WebNovels

Chapter 24 - List of perks

SourceModifierWORLD FIRST: Quick Start (Epic)+10% soldier training efficiency−10% perk requirement threshold (soldier perks)+1% baseline training efficiency to all future military buildingsREGIONAL FIRST: Disciplined Soldiers (Rare)+5% soldier disciplineReduced effectiveness loss when formations are disruptedWatch Discipline (Common)+2% night alertness & response speed (settlement)Defensive Familiarity (Common)+3% effectiveness when defending inside territoryCONSTRUCTION & INFRASTRUCTURE 

SourceModifierBuilder's Momentum (Uncommon)+5% construction speed after 24h uninterrupted workShared Shelter (Common)−3% fatigue & exposure penalties (housed residents)Structural Integrity (Common)+3% stone durability−2% long-term maintenanceAdaptive Crafting (Common)−3% material waste (material switching)Standardized Measurements (Common)−2% construction errors & reworkWORLD FIRST: Wooden Structure+3% construction speed (wood)+2% efficiency to wooden buildings' primary functionWORLD FIRST: Multi-Material Structure+4% construction efficiency (mixed materials)−2% repair & upgrade material cost (mixed)WORLD FIRST: Defensive Structure+5% wall & fortification effectiveness50% defensive effectiveness while incompleteLABOR & PRODUCTIVITYSourceModifierSafe Practices (Common)−3% work-related injuriesTask Specialization (Uncommon)+5% productivity when workers stay in roleTool Familiarity (Common)−3% tool degradationReduced Handling Loss (Common)−2% resource loss (transport & storage)WORLD FIRST: First Common Potion +5% efficiency for all potions

Settlement modifier- +20% effectiveness to all common-tier potions brewed within village border

WORLD FIRST: Potion Brewed(Epic)+12% alchemical process stability

+8% alchemical efficiency

-Settlement Modifer -Shelf Stability

Potions brewed within village borders degrade 50% slower

 

FOOD, SURVIVAL & RECOVERYSourceModifierBalanced Rations (Common)−2% daily fatigue+2% natural recoveryPreservation Standards (Uncommon)+5% shelf life (processed food)Stabilized Claim (Common)−3% morale decay during early stressCRAFTING & TRADESourceModifierDedicated Workspaces (Common)+3% crafting efficiency (proper facilities)Trade Readiness (Uncommon)+5% value consistency & reduced defectsLocal Market Formation (Common)−3% internal labor/material reassignment frictionGOVERNANCE & ADMINISTRATIONSourceModifierAdministrative Continuity (Common)−3% penalties from leadership absenceDistributed Oversight (Uncommon)+4% crisis response speed−4% decision error likelihood

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