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Build Post #5 CoC/Toy Essence Jump

New world, new build bby.

CoC/Toy Essence JumpCorruption of Champions

Drawback: The Power Of Slander (Special: One Origin, All perks & items from that origin, no alt-form access, all attempts to read Lalo register him as a maximally powerful demon), Scylla Diet (200), Obviously Corrupted (100), Minimum Lust (100)

Budget: 400* (*The true budget, as all of the corrupted native stuff is free)

Origin: Corrupted Native

Perks: Seducer, Domination, Broodmother, Addictive Cum/Milk, Fetish Enchanter, Bad Ender, Black Mage, Demonhood

Items: Sex Toys, Lust Weapons, Wizard's Accoutrements, Fetish Piercings, Cocksocks, Hellish Factory, Corrupted Garden, Mountain Stronghold, Divine Lethice, Bizarre Bazaar (400)

Toy Essence Jump

Drawbacks: No Companions/No Warehouse (400), New Game (600)

Budget: 2000 (1000 stipend + 1000 in drawbacks)

Origins: Essence of the dollmaker, Essence of the puppeteer

Perks: Essence Entity (Free), Multi Essenced (200), Charming (Free), Tactile (100), Overlord (200), Contagious Dolls (300), Aesthetic Artist (Free), Forger (100), Puppet Master's Fingers (200), Autonomous (300), Essence Alchemist (400), Toy Collection (Free)

Items: Doll Power Book (Free), Magical Tools (Free), Puppet Workshop (200)

Essence NotesEssence of the Dollmaker

By drinking this essence, you will receive multiple boons.

● Within you is a well of potential energy. By drawing out this energy, an entirely intuitive process, you may force it into another being and convert that being into a loyal Doll.

● Dolls will have the broad strokes of their original appearance, but will be largely reconfigured into supernaturally beautiful figures that align with your preferences. They are female by default, but you can choose the end result of the process if you so choose.

● Dolls can switch between their Doll selves and their original bodies at will.

● Dolls are absolutely and completely loyal to you. This loyalty cannot be subverted by any means. They will do absolutely anything you ask without even the slightest hesitation.

● Dolls possess all memories, skills and knowledge possessed by their original self.

● Dolls are all unaging, immune to infirmity, disease, poison and require no needs such as sleeping, eating, drinking or breathing.

● Dolls are generally improved over the original in every way. Normal humans will approach the peak of possibility for humanity and those greater than that will find similar results.

● Any abilities possessed by a target may be made into purely internal versions, if their power relies on an outside source or influence.

● With physical contact and focus on a Doll, you may gain an in-depth knowledge of their abilities, traits and weaknesses. By expending potential energy, you may enhance, alter or remove these traits.

● You may spend potential energy to bestow abilities to your Dolls. If you have an example from another Doll or understand the ability to a great degree, via study or possessing it yourself, then the energy cost decreases significantly.

● Dolls can be killed by violence or damage. You may expend a greater amount of energy than the amount spent on turning them to resurrect them.

● By using the well of potential energy within you, it will grow deeper. To turn something into a doll, you must overpower them with this energy. Stronger or stranger existences require larger amounts of energy. If they are willingly accepting the change, then the energy requires drops massively.

● You have enough energy to change a half dozen mundane people a day to begin with.

Essence of the Puppeteer

By consuming the Essence of the Puppeteer, you gain several boons:

● You gain an instinctive knowledge of mechanics, gadgets, and certain arcane arts. You can construct puppets from a variety of materials, from ordinary wood and metal over flesh to materials not normally usable, such as water or fire, and the puppets you build will be far stronger and resilient than their base-materials would suggest. Puppets can be created near-instantly from malleable substances like water, fire or clay, though such instant-puppets are comparably simple, their only special ability aside from maintaining the traits of their base-material being that they can use their malleable nature to change their forms.

