WebNovels

Chapter 2 - Chapter 2 — Inventory Management

(And Other Forms of Terror)

The first thing I do—after confirming I'm not currently in a hospital and therefore not in immediate danger of being asked to rate my pain on a scale from one to please stop—is stare at the sword in my hand like it owes me money.

It's iron. Real iron. Not the "Minecraft iron" that looks like someone shaved a toaster into ingots. This is forged metal with a dull gray sheen and tiny nicks along the edge, like it's been used enough times to have opinions.

And I don't know how I know it's iron.

I just… know.

Like the knowledge was already sitting in my skull, waiting for a cue.

Iron Sword

And then, right behind that thought, another one clicks into place with the subtlety of a dropped anvil:

Durability: 173 / 250.

I freeze.

I blink.

I look down at the blade again, rotate it in the wind, expecting to find a tiny number engraved on it like a cursed eBay listing.

Nothing.

But when I focus—when I intend to know—there it is again. Not written in the air exactly, not a glowing hologram either. More like… a certainty hovering in the back of my eyes. A quiet overlay my brain is voluntarily rendering.

I swallow.

Okay. So.

We're doing this.

We're doing "Minecraft UI but make it medically concerning."

I lift my empty left hand and flex it. My fingers feel solid. Strong. No tremor. No weakness. No ache crawling up from my joints.

My body—my real body—feels like it got patched.

Not "I feel better," but "someone swapped my file for a fresh install."

Which is great. Love that. Huge fan.

What I'm less a fan of is the fact that I'm standing in a field of ruins under an evil-looking sky, holding a sword, and my brain just whispered durability like that's a normal thing people do.

Wind howls across the slope and ruffles the grass, carrying the smell of smoke from the lights in the distance. That's my current objective.

Food.

Because I may have cheated death, but I'm not about to get taken out by starvation like some kind of amateur.

Still, before I go charging toward mysterious lights like a moth with a death wish, I do what every experienced player does upon spawning into an unfamiliar world:

I check my inventory.

I think it, just once, like a command.

Inventory.

And the world… shifts.

Not physically. I'm still standing here. The ruins don't move. The sky doesn't blink. But my attention slides sideways into a familiar mental space, and suddenly it's there—clean, simple, undeniable.

A hotbar at the bottom of my awareness.

Nine slots.

Slot one: Iron Sword (selected)

Slot two: empty

Slot three: empty

…all the way down to nine.

And behind that, a larger grid—my main inventory. Mostly empty, but not completely.

There's a pouch on my belt, and that makes sense now. Not as a physical container, but as a bridge. Something my brain is using to justify why I can carry more than my hands can hold without immediately violating physics.

In the inventory, I find:

Iron Sword (the one in my hand, obviously)

Flint (x2)

String (x5)

Dried Meat (x1) — suspiciously labeled, unhelpfully vague

Torch (x3) — and I feel immediate affection

I stare at the items with the kind of disbelief normally reserved for discovering your bank account went up instead of down.

Okay.

So someone—something—sent me here with a starter kit.

Which means this is either a benevolent act…

…or a tutorial.

And tutorials are never benevolent. They are the calm voice right before the pit trap.

I close the inventory with a thought, and reality snaps back into full focus.

I glance toward the distant lights again. They flicker, steady and warm, like a camp or a settlement hugging the edge of the dark forest line.

Goal: reach lights.

Secondary goal: do not die on the way.

Tertiary goal: look cool doing it.

The wind brings a sound—faint, far off. Not a horn this time. More like… movement. Something large shifting through brush.

I tilt my head and listen, the way you do in Minecraft when you swear you heard a creeper but you can't see it yet.

Except here, if I hear it, it's probably real.

And the problem with "real" is that it does not despawn politely when you leave render distance.

I start walking.

I keep my steps light, knees slightly bent, sword angled downward so it doesn't catch moonlight—except there isn't really a moon, just that bruised purple sky with star clusters that look wrong in subtle ways, like someone tried to recreate the Milky Way from memory and got bored halfway through.

