WebNovels

Chapter 17 - 15

The earth beneath Mamba's feet trembles with each distant clash of steel and spell—his strike team dancing in deadly harmony beneath the shadowed cavern dome. A soft glow from bioluminescent mushrooms, disturbed by the vibrations of battle, paints the walls in shifting blues and greens. The air is thick with spider-silk dust, the faint hiss of phase-magic, and the rhythmic pulse of combat.

And Mamba…

he stands tall, arms folded behind his back, watching not as a warlord—

but as a proud father.

⟡ The Harper Scouts Move First ⟡

Silent as ghosts, the pair of Harper scouts glide along opposite walls, their daggers flashing with surgical precision. They dart in and out like flickers of moonlight—slashing tendons, cutting silk, vanishing the moment a spider tries to counter.

They were once reactive, hesitant, even impatient back when they first joined the tribe.

Now?

They anticipate each other's moves.

One distracts, the other eliminates.

Their footwork is not Harper-taught—it's Snake Tribe discipline.

Their blades move with Minthara's philosophy:

Hit fast. Hit twice. Leave no opening.

⟡ The Druidic Knife-Fighters Take Center Stage ⟡

The twins surge forward together, their movements like mirrored flames—one weaving druidic vines to entangle a spider, the other diving beneath it to plunge twin daggers into its underbelly. They roll, rise, fall back-to-back.

One grins wildly, the other whispers a spell under her breath.

Lightning sparks at their fingertips.

Their daggers shimmer with elemental empowerment.

They used to rely on raw magic alone—now they blend spells with martial precision. Minthara taught them how to kill up close; Mamba gave them the courage to do it without hesitation.

Together they shout:

"FOR THE SNAKE TRIBE!"

as they carve through another monstrosity.

⟡ The Tiefling Archer—Fire in Her Blood ⟡

She leaps atop a half-collapsed stone slab, amber eyes burning with fearless determination. Her bow hums with druidic enchantment gifted by the twins, flames coiling along the arrows like serpents.

She tracks three moving spiders at once.

Breath in—

Release—

Three shots fire.

Three shots hit.

Three spiders fall.

A phase-spider materializes above her—

but the myconid is already there.

⟡ The Myconid Spore-Scout—Silent Guardian ⟡

Spore clouds erupt in a shimmering barrier, catching the spider mid-lunge. The creature stutters, confused, trapped in a haze of hallucination.

The myconid tilts its head—

a gesture of almost gentle pity—

before thrusting a spore tendril through the spider's skull.

But that's not what impresses Mamba.

No—

It's the way the myconid stays behind the archer, protective, aware, covering her blind spots without needing a command. His spores coil in a defensive pattern—shielding her every time she fires.

Instinctive.

Fluid.

Brotherhood.

⟡ Mamba Watches—And Pride Swells Like a Storm ⟡

His massive chest rises in a slow inhale as the battle continues.

Each warrior moves with purpose.

Each supports the other.

Each trusts the other with their life.

The transformation is undeniable.

"Mithara…" he murmurs under his breath, the corner of his mouth curling upward.

"You have outdone yourself."

Her training shows in every footstep.

Every coordinated strike.

Every calculated retreat.

Once, Harper scouts ran solo missions and never relied on others.

Druids were proud, chaotic casters.

Myconids were solitary, defensive creatures.

Now?

They are one blade with many edges.

Where the Harpers falter, the Druids cover.

Where Druids stumble, the Myconid shields.

Where the Myconid is overwhelmed, a Harper slips in with a precise, lethal strike.

The tiefling's arrows are the tribe's heartbeat—guiding, pressuring, finishing.

They are not perfect.

But perfection isn't demanded of warriors.

Unity is.

And this strike team has unity in their bones.

⟡ Mamba's Thoughts—Quiet, Heavy, Full ⟡

"This…

This is what makes a tribe unstoppable.

Not strength alone.

