WebNovels

Chapter 95 - Init

Well, not that it mattered.

The main reason he had gained interest in gaming was similar to when he "restored" songs for Su Yue.

Since he was from the future, he already knew which games would succeed and why. And since he had the skills - somewhat - he could restore these games himself and make big money.

A wide grin spread across his face.

Hehehe. Gaming industry, here I come.

"Have you also gained interest in games?"

Lin Feng nearly jumped out of his seat.

He spun around.

Li Jun stood behind him, peering at his screen.

"Ah... yes, somewhat." Lin Feng quickly composed himself. "Since I'm learning game development and all."

Li Jun paused for a moment.

Then he spoke up.

"Say... about what you said yesterday. About the whole game company thing."

He shifted on his feet.

"Were you serious?"

"Of course," Lin Feng said, turning his chair to face him fully.

"Are you interested?"

He smiled widely.

Having someone else alongside him to help restore these masterpieces wouldn't be bad. And it being someone like Li Jun - who definitely wasn't simple - there was no way he wouldn't want him on his side.

Li Jun sighed and sat down beside him.

"Can't say that I'm not."

He leaned back.

"It's just... I don't know what kind of games I want to make. And while I'm interested, I feel like it might interfere with my creative process."

He frowned.

"What if I have some idea and can't do it because of the company? What if there's some restriction or…"

Lin Feng laughed.

"Is that what you're worried about?"

Li Jun looked at him.

"I'm not employing you," Lin Feng said. "I want the two of us to start it together."

He held up two fingers.

"We'd both own fifty percent of it. We'd both be executives. We could work on that engine I told you about together, and when we have game ideas, we can catalog them and work on them together."

He met Li Jun's eyes.

"There are no restrictions on either of us."

Li Jun stared at him.

Then, slowly, a smile spread across his face.

"If it's like that, then..."

He extended his hand.

"I'm definitely in."

Lin Feng grasped it firmly.

They shook.

Lin Feng smiled.

Li Jun looked at Lin Feng.

"So... what kind of game do you want to make?"

Lin Feng leaned back in his chair.

"I actually have an idea," he said. "It's not anything big - just a simple project. Something to get our feet wet and establish our name in the market."

Li Jun nodded slowly. "That makes sense. Start small, build reputation."

"Exactly."

Lin Feng tapped his chin.

"How about this - you get the project setup for the game engine going. I'll do some research and planning for the game I have in mind."

"Sounds good to me."

The two got to work.

Li Jun turned to his computer and began setting up the development environment.

Lin Feng opened a notebook application and started taking notes.

To anyone watching, it would look like he was brainstorming ideas. In reality, he was pulling from memories of the future - games that had yet to exist.

He wrote down several titles, jotting brief descriptions beside each one.

After filling the page with about a hundred successful titles he remembered, he began filtering.

Most were too ambitious. Too resource-intensive. Too difficult for a two-person team just starting out. And some required technology humanity simply didn't have at the moment.

Eventually, he narrowed it down to two.

He looked at his picks.

The first was Drug Dealer.

It was a 3D drug dealing simulation game with simple, stylized graphics. Made by an indie developer using the United Sandbox engine. If he remembered correctly, it released in early 2025 and became extremely popular despite its modest production values.

The game had exploded on streaming platforms. Content creators loved it. It sold millions of copies within its first few months and earned several indie game awards that year. All from a concept that seemed almost too simple on paper.

The second game was much simpler.

Fool's Gambit.

It was also an indie title, but this one was 2D. A roguelike deck-builder that used poker mechanics as its core gameplay loop. If he remembered correctly, it released in late 2024 and was made using Lua Laura 2D.

Despite its seemingly niche concept, the game had taken the world by storm. It won multiple Game of the Year awards from various outlets and became one of the highest-rated games on most platforms. Critics praised its addictive gameplay loop and surprisingly deep strategic elements. It proved that a simple idea, executed well, could compete with triple-A titles.

Lin Feng looked at the two games.

Both were equally successful in the future.

The question was - which one to pick?

After some thought, he made his decision.

The second one.

Since it was 2D, it would be much easier to develop. Besides, Lua was far simpler to learn than having to master an entirely new engine. The language was similar to Python, so he should be able to reach a decent proficiency - maybe half as good as he was with Python - in just a day or two.

That didn't mean he had to wait until he was proficient, though. He could learn as he went. The whole project could serve as a learning experience.

Now that he had made his decision, he began the actual planning.

He closed his eyes and concentrated, pulling every detail he could remember about Fool's Gambit from his memories.

The core mechanics came first - the poker hand system, the joker cards that modified gameplay, the tarot cards that provided upgrades. He recalled the different deck types players could unlock, each with their own unique playstyles.

Then came the progression system - how runs were structured, how difficulty scaled, how the economy of chips and multipliers worked.

He also noted issues that had plagued the game at launch. Balance problems that were later patched. Quality-of-life features that players had begged for. Bugs that frustrated the community in those early weeks.

Finally, he thought about the mods.

The modding community for Fool's Gambit had been incredibly active. Some of their creations had been so popular that players considered them essential. A few of those features, he felt, would work well as native additions.

But he also made sure not to include everything possible to leave room for a modding community to develop and thrive which would in turn generate hype and keep interest high.

He compiled everything into a structured document.

Game overview. Core mechanics. Progression systems. Known issues to avoid. Potential features to include. Development milestones.

When he finished, he saved the file as plan.md.

He then initialized the repo and uploaded it to an online repo hub.

After setting the permissions, he shared the link with Li Jun.

"Hey."

Li Jun looked up from his screen.

"I've compiled everything about the game I want to make," Lin Feng said. 

"That fast?" Li Jun was surprised.

"You can take a look at it when you have time."

He paused.

"Also, add me to the game engine project once you're done setting it up. I'll take a look."

Li Jun nodded. "Got it."

Lin Feng stood up from his seat.

His phone had just buzzed with a notification.

The seals for Xiangyao Entertainment were ready.

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