[Esoteric Arts: The Basics of Cultivation]
The Seven Paths of Cultivation.
Martial Path [The Will of Zhenwu] - A path leaning to the raw physical power one holds, along with those Techniques they use Mana to enhance their own body, releasing an energetic strike that can create sonic booms and shatter mountains. These punches affect the entire body or transfer the damage to another body part, distorting senses. They need intense training and an Iron Will; they're typically rebellious, which is why they're called heretical by the Church. Yet they are determined in the path they take. Though empires allow them in and let them roam because they're still a core part of the world, and teach how to fight without much ego.
Valoria Path [The Immovable Mind] - The path of the sword and Valor, those who learn to fight with the blade and duel against others with righteousness and usually to serve the Empire or the Church, they are morally stuck on their beliefs being hard to disprove or sway, hence what they start with in belief is what they stick with, of course this doesn't make them unchangeable. Still, they do become troubled if they follow something morally gray or bad. A path of righteousness that allows them to fly around on blades and never leave their blade. But if they do change. Then they feel a great deal of gratitude towards those who helped them change.
Hunter Path [Guardian Spirit of Nature] - This is the same as the sword. Still, instead of leaning towards the more natural practice of hunting, hence using a spear and channeling Mana through it, it allows the Spear to go flying farther than possible and with a lot more strength. They are the path of the wild and seclude themselves with nature, usually with a pet such as a wolf or horse, which they take great care of. The Hunter Path is the First Path to come into existence during the time of the uncivilized era, before sects, before society.
Arcane Path [The Apotheosis of Knowledge] - One channels the inner power of Mana and enhances their body, reacting faster but also moving and reading faster, these are usually scholars which study and create their own magical techniques, releasing lightning and fire, or even paralyzing the opponent for a certain amount of Time, They seclude themselves in their studies, and distance themselves from the mundane, collecting and gathering spell books and are usually sponsored by empires, this path is favored by Dragons because it suits their interests. Embracing nature and aligning with the universe, they can see the world clearly and shape reality as they will, standing above the rest as they grow.
Undead Path [The Ghost of Creation] - The balance of Yin and Yang, transcend Mortality, those who follow this path have a strong soul, able to handle the suffering that the many ferrymen had taken across the river of Styx. This force allows them to perceive the underworld; they comprehend the cycle of reincarnation, channeling souls as their own attacks, enhanced by Mana. They usually follow this path alongside the Martial path for balance and to make fighting easier. They command the god of the dead's avatar, crossing the river of oblivion and passing judgment upon the mortal souls. Still, these cultivators defy the three worlds. The Mortal, Spiritual, and Immortal worlds are disturbing the natural order of creation. Thus, they dissolve into the world's natural rules and sever life, and are reborn anew as a God.
Literature Path [The Language of the Tao] - Using the Tao through Literature with their Zodiac world they roam the world and embrace creation and shielding every soul from suffering, their words are heavenly law and to speak is to command reality, they channel their spirit through brush and ink finding harmony in noble arts, this one needs moral integrity and the duty of upholding the celestial path.
Resonant Path [The Rhythm of the Universe] - Music, a sound resonating with creation, though limited in speed it does not mean they are not strong, their music be it the ground or a Zither, they play and such change the direction of their opponents, the damage not being external but internal, a mesmerizing song to hypnotize the opponent or a loud one to defeat them. Whatever works best changes depending on how the Resonance of Creation is played.
Realms
Mortal World
Awakening Realm - The beginning state of all creation, it is where all life started, a single drop in the infinite ocean of potential within one's own body, no matter what species, or age, or belief, as long as one was willing to transcend their limits and grow stronger, they would awaken this. Hence, why Dragons are already at this level, if not stronger, so activating it only releases a pathway to higher realms, and allows the usage of Mana.
Foundation Realm - The Foundation of all Mana, it holds all of it in a base, which can flow out through the body, be it for their martial arts, their blade, or their magic, each path holding its own specialities. During the Foundation realm, one finally begins to release their abilities outwardly and slowly masters their own physical body. Along with this, this is about the time when people can use their luck to gain creation artifacts.
Virtuoso Realm - Once the foundation, a liquid sphere with some impurities evolves, it turns into a perfect ball, one that allows the user to finally join a Sect; each Sect's lowest requirement is the Virtuoso realm, one of excellence, which is usually when someone begins to start to master their usage of Mana, there Core unshakeable and holding the ability to transcend the physical skills, for the Arcane Path this allows the usage of the Magical Realm of the West, which have Twenty Spheres, The Twentith Sphere being the weakest, and the First Sphere being the Strongest. Though people can begin using magic from birth. This is also when the Tribulation begins.
Soul Formation Realm - In this realm, the Soul forms, allowing the person to create a clone, though the clone at the awakening realm, you can cultivate it, while cultivating yourself, letting it reach your realm, but it cannot go higher than you. This realm is also where spiritual or soul attacks are unlocked. This is also the realm that allows the usage of another path, which, as always, starts at the Awakening Realm. Here is also when you can participate in Events, which will enable you to get Jadeslips, which can be transferred to dungeon maps of different rarities, which you can save to get things at a higher realm, perhaps even saving for the Spiritual Realm, as they carry over there. Though, do not start saving in this realm. You are also an Outer Disciple in this realm.
Heavenly Realization Realm - Once someone reaches this realm, they will understand the heavens and be able to control the skies, moving the clouds themselves and changing the weather with a single flick of their finger! Their speed increases as Tribulation takes over. Able to subvert and stop the Strikes of lightning from it sometimes. Once Heaven is realized, they will reach a place that people rarely get to. Past this point, they cannot die of old age. Additionally, this realm can harness the heavens and strike down with beams of light. This is also where you become an Inner Disciple or Heir in whatever Sect or Clan you are in.
Spirit Tempering Realm - Unlock after Chapter ____
Tribulation Transcendence Realm - Unlock after Chapter ___
Spirit Incarnation Realm - Unlock after Chapter ____
???? Realms
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(History)
[First Era - The Start of Creation]
C R E A T I O N
A R T I F A C T S
The Vase of Zurvan - An infinitely refilling vase, one which contains energy that came from the Immortal Realm, from one of the Few Supreme entities that exist upon there, Zurvan, alongside Ahura, as a duality. The Vase allows its owner to enhance and perfect pills, letting them reach a class of their own that is nearly impossible for any other creature to achieve, even for dragons, making a pill like the Vase's, regardless of Quality, something of legend. Only one person owns this.
[Owners - Caelus]
The Pot of Demeter - A pot, made by Demeter, existing in the Eternal Realm of the Immortal World, this Pot allows the release of a water which releases upon plants to grow them faster than before, considering this speeds it up, it is also blessed by Chronos, a Supreme Realm entity, one who governs time, hence why it speeds up the growth of plants, it also allows the user to see how a plant grows and how it's made. Only one person owns this.
[Owner - Tellus]
[Five Hidden Artifacts]