Not spells, not blades—

but trust."

The sight before him isn't just training made real.

It's proof.

Proof that the Snake Tribe is no longer a scrappy collective of refugees and misfits.

This is an army.

A family forged in blood and fire.

A legacy that will stand even after Mamba is gone.

Mamba's chest loosens with emotion he rarely admits.

"It's beautiful…"

He whispers the words to no one but the cavern itself.

And just then—

as though in answer—

the Harpers leap into motion, the Druids roar a spell, the Myconid's spores flare like starlight, and the tiefling fires a blazing arrow that lights the cavern ceiling in radiant flame.

The spiders shriek and fall.

Mamba does not move.

He doesn't need to.

His tribe is fighting like champions.

And this battle belongs to them.

The cavern falls still.

Every heartbeat in your strike team sharpens into a single moment — the instant the Spider Queen reveals herself.

She descends from the ceiling like a nightmare peeled out of shadow.

Her eight long limbs scrape across stone, each step sending tremors through the cavern floor.

Her eyes — dozens of glittering, hateful jewels — fix not on you, but on your team.

Because she knows.

You're not the prey.

They are.

Her swollen, chitin-plated abdomen pulses with sickly violet light.

Tiny spiders drip from her underside like a living waterfall, scattering across the cavern to encircle your warriors, clicking in anticipation.

Your team tightens formation.

The Harper scouts slide in front, blades drawn, faces pale but unbroken.

The druidic twins stand shoulder to shoulder, muttering the primal syllables of war-form.

The tiefling archer raises her bow with calm precision, a burning arrow already nocked.

The Myconid spore-scout expands its cap, releasing a defensive haze that clings like a protective mist.

They are exhausted.

Their chests heave.

Their clothes are torn.

But the fire in their eyes?

Unbroken.

You… simply watch.

The Queen moves first.

She lunges with impossible speed — all eight limbs stabbing forward in a blur of poisoned fury.

The Harper scouts dodge low, rolling aside as her fangs carve trenches into the earth.

The twins respond instantly, weaving their hands upward —

Earthen Spikes erupt in a jagged wall that forces the queen to rear back.

The tiefling fires the moment her head rises.

The arrow finds a gap between plates — the queen screeches as black ichor splashes across stone.

She thrashes wildly, sending shards of rock flying.

Two shards slam into the Harpers' shoulders — they stagger but remain standing.

Your heart tenses.

But still you do not move.

The Queen recoils… and learns.

Her next strike is not wild.

It is deliberate.

She phases —

momentarily shifting into the Ethereal Plane —

reappearing directly behind the twins.

The Myconid reacts first, exploding spores so dense they resemble a golden fog wall.

The queen's fangs sink into the haze instead of your druids.

Her attempt at a killing blow fails.

Your team doesn't even flinch.

The Harpers dive in.

One slices across two of her legs, forcing her stance to collapse.

The second harper leaps up her abdomen, burying twin daggers into the cracks between plates.

She shrieks.

Her legs convulse and fling him across the cavern — he slams into a wall and groans, but he lives.

Your hands tighten slightly behind your back.

Still, you do not interfere.

Not yet.

The Queen's rage begins to focus.

She lunges again — this time choosing a single target:

The tiefling archer.

Her fangs angle down, ready to clamp around the girl's torso and snap her in half.

The tiefling's heartbeat flickers.

Her breath catches.

And you feel the instinct —

that primal Mamba urge —

to tear forward and rip the queen apart.

But—

The Myconid moves first.

It leaps — an explosion of speed you didn't know it possessed —

shoving the tiefling aside and raising a glowing spore-shield that intercepts the queen's jaws.

The spore-shield cracks.

The Myconid staggers.

The queen closes in.

Your strike team is seconds from disaster.

And still—

You wait.

Every muscle in your body coils.

Your jaw clenches.

Your knuckles pop.