As I move, I notice another thing.

My body gives me a quiet signal. Not pain. Not nausea. Something else.

A hollow sensation, like my stomach is politely reminding me it exists.

And the moment I acknowledge it, the same half-visual overlay appears:

Hunger: 7 / 20.

I stop dead.

"Ah," I whisper to myself. "So we're speedrunning basic survival."

Hunger at seven means I'm not dying immediately, but I'm also not exactly thriving. And if this world works like Minecraft, hunger affects regeneration, stamina, maybe—depending on how cruel the devs are—your ability to do literally anything without collapsing.

So yes.

We are walking toward the lights for food.

We are not, however, walking like a clueless tourist.

I scan the terrain as I go: broken stone blocks scattered like teeth, half-buried walls, the outline of what used to be a road now cracked and swallowed by grass. The ruins feel old. Not "abandoned last year," but "abandoned before your grandparents were a concept."

Some of the stones have carvings—symbols worn down by weather and time. Spirals. Jagged crowns. Things that might've meant something to someone, once.

Now they're just… warnings you can't read.

I pass a toppled pillar and, without thinking, run my hand along it.

Cold stone. Rough. Real.

My brain supplies nothing this time—no item name, no tooltip. Which is… interesting.

So the "Minecraft system" isn't labeling everything.

Just certain things.

Things tied to me. Tools. Supplies. Survival mechanics.

It's not the world turning into Minecraft.

It's me turning into a player.

That thought is both comforting and deeply unsettling.

Because it implies there's a rule set. A framework. Something I can learn, exploit, and eventually dominate.

But it also implies—

—someone made this.

And in my experience, anyone who makes a world with rules is doing it because they intend for you to suffer in a structured way.

I keep moving.

The lights grow fractionally closer. Still far, but now I can tell there's more than one. A cluster. Multiple sources. That suggests torches or fires placed with intention, not a random lightning strike burning down a tree.

Good.

A settlement means people.

People means food.

People also means politics, and politics means someone will eventually try to stab me for standing in the wrong place with the wrong face.

So.

We'll call it a mixed blessing.

The wind shifts again, and this time it carries a sound that makes the hairs on my arms rise.

A low, wet clicking noise.

Not a wolf. Not a bear. Not anything Earth-like enough for my brain to categorize and dismiss.

I stop behind a chunk of fallen wall and crouch, peering down the slope toward a patch of scrub and dark brush.

There—movement.

Something hunched and fast slips between the grasses. A shape like a dog but wrong in the shoulders. Too many joints. A glint of eyes that reflects the distant firelight like coins.

It pauses, lifts its head, and sniffs.

I hold my breath.

My heart thuds once, hard, like my body wants to remind me it's alive and intends to stay that way.

The creature's ears—if those are ears—twitch. It turns slowly, scanning.

For a terrifying second, it looks directly toward me.

I don't move.

I don't even blink.

Because I've played enough games to know line-of-sight detection is always, always unfair.

The creature huffs, then darts away, vanishing into the brush like a nightmare refusing to be acknowledged.

I exhale through my nose, slow.

Okay.

So the wildlife is bad.

Excellent.

Love that for me.

I check my sword grip.

And again, without meaning to, my brain flicks up that durability number.

173 / 250.

It's like a comfort blanket, in a bizarre way.

A reminder that even if the monsters are new, the logic of "hit it until it stops moving" is still universal.

I keep walking, angling slightly away from where the creature disappeared. No point in testing whether it has friends.

As I move, I feel the faintest tug in my mind again, and I realize there's another interface layer I haven't touched yet.

I focus inward.

I push at that space the way you do the first time you craft a crafting table in Minecraft and suddenly your entire existence becomes about optimizing squares.

A tiny grid appears.

Two by two.

Small crafting.

The "tap" you get before you make a crafting table, like my brain is holding out a little toddler tray of crafting potential and saying, do your best, king.

