WebNovels

Chapter 11 - Chapter 11: Simple—but Ridiculously Fun

Aaron Cole clicked "Buy."

The moment the download bar filled, he didn't hesitate for even a second. Night of the Full Moon launched instantly—live stream still running, bullet comments streaking across the screen like tracer fire.

And the instant the game interface appeared—

Aaron's eyes widened.

"…Oh?"

There was no exaggeration in his voice. No forced hype.

This was pure, unfiltered surprise.

He leaned closer to the screen, glasses catching the soft glow of the opening menu. His first impression wasn't just good.

It was shockingly good.

Satisfied wasn't enough to describe it.

He was impressed.

In front of him unfolded a carefully crafted interface rooted in Western fairy-tale fantasy, infused with a subtle gothic undertone. A wooden table filled the screen, etched with delicate, almost storybook-like patterns. Resting at its center was a thick, leather-bound book. Its cover bore a wolf's claw mark beneath a pale, cold moon.

Beside it, elegant menu titles glowed softly:

Night of the Full Moon

Little Red Riding Hood's Diary

Memories in the Mirror

Night of Wishes

Achievements

Settings

Exit

The interface didn't feel static.

It felt alive.

Compared to the barebones, intentionally ugly, borderline hostile interface of Getting Over It, this was nothing short of an artistic evolution.

Aaron smacked his lips unconsciously.

"Damn… is this really from the same company that made Getting Over It?"

The contrast was ridiculous.

That game had uniform textures, repetitive assets, and an aesthetic designed to make players suffer on purpose. This one?

It had personality.

"The art's really good," Aaron admitted, tone completely sincere. "It's got the polish of Spirit Realm War, but that game leans realism. This one's more… fairy-tale. Chibi. Cute."

The bullet comments exploded.

[Holy hell, this is from the same devs as Getting Over It?!]

[The art quality jumped three generations forward.]

[Didn't Ethan Reed mention fairy-tale themes on BiliZone?]

[Open it already! Stop staring!]

[Are those DLC tabs? All included?!]

[Confirmed—everything's playable immediately!]

[Aaron, apologize. You called THIS expensive?!]

Aaron blinked.

"All DLC… included?"

That alone threw him off balance.

No microtransactions. No locked characters. No content hidden behind paywalls.

"This is… a full edition?"

In modern card games, that was almost unheard of.

Especially from a new release.

He clicked Night of the Full Moon.

The book on the table opened slowly, pages flipping with a soft, papery sound. The first page was filled with strange fairy-tale script—ornate, cryptic, unreadable, like a cursed prologue from an old legend.

The second page revealed Little Red Riding Hood, listed as the Knight class, accompanied by a short story describing how she picked up a sword instead of a basket.

The tone was light.

Playful.

Just a little bit mischievous.

Cute—but never stupid.

"Yeah," Aaron nodded. "This kind of storytelling works. It doesn't talk down to players."

He flipped further.

Hunter—no, Ranger.

Then another.

And another.

Aaron froze.

"…Wait."

He counted again.

Nine professions.

"All nine are playable?"

No unlock conditions. No grind. No premium currency.

Aaron stared at the screen like he'd just seen a unicorn.

"Is Northstar Games serious?"

In most card games, only two or three classes were free. Everything else was locked behind hours of grinding—or a credit card.

This generosity made him uncomfortable.

He'd complained about the price earlier—but now?

"With this art, nine full classes, and all DLC included?" Aaron said honestly. "Even if this was priced at ninety, I wouldn't complain."

That wasn't flattery.

That was a veteran speaking.

Still—

Art alone couldn't carry a card game.

"If the gameplay sucks," Aaron continued, voice turning sharp, "none of this matters. A card game lives and dies by gameplay."

"So let's test it."

He started a run.

Naturally, as the self-proclaimed King of Getting Beat Up, Aaron chose the Knight.

A short story played.

Little Red Riding Hood wandered through a dark forest, searching for her grandmother.

Aaron chuckled.

"So it really is Red Riding Hood versus the Big Bad Wolf."

Then the map appeared.

Three floating frames hovered above the path:

A pumpkin.

A humanoid silhouette.

A blacksmith's shop.

"…Is this a card game?" Aaron frowned.

