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Chapter 2 - Chapter 2:System explained

The Absolute Summoning System

A foreign law imposed upon the Naruto world, indifferent to chakra, morality, or fate.

1. Core Nature of the System

The Summoning System is not chakra-based.

It is an external metaphysical construct bound directly to the MC's soul. Because the MC lacks chakra pathways entirely, the system uses him as a perfect anchor, there is no native energy interference.

Key Consequences:

Genjutsu does not affect the System

Chakra suppression, seals, and chakra-draining techniques do nothing.

Sensory ninja cannot detect System usage.

The MC cannot be sensed through chakra-based perception at all

To the Naruto world, the system's effects appear as:

Reality distortion

Space-time anomalies

Unidentified summoning techniques

Or "divine interference"

2. Energy Source: Summoning Points (SP)

The system operates on Summoning Points (SP).

SP is generated only through killing sentient beings.

Important Rule

The system is emotionless.

It does not reward cruelty or intent only confirmed death.

Kills by:

MC directly ✅

Summoned servants acting on MC's command ✅

Traps or plans explicitly orchestrated by MC ✅

Kills not credited:

Random battlefield deaths ❌

Accidental deaths without MC intent ❌

Deaths caused by allies acting independently ❌

..

3. Summoning Point Values (Confirmed)

Target Type

SP Gained

Civilian (non-combatant):3 SP

Academy Student / Low Civilian Ninja:4 SP

Genin:6 SP

Chūnin:12 SP

Tokubetsu Jōnin:24 SP

Standard Jōnin:50 SP

Elite Jōnin (Anbu Captain-tier)120 SP

Kage-Level:300 SP

Super Kage-Level (Madara, Hashirama, full Kurama Naruto, etc.):1000 SP

Six Paths-Level:5000–10,000 SP

...

4. System Restrictions (Early to Late Game)

Early stages (Childhood – Genin Era)

*Maximum 1–3 active summons.

*Summons capped below Kage-tier

*Items limited to non-world-breaking artifacts

*High SP costs relative to power

Mid stage (Chūnin – War Arc)

*Summoning armies possible

*Conceptual items unlocked

*Reality-resistant entities accessible

*Partial overwriting of local laws

Late stage (Post-War / Six Paths Tier)

*World-level entities

*Abstract beings

*Multiversal artifacts

*Summons that terrify Ōtsutsuki level beings.

5. Loyalty & Control Rules

Every summoned entity is bound by Absolute Contractual Loyalty.

This is not mind control.

Instead:

The entity's concept of loyalty is rewritten

Betrayal is ontologically impossible

They retain personality, ego, intelligence, and creativity

They can question orders but will obey regardless

🩸 Death of a summon:

Permanent unless Re-summoned

(higher cost)

Memories retained

Loyalty strengthened when resummoned

6. Summoning Categories

A. Entity Summons

Living beings, constructs, spirits, gods, AI, monsters.

B. Item Summons

Weapons, armor, tools, artifacts, consumables.

C. Conceptual Summons (Late stages )

Ideas, forces, laws, abstract weapons.

7. Example Entity Summons

(Across Fiction )

Low to Mid Tier (Early stages )

Geralt of Rivia (The Witcher)

Anti-monster specialist, alchemy, sword mastery

Captain Levi Ackerman (Attack on Titan)

Extreme mobility, precision slaughter

Corvo Attano (Dishonored)

Stealth, teleportation, assassination

Sekiro (Wolf) (Sekiro: Shadows Die Twice)

Immortal shinobi killer, posture-breaking combat

Dante (DMC 3 era)

Regenerating demon hunter

High Tier (Mid Game)

Kratos (God of War – Norse Era)

God-slayer, rage embodiment

Alucard (Hellsing Ultimate)

Immortal vampiric war entity

Ainz Ooal Gown (Overlord)

Overwhelming necromancer overlord

Vergil (Devil May Cry)

Dimensional cutting, absolute precision

Arthas Menethil (Lich King)

Army summoning, death domination

Extreme / Late Game

Darkseid (True Form Avatar)

Anti-Spiral Fragment

Beerus (Suppressed)

Ichigo (Final Getsuga Tier)

Super Tengen Toppa Gurren Lagann Unit

A Single Ōtsutsuki Hunter Construct

8. Example Item Summons

Early stage Items

Infinity Satchel – infinite storage

Elixir of Perfect Health – permanent physical repair

Hunter's Manual – grants combat instinct training

Basic Energy Reactor Core – fuels system abilities

Mid Game Items

Excalibur (True)

Yamato (Vergil's Sword)

Mjölnir (Worthiness Disabled)

Philosopher's Stone (Full Metal Alchemist)

Ring of Absolute Stealth

Late Game / Conceptual Items

Throne of Dominion – command reality within a domain

Conceptual Eraser Blade – deletes existence, not life

World Seed – creates pocket universes

Narrative Override Codex – alters fate probability

Authority Core: "Summoner" – rivals divine domains

9. Why the System Is Terrifying

It rewards war

It scales infinitely the more he kills

It bypasses chakra entirely

It introduces foreign logic into Naruto's cosmology

The shinobi world is built on balance.

This system does not care about balance.

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