I stare at it while walking and nearly trip over a rock, so I stop and crouch again, this time just to avoid dying to terrain like an idiot.

So I have:

Inventory

Hotbar

Durability

Hunger

A 2x2 crafting grid

Do I have health?

I concentrate, and—yep.

Health: 20 / 20.

Full.

No poison. No debuffs. No "Wither effect" equivalent.

For now.

I close the interface and rub my face.

This is absurd.

This is also, unfortunately, useful.

Because if the system is consistent, then I can do what I always do:

Learn it.

Break it.

Win.

I stand again and continue toward the lights, quicker now. The hunger number is sitting in my awareness like a timer. Seven out of twenty isn't catastrophic, but it's enough to make every decision feel weighted.

I pass a cluster of rocks and spot a tree near the edge of the ruins—thick trunk, dark leaves. It looks almost normal, which makes it suspicious.

I glance at it.

No tooltip. No label. No "Oak Log."

I walk over anyway and put a hand against the bark.

Rough. Real. No interface.

Interesting.

So the system isn't automatically turning trees into resources.

But I can still… try.

I raise my fist.

I hesitate.

Because there is a difference between Minecraft and reality.

In Minecraft, you punch trees because you are an immortal cube-man and pain is not implemented.

In reality, you punch trees and your knuckles explode.

However—

I am currently in a new world, in a new body, with an interface that tells me my health is full.

So I do a cautious test: a light hit, more of a tap than a punch.

It hurts.

Not a lot. But enough to confirm my bones are still bones.

I sigh.

"Okay, so we're not doing the tree-punching meta."

I draw the iron sword and instead carefully chip at the bark.

The blade bites, shaving off a strip of wood.

And then the world does something very Minecraft.

The strip of wood… detaches, clean and impossible, and becomes an item.

A small blocky-ish chunk of wood in my hand—still textured like real wood, but with that same faint "this is an item now" certainty.

My brain labels it.

Wood (x1).

I stare at it.

I look at the tree.

I look back at the wood.

"…Oh," I say softly.

So the world isn't Minecraft.

But it can be.

If I interact with it the right way.

I test again, cutting off another piece.

Wood (x2).

Alright.

This changes things.

Because wood becomes planks. Planks become sticks. Sticks become tools. Tools become "I can survive long enough to figure out what kind of eldritch nonsense is going on."

I take three more pieces quickly.

Wood (x5).

Then I stop, because chopping trees in the dark near monster territory is how you become a cautionary tale.

I open the 2x2 crafting grid in my head and place one wood in it.

The interface accepts it. The wood sits in the square like it belongs.

Output appears.

Wood Planks (x4).

I exhale a laugh.

Of course.

Of course that works.

I craft the planks, then take two planks and stack them—

Stick (x4).

There it is.

Familiarity. A foothold.

A tiny piece of home, except home was a block game and this is… whatever this is.

I consider crafting a crafting table, but that feels like a commitment. Like the moment you place a bed and the game goes, This is your spawn point now. It's not just an object. It's a declaration.

Also I don't want to build a crafting table in the open like some kind of rookie.

So I pocket the planks and sticks in inventory and keep moving toward the lights.

The settlement is close enough now that I can see shapes.

Walls. Maybe palisades. Wooden scaffolding. A watchtower silhouette. Torches mounted in pairs, casting warm orange cones of light that cut through the dark.

And I can smell it now.

Not just smoke.

Food.

Actual food.

Something roasting.

My hunger ticks like a metronome and my stomach has the audacity to make a noise. I pause, put a hand on my abdomen like I can intimidate it into silence.

"Not now," I whisper. "We are trying to do stealth."

It ignores me, because my stomach is not a subscriber.

I edge closer, staying low, moving from ruin to ruin. The stones give cover. The grass helps. The wind keeps shifting, which is either helpful or going to get me killed.

Then I hear voices.

Human voices.

I freeze behind a collapsed arch.

They're speaking a language I don't recognize.

But my brain—my traitor brain—does something again.