"Where are my cards?"

He clicked the pumpkin.

Three blessing options appeared:

1. Swordsmanship Training — Damage +1

2. Ship-Mounted Cannon — Deal 6 fire damage per equipped item

3. +1 Action Point

Aaron stared.

"…Equipment? Skills?"

"Wait—what kind of card game is this?"

Confused but intrigued, he picked the second blessing.

The pumpkin vanished. A spider icon replaced it.

The chat was just as lost.

[Is this actually a card game?]

[This looks like an RPG.]

[Is Northstar trolling?]

Aaron clicked the spider.

And suddenly—

Everything made sense.

The screen shifted into battle.

A spider monster hissed, its HP clearly displayed: 6.

Below it stood Little Red Riding Hood, sword drawn, a faint scar on her face.

Two cards in hand.

One dealt 1 damage.

The other dealt 3 damage.

"…Okay," Aaron said slowly. "It is a card game. Just… not like the ones we're used to."

He played the first card.

The spider took damage.

He released the mouse—

And realized he could still play another card.

"…Wait."

His eyes snapped to the yellow bar at the bottom.

1 Action Point.

"So attack cards don't consume action points?"

He played both cards.

The spider retaliated—one normal attack, one poison effect.

Red Riding Hood lost HP.

Next turn.

Poison triggered.

Aaron drew two cards.

A normal attack.

And a yellow card with a shield icon.

The yellow card clearly showed 1 Action Point cost.

Realization hit him like lightning.

"Oh."

"So red cards are attacks. Yellow cards are strategy."

"And that +1 Action Point blessing earlier?"

"That determines how many strategy cards I can play per turn."

He read the yellow card carefully.

> Deal 2 damage.

If the enemy is below 30% HP, deal 10× damage.

Aaron played it.

The spider instantly took 20 damage.

Victory.

A cheerful illustration appeared.

Little Red Riding Hood laughed, basket slung over her arm, sword raised, boot planted on a defeated werewolf.

She looked tired.

A little smug.

Dangerously cute.

+1 EXP gained.

2 EXP to Level 2.

"…This card game has leveling?"

Equipment. Blessings. Action points.

And now—levels.

Aaron was complaining.

But at the same time—

He was hooked.

He'd come here ready to criticize.

Ready to take revenge on Ethan Reed, the man who'd destroyed his sanity with Getting Over It.

Instead—

He found himself genuinely interested.

Because he had never played a card game like this.

The market had never seen a title that blended roguelike progression, RPG systems, and deck-building this smoothly.

The second monster pushed him to Level 2.

Reward options appeared:

Shield Equipment

+6 Max HP

Aaron didn't hesitate.

Shield.

Because his blessing scaled with equipment.

A veteran card player, Aaron adapted fast.

He noticed upgrades every five battles. Shops. Equipment synergies. Skill cooldowns.

The Knight's skills were brutally clear:

Skill 1: Copy the next card played (2-battle cooldown)

Skill 2: Gain shield equal to HP lost (3-battle cooldown)

Maps were simple—but flexible.

Mandatory fights.

Optional events.

And if a reward polluted your deck?

You could skip it.

That alone earned massive respect.

As the run continued, Aaron's excitement grew.

The systems worked together.

The audience stayed glued.

[This actually looks fun.]

[Build diversity already exists.]

[That axe copying attacks is insane.]

[Isn't this too easy?]

[I'm buying it now.]

Soon, Aaron reached Level 10.

Final boss of Stage Three.

Over 100 HP.

Aaron smiled.

His deck was perfect.

Armor generation. Equipment draw. Shield block. Pierce.

With armor stacking, Pierce scaled to absurd levels.

One hit—over 20 damage.

Yes.

Even here—

Aaron was still playing a "get hit first" build.

And it was glorious.

Music swelled.

Cards flew.

The boss fell.

Aaron pumped his fist.

Laughing, he declared to the chat:

"Alright—next up?"

"The streamer is going to save Grandma."

Fake Little Red Riding Hood—

trembling in the forest, clutching her cards.

Real Little Red Riding Hood—

standing tall, hand full of lethal combinations, staring down the boss.

The wolf waited.

And then—

She struck first.

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