● When manually crafting a puppet you can construct and install numerous devices and weapons into the puppet, even when the devices would normally be too large or bulky to fit into the puppet's frame. Any installed device will not hinder the puppet's mobility in any way and be effectively weightless inside the puppet. Any weapon can be withdrawn from the puppet's body so long as the opening it's drawn from is large enough to withdraw the object from, in other words if the puppet pulls a sword out the opening must be large enough that the handguard can freely pass through.

● When touching a puppet you can by channeling your own energy into it upgrade its capabilities, making it stronger, faster, and more resilient. This process can be repeated without limited, though the process is exhausting for you and the stronger the puppet is the more energy it takes to further upgrade it. Channeling energy into a damaged puppet can also repair it as long as it hasn't been completely destroyed, though depending on the puppet additional materials may be needed. This process can also be used on instant-, corpse- and living puppets, the latter two can be repaired without additional materials in return for a greater cost in energy.

● Any spells or special abilities you have you can convert into an array that you can inscribe on a puppet, letting the puppet instantly activate that spell or ability. Note that this will still drain you as if you had performed the ability yourself, however you can store energy inside the puppet, letting it activate its arrays by drawing from the stored energy rather than yours. As these arrays need to be inscribed manually, instant-puppets cannot use arrays unless you personally modify the puppet.

● You can control puppets remotely and telepathically. Movement of fingers to guide it is unnecessary, though it can improve fine-control. A puppet not actively controlled will shift into an inert state, though you can program it to act automatically in specific circumstances, like dodging an attack, though it will react mechanically and only exactly as programmed if pre-set conditions are met, hence you need to be very specific in your programming if you want any level of successful autonomous action. No matter how many inputs are given you cannot turn a puppet sentient, though a puppet with decades worth of programming may seem so to an outside observer.

● You can turn a fresh or well-preserved corpse into a puppet you can control. A corpse-puppet retains all special abilities the person or creature had in life in addition to any device or array you install into it. You can also activate a form of auto-pilot in the corpse-puppet that makes it move and fight with the same level of skill, however the auto-pilot will not be able to operate any devices or arrays added to the puppet that body didn't have in life. You can activate them by command and the puppet's autopilot will compensate as best it can, however most activations will reduce the effectiveness of the autopilot's combat performance.

● With careful preparation you can turn a living creature into a living puppet. You can add weapons, devices and even extremities to this puppet to turn the puppet into a frankenstein-esque creature or a complete abomination, though as the puppet is still a living creature care must be taken that the vital functions are not compromised during modification. Alternatively you can choose to leave the body unchanged, though when empowering it with your energy you're able to cause slow cosmetic changes to the puppet. Transforming a living being into a living puppet destroys their conscience, though you can choose to preserve the mental faculties and memories of the subject, creating a puppet that can act independently and even re-integrate into their past life, though a change in personality will be noticed by others as the puppet no longer has a true sense of self and will only strive to fulfill your orders, a biological robot rather than a follower or subordinate.

● You have a pocket-dimension in which you can instantly store any of your puppets and summon them at will. You can also keep materials, devices and tools in this dimension, though no living objects. Objects stored in your pocket-dimension do not degrade, and you can channel your energy into any stored puppets to upgrade or repair them as if you were touching them.

● You can at will possess any of your puppets, controlling them as if they were your own body and activating any mechanisms or arrays installed by instinct. Puppet-bodies do not possess a sense of pain, though you will have a sense of touch and be able to tell when the puppet has sustained damage. If the puppet you're possessing is destroyed, you can possess any other puppet outside of your pocket-dimension. Should there be no puppets outside of your pocket-dimension or you choose to, you will instead appear unharmed in a location of your choice that's within 100m of the destroyed puppet. While you are possessing a puppet your real body will be moved into your storage-dimension, it will neither age nor require sustenance of any kind whilst in the storage-dimension.