At first it's just noise. Then, as I focus, it's like my thoughts rotate the sounds, slotting them into place until meaning clicks in.

Not perfectly. Not fluently. But enough.

"…told you the northern road's dead."

"…watch again at midnight."

"…if the beasts come down—"

"…don't say that."

I frown.

So I have translation.

That's… convenient.

That's also suspicious.

Because now we're back to the idea that someone built a tutorial for me. A full onboarding package. Language included.

I peek around the stone.

I can see two figures near the outer edge of the light. Guards, by the look of them—simple armor, spears, cloaks. They stand by a rough wooden barrier, more like a gate than a wall.

Behind them is a small open area with a firepit. A few people sit close to the flames, hands out for warmth. Someone turns meat on a spit.

The sight hits me harder than I expect.

Because it's so normal.

Not peaceful—there's tension in their posture, in the way the guards keep scanning the dark—but human.

People trying to make a safe little bubble of light in a world that wants to eat them.

I understand that instinct.

I also understand that walking up to them holding a sword in the dark is a great way to get turned into a story they tell children about strangers.

So.

Approach like a professional.

I sheath the sword slowly, deliberately, then step out from behind the ruins with my hands visible.

I don't rush. I don't creep. I walk like someone who belongs. Like I'm not afraid.

Because confidence is half the battle and the other half is having a sword.

One of the guards snaps his spear up immediately.

"Hold!" he calls, voice sharp.

The other one shifts to block the gate, eyes narrowed.

I stop at a safe distance and lift my hands higher.

"Okay," I say, keeping my tone calm. "Hi. I'm not here to stab anybody. I'm just—"

My stomach growls again, loudly, betraying me like Judas.

The guard's expression flickers. Confusion. Suspicion. Then a hint of… pity?

He keeps the spear up anyway.

"What are you?" he demands.

I glance down at myself. Then back up at him.

"I'm… hungry," I say honestly.

There's a beat of silence.

Behind them, someone at the fire looks over, and I catch the glint of a knife in their hand.

This is the part where I choose my words carefully.

"I woke up out there," I say, nodding vaguely toward the ruins and the dark slope. "No camp. No people. Just… out there. I saw your lights. I figured—food. Warmth. Not dying."

The guard studies me, eyes scanning for armor, markings, anything that screams bandit or monster wearing a human skin suit.

Fair.

Honestly, fair.

He glances at the other guard, and they exchange a few quick words too quiet for me to catch.

Then the first guard says, "Come closer. Slowly. Keep your hands where I can see them."

I nod and take a few steps forward.

The smell of roasting meat hits me fully now and my hunger stat might as well start flashing.

I stop again when he gestures.

He circles me cautiously, spear angled. He's not a bad fighter—his footwork is careful, his distance controlled. He's scared, but trained.

That tells me something about this place.

They've needed training.

Which means the monsters I heard earlier are not a rare event. They're a schedule.

He stops in front of me again.

"You carry a blade," he says.

"Yeah," I reply. "It's mostly for the local wildlife. I'm not interested in starting problems."

He hesitates, then makes a small motion to the other guard.

The gate creaks open a fraction.

A narrow invitation.

Not trust. Not safety.

A chance.

I step through.

The warmth of the fire washes over me, and for the first time since waking under that wrong sky, my shoulders loosen a little.

Not because I'm safe.

But because I'm closer to food, and food means time, and time means options.

I glance at the firepit.

The meat on the spit crackles, fat dripping into the coals.

My hunger stat practically screams.

And somewhere in the back of my mind, that tiny 2x2 crafting grid sits patiently, waiting for the moment I decide to turn this entire world into an optimized resource pipeline.

I look at the people around the flames—tired faces, wary eyes, hands that hover too close to weapons—and I think:

Alright.

New world.

New rules.

Same strategy.

Step one: eat.

Step two: learn.

Step three: become a problem.

And the universe?

The universe is about to find out that giving me an inventory was a mistake.

Technoblade never dies.

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