(Few chapters are a slow-burn to the main plot: Introducing different characters. Leveling-up actually start at Chapter 2)
[This Chapter 'The World & Abilities' is important for understanding the world and abilities in the novel.]
[The Land of Valastria]
Valastria, A land ruled by a King Knox who rules The Kingdom of Valastria. There are four regions: Chronos, Ethos, Menos and Zorinos. King Knox has ruled over 50 years, being his 53rd year in the novel. People born in Valastria are called Valastrians.
(More details of the regions in novel)
[Classes, Abilities & Rankings]
✪ Warrior
Role: Front-line fighter
Skills: Swordsmanship, shields, spears.
Strengths: Durable, strong defense, reliable in any army.
Weaknesses: Limited long-range and magic options.
Personality Fit: Brave, disciplined, loyal.
✪ Archer
Role: Long-range damage dealer
Skills: Bows, crossbows, tracking, traps.
Strengths: Can attack safely from afar, great scouts.
Weaknesses: Weak in close combat, relies on arrows.
Personality Fit: Patient, observant, independent.
✪ Mage
Role: Magic user specializing in elemental or arcane spells.
Skills: Spellcasting, alchemy studies.
Strengths: High damage, versatile powers.
Weaknesses: Weak physically, vulnerable at close range.
Personality Fit: Clever, curious, strategic thinkers.
✪ Paladin
Role: Holy knight defender.
Skills: Healing light, blessings, smiting evil.
Strengths: Balanced between healing and melee fighting.
Weaknesses: Limited magical damage, relies on faith or vows.
Personality Fit: Righteous, loyal, protective.
✪ Ranger
Role: Wilderness hunter and tracker.
Skills: Nature survival, sword and bow use, animal companions.
Strengths: Adaptable, excellent outdoors, good against beasts.
Weaknesses: Weaker in cities, limited heavy equipment.
Personality Fit: Wild, calm, prefers solitude or nature.
✪ Enchanter
Role: Magic crafter and support fighter.
Skills: Weapon buffs, magical items, protective charms.
Strengths: Makes allies far stronger, resource creator.
Weaknesses: Not strong alone, support-focused.
Personality Fit: Patient, skillful, creative.
✪ Healer
Role: Healing and support.
Skills: Restoration magic, disease cures, protective blessings.
Strengths: Keeps teams alive, valuable in war.
Weaknesses: Low offense, becomes target in battle.
Personality Fit: Kind, calm, self-sacrificing.
✪Rogue
Role: Stealth combatant & infiltrator.
Skills: Daggers, lock picking, poisons, sneaking.
Strengths: High burst damage, traps, stealth kills.
Weaknesses: Fragile, weak in direct fights.
Personality Fit: Cunning, fast, resourceful.
✪ Blacksmith
Role: Creator of weapons and armor
Skills: Forging gear, enhancing equipment, repairing arms.
Strengths: Essential to armies, can craft legendary items.
Weaknesses: Weak in combat without training.
Personality Fit: Strong, hardworking, stubborn.
✪ Scholar
Role: Researcher, historian, teacher, magical theorist.
Skills: Knowledge, translations, runes, strategy.
Strengths: Problem solving, can unlock ancient secrets.
Weaknesses: Not suited for battle without training.
Personality Fit: Intelligent, curious, introverted or analytical.
[Abilities: Blessings]
A gift from the gods allowing each members of a class to use unique abilities. These ability users are called Enhancers. They are called that because they enhance the ability to use skills in their own class.
[Rankings: Measurement of power]
✦ F-Tier (Common)Basic Class
Weak, no unique abilities; most people start here.
✦ E-Tier (Minor)Initiate Class
Simple skills, low combat value.
✦ D-Tier (Standard)Trained Class
Professional level power.
✦ C-Tier (Advanced)Elite Class
Rare specialists; city defenders.
✦ B-Tier (Greater)Master Class
Able to defeat dozens alone.
✦ A-Tier (Ascendant)High Class
Capable of controlling regions. Legendary fighters.
✦ S-Tier (Mythic)Divine Class:
Has godlike abilities or blessings. Feared worldwide.
[This novel has bite-sized chapters and larger chapters to split up events that take place for better understanding for reader, and better management for writer.]