Build Notes & SynergiesSome initial notes: A mysterious monster bares its fangs for the first time and leaves our protagonist with some surprising gifts. Now that we know a little bit about the inner workings of Lalo's chain I'll go ahead and restate some basic stuff. World jump; the jump that directly dictates the setting Lalo visits. In this case the other benefactor(s) is the one who dictated the world setting, sending Lalo to Mareth, the setting of the first Corruption of Champions game. It has a very fun jump, and is a surprisingly lore-rich setting. I am a big fan of CoC, though it IS a NSFW game and setting and so a lot of stuff that is deeply disturbing to some folks can be found in this setting, such as forced feminization, mind-break, and a whole host of body horror stuff. I'm also a trans person and like many trans people my age CoC was pretty revolutionary in the sense that it was one of the first bits of exposure to transformation stuff I ever remember seeing. Oh yeah, I played the shit out of CoC.

Lalo has been given the FULL corrupted native origin, and with some extra drawbacks has also been given the Bizarre Bazaar; one of my favorite items. There's a subtle side effect of the custom The power of slander drawback that it basically reduces your starting stipend to zero in exchange for giving you a full slate of an origin's options. I added some extra drawbacks we'll see in the next few chapters to help afford the BB, a fun item that has a lot of utility. The Corrupted Native origin is a lot of fun, and the biggest, newest bits Lalo has from it are the capstones: Demonhood and Black Mage. Black Mage is an especially fun perk that allows emotions to power and empower magic, something some jumps have but it's nice to snag it. Demonhood has given Lalo a new alt-form that we'll see more of during the next chapter. Lalo's items, which will be detailed in text in future chapters, include some fun bits like a big mountain fortress and a factory for demons to produce corrupted, alchemical fluids. These items are not in Lalo's inventory, yet, but they exist in the setting.

The real meaty addition to Lalo's toolkit are the dual essences he has attained. Essence of the dollmaker is probably the most grim of the essences I've made into something you can attain through a jump, but it's also such a fun ability. With it you have the horrifying ability to turn people into loyal servants who keep their knowledge, skills, and abilities, and also gain a new form that blends their original form with traits you find attractive.

Dollmaker is REALLY in line with CoC's whole deal and the two are a natural fit. Demons with dollmaker would be SCARY. Many of my jumpers attain it early, and in fact MOST of my jumpers including ones I don't write stories for, get it in in jumps 1 or 2. The ability to forcibly overwrite who someone is and make them yours is a wild power. I actually had other ideas for this jump, though several of them involved Dollmaker. My original idea for Jump #4 was actually Overlord (the game) and Toy Essence, which remains an idea that I really liked. I swapped it out for Chronicle and Generic Totally Not Mind Control, and I think that was the right choice but it was fun to play around with Overlord/Toy Essence.

The puppeteer essence is also a powerful one, though it's one that is really good at doing something like making an army or being paranoid and making yourself much safer. The puppeteer essence is an essence that turns you into a master puppet-maker, one who can create supernatural puppets as well as puppets out of stuff like fire, water, and other things that you really shouldn't be able to make puppets out of. This continues Lalo's unintentional trend of collecting abilities that are really good for making armies (though it's nice that we got to see him actually use this ability in Chronicle, Minecraft, and now we'll get to see it here). There's some fun uses of it that we'll get to see in this jump.

Lalo has a lot of really nasty new tricks that he can use now, especially since his charisma is so high. If he wanted to doll people he'd be REALLY good at it. His charisma is sky high, he has charming and slowing abilities, and he has sex magic. If our boy were to go full dollmaker he'd be terrifying. He also has the very nice advantage of MP system which pools his dollmaker energy and lets him use any of his energy to convert someone into a doll.

