After all, those low-level missions were just as troublesome.
For example, there was a mission worth one merit point to help build a bridge. A large-scale armed brawl had broken out between two villages over the bridge's location, and the mission's objective was to choose a site that satisfied both sides.
Damn… that was the kind of thing you could make a three-episode TV drama about, starring a rural mediator.
It had to be said, this was purely to train the Mansion Officials' abilities to work at the grassroots level.
The danger was minimal, but it was a huge pain, so many mansions wouldn't touch them.
But for the Tenth Prince's Mansion, this was their natural advantage.
