not be that obvious aside from some finer details.

But compared to true high level players, he was still far behind. At best, he had only grasped the basics of how to play the game.

As for map understanding, utility usage, and teamwork, those were practically nonexistent.

He was the type who was a little better than most ordinary players, but nowhere near a real expert.

Then Edward looked at the [Daily Training] option at the bottom of the system panel and pressed [Start].

As the saying goes, having a system and not using it is no different from not having one at all.

He wanted to see exactly what this system could give him.

With a flash in front of his eyes, Edward realized his surroundings had changed.

Everything around him vanished, replaced by complete darkness. Only the spot where he stood remained lit, as if a spotlight were shining down on him. Besides himself, the only things inside the lit area were a computer desk and a gaming chair.

The setup on the desk was simple, just a full set of peripherals and a glowing monitor.

The game shown on the screen felt extremely familiar to Edward. It was CSGO, the game he had played for more than four years, and the predecessor of future CS2.

He pulled out the gaming chair and sat down. Then another light blue panel appeared.

[Daily Training]

[Practice 24 hours of gameplay]

[0 / 24]

Seeing the panel, Edward let out a breath in relief.

It felt like playing a game and seeing a quest prompt and guide. At least he knew he was doing the right thing.

As for whether playing for 24 hours here would affect the real world, he guessed there was no way the system would be stupid enough to drag him in here and make him disappear outside for a whole day. There should be some mechanism preventing that.

Still, what that mechanism actually was, he would only know after finishing the daily task and leaving this place.

Edward moved the mouse and was about to start the game when he suddenly noticed that the CSGO interface on the system screen looked a little different.

There were no mode selections. There were only seven maps, and all seven were maps currently in the active pool and used in professional matches.

Maps like Train, which had just been removed from the active pool at the start of the year, were not included.

Edward thought for a moment, then chose his most familiar map, Dust II (Dust2, Desert Grey), for his first training session.

After selecting the map, a loading animation played, followed by side selection.

Edward decisively chose the attacking side, commonly known as Terrorists, or T, corresponding to Counter Terrorists, or CT.

His reason for choosing T side was simple. Compared to CTs holding angles and waiting for enemies to come to them, he preferred using an AK, taking the initiative to find opponents, and enjoying the thrill of killing with a one tap.

After side selection, the game, which should have started immediately, did not begin right away. Instead, it moved to one final step.

[Spot Practice]

[Full Map Practice]

Looking at the two options, Lin Yu understood the second one, but the first one left him confused. So he decided to try the first option.

After he clicked it, a full Dust2 map appeared in front of him.

He noticed that on the Dust2 map, every key area was marked by the system with a different percentage.

Among them, his value for B site was the lowest, only 10 to 15 percent, followed by mid doors at around 20 percent.

A Long and A Short had the highest values, at 40 percent and 44 percent respectively.

Just as Edward was guessing what those numbers meant, the system's explanation popped up in front of him.

[Percentage represents proficiency, related to the host's pre aim. The higher the value, the stronger the host's pre aim in that area.]

After seeing the explanation, Edward decisively pressed confirm on A Short.

The reason was simple. On Dust2, most fights happened around A Long and A Short. Although his proficiency at B site was low, the number of fights happening there was also lower. In that case, he might as well play to his strengths. As long as he performed well on A site, he could climb rank more easily.

This time, after pressing confirm, there were no more options.

With a familiar click, the character Lin Yu controlled spawned near A Short.

He immediately pressed the B key and skillfully bought an AK 47 from the buy menu as his weapon.

Then Edward pressed W and moved straight toward the A Short corner. He planned to move from A Short to A platform to check the situation.

But unexpectedly, the moment he rounded the corner and approached the A Short stairs, a CT was already waiting there.

The opponent fired the instant he saw Edward, and a precise M4A4 bullet slammed into Edward's head.

With a somewhat sharp pew, Edward got headshotted. Another hit landed on his body right after. He was brutally killed by the suddenly appearing CT with one headshot and one body shot, completely unable to fight back.

Watching himself die, Edward froze for a moment. He had not expected an enemy to be there at all, so he got caught off guard.

He had not fully understood what was happening earlier, but after recovering, he smiled as he looked at his character, which had already respawned.

This time, he knew the CT's position, so there was no way the opponent could kill him again.

He pressed W once more, swung out from A Short, and pre fired toward the stairs.

But this time, the CT was no longer near the stairs. He was standing on the boxes at A Short instead.

Edward's move was no different from running straight into death, and once again he was dropped by a headshot and a body shot.

After dying several more times, Edward finally figured it out.

Every time he respawned, the CT's position changed. The system clearly did this to prevent him from memorizing the spot and cheesing the training.

He also noticed a small line of text on the right side of the screen.

[Current Enemy Difficulty: Perfect Regular S]

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