WebNovels

Lore & Mechanics (No spoilers)

This will explain basic concepts like monster ranks, demons and just overall stuff; some things won't be brought up in here as it can be later explained in the story and be used to make a twist for the story and such on.

1. The Eternal Codex System

Every sentient being (expect demons ) awakens their personal Codex System at age 10 during the Awakening Ceremony, something that only nobels do but commoners also gain a system at 10 just a bit different. This mental interface tracks stats (Strength, Agility, Constitution, Intelligence, Spirit), skills, and progress. It's powered by Essence—the ambient energy absorbed from meditation, monster kills (Essence Orbs), dungeons, resources, or pills.This same energy levels people up

2. Core Talents

The unique, personalized ability awakened at age 10, shaped by worldview, personality, strengths, and innate talent. One-of-a-kind; no duplicates.

Growth: Infinite potential, evolves only through ingenious/creative applications and consistent meaningful use (repetition in real scenarios). Natural talent accelerates evolution.

Stages: Basic → Advanced → Masterful → Legendary → Mythic (unlocks new sub-abilities, range, power).

Sub-abilities are created depending on your creative use, so lets say someone has a plant ability and they figure out how to use that to heal people and with enough use her core ability will advance in stage and grant her the sub-ability to heal people with plants more easily and effectively with less problem

3. Codices (Manuals)

Ancient teachings created by legends, heroes, demons, angels, gods, etc. Absorbed into the System to grant martial arts of sorts for different purposes (weapons, elements, body, summoning).

-Ranks & Limited Mastery Evolution

Codices can evolve through deep mastery (proficiency, insights, Essence infusion, synergy with Core Talent), but each starting rank has a hard cap:

Bronze (Common): Evolves up to Silver (rarely low-Gold for geniuses).

Silver (Uncommon): Up to Gold (rarely low-Platinum).

Gold (Rare): Up to Platinum (rarely low-Diamond).

Platinum (Epic): Up to high-Diamond.

Diamond (Mythic): Minimal evolution; mastery refines/perfects.

Notes: Most never reach cap. Demon Codices grow faster but cap lower with corruption risks. God Codices start high and flawless and therefore harder to advance.

4. Monsters & dungeons

- Monsters

Wild creatures born from natural mana that allows them use abilities. Drop Essence Orbs (for leveling) and materials. Ranked Bronze to Diamond based on strength…veiw the codec system to see ranks

Dungeons

Random portals that lead to pockets of other worlds without an intelligent race, spawn monsters (aka the animals of that world) and grow if uncleared possibly leaking into the main world, causing outbreaks. Ranked similarly; bosses guard treasures. Clearing them prevents regional threats.

5. Guild Gates

After special dungeons are cleared out of monsters and the boss defeated, the Gate rarely stays open and when it does large guild like to build their headquarters their as those pocket realms are usually pack full of Essence making meditation better for whatever hunters are apart of their guild, rarely high ranking novels have them with the royal family having the best one for their children to learn after they gain their system.

6. Intelligent Species

The world is diverse, with alliances, rivalries, and cultural differences:

Humans: Most numerous; dominate cities, and empires. Versatile, ambitious, often focused on Codices and politics.

Elves: Forest guardians; graceful, long-lived. Tend toward nature/utility Talents and archery/illusion Codices.

Dwarves: Mountain & volcano dwellers; sturdy, master craftsmen. Excel in forging high-rank weapons and weapon and body codecs to use themselves.

Beastkin: Primal, animal-featured races (wolfkin, foxkin, etc.). Strong in physical/body Codices and primal instincts.

Other Minor Species: Dark elves (shadow-aligned, sometimes demon-allied), merfolk (aquatic domains), avian races (sky territories), and rare hybrids.

Species influence Talent tendencies and Codex affinities. Alliances form over shared resources; rivalries flare over dungeons and territories.

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