POWER SYSTEM (MECHA-MAGIC HYBRID)
Called Ember-Forge System
1. Ember-Core Stages (Internal Power)
1. Kindling Stage – basic control of Ember-Fire
2. Flameheart Stage – enhances body, pilots Titan better
3. Blaze-Soul Stage – can merge senses with Titan
4. Titan-Link Stage – link with ancient Titans
5. Dawnforge Stage – shape & forge arcane metal
6. World-Forge Stage – rewrite energy & matter
7. Eternal Ember – legendary, semi-mythical
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2. Titan Systems (Mecha Power)
Titan constructs have:
1. Core Crystal (heart engine)
2. Runic Plates (armor & magic circuits)
3. Aether Wings (flight, teleport bursts)
4. Arcane Furnace (energy conversion)
5. Soul Link Node (connection to pilot)
A Titan's strength scales with pilot synchronization.
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3. Magic System: Arcantheon Arts
Three branches:
A. Forge Arts
1. Metal shaping
2. Weapon creation
3. Titan enhancement
4. Pure Ember-Fire manipulation
B. Ether Arts
1. Elemental magic
2. Telekinesis
3. Barriers
4. Spatial distortions
C. Dominion Arts
1. Commanding Titans
2. Large-scale battlefield magic
3. Empowering armies
4. Suppression of enemy cores
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WORLD / KINGDOM MAP (TEXT DESCRIPTION)
The continent is shaped like a crescent, split into 7 major regions:
1. Erindale Kingdom (Main setting)
Capital: Aurelia
Features: Academy, royal palace, Titan Forges, sky towers
2. Varnhelm Dominion (Rival nation)
Cold, mountainous, known for brutal Titan knights
3. Sunreach Empire
Desert empire with solar-powered Constructs
4. Kharos Wildlands
Ruins filled with dormant Titans and ancient beasts
5. Luminara Theocracy
Holy mages, floating citadels
6. The Shadow Imperium
Broken realm between dimensions; main enemy faction
7. Western Isles
Neutral trade islands; pirates with improvised mecha