Past BuildsBuild #1

Magic essence Jump

Perks: Essence Entity, Multi Essenced, Supernatural Student, Mixer, Sage, Magically Universal, Death Sense, Jumper the Destroyer, Undead Sovereign, Jumper Reaper, Supernatural Impressions, Jumper the Builder, Leadership Material, Jumper's Legacy

Items: Wand, Local Spellbook, Spooky Ring, Book of the Dead, Royal Specter, Melting Pot

A Human Of Earth

Perks: Magic, Troyverse Physiology, Permeability, New In Town And It Gets… Better?, Well Traveled, Awakened Talent,

Items: Magical Focus, Citizenship, Exotic Transport, Grimoire, A Romantic Gift

Build #2

Generic Monster School

Perks: Butter Wouldn't Melt, Looker, Pants On Fire, He said She Said, Foul Weather Friend, Lots of Noblesse, Casanova, Leader of the Pack, Weird Science, Catch On In A Flash, Hunter, Just Give Me One Chance, Teachable Moment, Apple A Day, Team Player

Items: Hunters Kit, Small Friends, Student Handbook, Notes Notebook

Out of Context Beholder Supplement

Perks: Eye Rays, Experience, Alien Mentality, Magical Anatomy, Regional Effects, I Dream Of, Undeath, Negative Energy Master, Lord of Death, Necromancer, Anti Magic Expert, Paranoid, Eye Tyrant, Flurry of Rays

Buffed Perks: Life-Creating Dreams, Master of All You See, Control, Lord Of Your Lair, Necromantic Region, Restorative Killer, Harbinger of the End

Build #3

Adult Essences Jump

Perks: Essence Entity, Adult Conveniences, Multi Essence, Harem, Strength Build, Martial Master, Orcishness Shared, Jumper: Enemy of their preferred gender, That? Oh, That's Just Jumper, Envy & Shared Joy, Cooperation & Bliss, Jumper: Charisma Main

Items: Orc Kit, Orc Banner, Housing Fit For A Chad, Walking Around Money

Generic Bard

Perks: Chameleon, Theater of the Mind, Song of the Spheres, Hymn of the Ancients, Chorus, Lucky Bastard, Words of Power, Story Collector, Improvisation, Dabbler, Special Effects, Harmony, Fine Tuning, Accompaniment, Artisanal, Loremaster, Virtuoso, Born to the stage, Eye of the Beholder, Craftsman (Cooking), All eyes on me, Play the Part

Items: Traveling Stage, Muse, A Place in the World, Instrument

Build #4

Chronicle

Perks: Powers, A Helpful Hand, The Game of Life, I just Do My Best At Everything, Chad 101, Supernatural Savant, Secrecy Insurance,

Item: Found Footage Film

Generic Totally Not Mind Control

Perks: Ascension, Possession-Be-Gone, Telepathic Powers, A Perfect 10 For Anyone, Soul-Mate Ritual, Grant Free Will, Full Immunity, State Refresh, Love List Cupid, Empathy Powers, Passive Renewal, Advanced Danger Sense, Best Impressions, Relationship Web, Easy Joint Ventures, Best Interest Sense, Betrayal Sense, Desires and Requirements, Intent Reader, Reading the Room, The Demographic

Item: Free Will Bombs

Build #5

Generic Minecraft

Perks: Minecraft, Prospecting, Pinpoint Crafting, Redstone mastery, Technical Minecraft, Keep Minecraft Physics, Torrent of production, Alchemical Mastery, Enchantment Mastery, Jack of Trades

Items: Packet of Seeds, Crafting Bench, Beginners Chest, Alchemical Workshop, Bottle of Enchanting, Totem of Undying

Generic Gamer

Perks: Tough as Nails, Beautiful Mind, Well of Wisdom, Silver Tongue, Healer, The Face, Support, Experience Booster, Progressing Difficulty, Master of All, Brute Strength, Lightning Quick, The Devil's Own Luck, Super Sensory, Font of Magic, Tank, DPS, Rogue, Jack of All Trades

Gamer System Customization: Uncapped, Integration, HUD/UI, Gamer's Body, Gamer's Mind, HP & MP Systems, Mini-Map, Threat Cursors, Levels, Attributes, Skills, Traits, Quests, Achievements, Magic System, Crafting System, Gacha, Classes, Evolution, Party System, Guild System, Store, Inventory, Loot, Skill Books, Eat My Way To Victory, Titles, Dating Simulator, Taming

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