Because what happens in the next few breaths will tell you everything you need to know.

Everything about the tribe you are building.

Everything about Minthara's training.

Everything about who they are without you.

The strike team regroups, panting, bleeding, determined.

They erupt forward together —

Harper, druid, tiefling, Myconid —

A single organism made of many hearts.

They scream their war cry.

"SNAKE TRIBE!!!"

And they charge the queen with every ounce of strength they have left.

The cavern shakes.

The queen screeches.

Spells ignite.

Arrows flash.

Blades cut into chitin.

And you…

simply watch,

hands behind your back,

the proud warmth in your chest burning brighter than any spell.

Because now the truth reveals itself.

This is no longer just a strike team.

This is your tribe.

This is your legacy.

This is the proof of Minthara's mastery.

And this is the moment where you decide — silently, intensely, unflinchingly —

Whether to let them finish this battle alone…

or to step in if death reaches for them.

The queen thrashes, bloodied but far from defeated.

Your warriors grit their teeth, refusing to break.

The final exchange is coming.

The air in the Blighted Village's well-cavern grows thick with tension, spores, web-dust, and the quiet grit of warriors who refuse to fall.

Your strike team, covered in cuts, bruises, and drained spell-reserves, stands united in a half-circle before the monstrous mass of chitin and hunger that is the Spider Queen Matriarch.

Her body is a grotesque monument—

eight legs, each as long as a wagon,

a swollen abdomen dripping venom,

and a face that shifts between beast

and a mockery of something once humanoid.

Her fangs clack, drooling dark ichor,

and her many eyes fix on your warriors with predatory delight.

In that same moment—

you step forward just enough for your presence to be felt, not enough to take the field.

Your voice rolls through the cavern like a war drum.

"Mass Cure Wounds."

Silver moonlight erupts outward like a dome of radiant breath.

It washes across your team.

— The Harper scouts gasp as torn leather mends itself.

— The druidic twins straighten, their eyes blazing with renewed ferocity.

— The tiefling archer's trembling bow arm steadies.

— The Myconid spore-scout pulses with bioluminescent vigor, spores swirling like a battle halo.

Their wounds close, strength returns, fatigue burns away under the blessing of Selûne.

The Spider Queen shrieks in outrage, the sound echoing through the cavern like a dying god.

And you—

You stand with your arms folded, not raising a weapon, not taking a step.

Only guiding.

Only steadying.

Like a father watching warriors he raised step into their destiny.

**"Don't forget who you are!"

"Break this spider—AND MAKE IT KNEEL!"**

Your words slam into them harder than any spell.

Fire lights in their eyes.

Fear turns to certainty.

Exhaustion turns to defiance.

Suddenly the cavern feels smaller,

as if your team is expanding with the force of their renewed spirit.

You can see it clearly:

Minthara's training has carved them into a single organism.

A pack.

A hive.

A serpent with many heads.

They move.

⟡ THE FINAL SHOWDOWN BEGINS ⟡

The Harper Scouts

They vanish into the shadows—

skittering along the walls, taking firing positions,

loosing arrows into the Queen's eye clusters with cruel precision.

Each arrow strikes like a commandment:

You do not touch our tribe.

The Druidic Twins

One becomes a swirl of thorn-laced wind,

the other channels raw lightning along the cavern floor.

Nature itself turns against the Queen.

Webs ignite.

Venom boils.

Roots burst through stone as if answering the call of the Snake Tribe.

The Tiefling Archer

Sweat in her eyes.

Blood on her jaw.

A grin on her face.

She fires—

Hellfire arrow, straight between two mandibles—

and for the first time the Matriarch stumbles.

The Myconid Spore-Scout

Calm.

Centered.

Alien.

His spores wrap the battlefield,

creating zones of blinding mist,

hallucinatory hazards,

and protective barriers of floating fungal shields.

He is the unseen knife of the battlefield.

⟡ YOUR PERSPECTIVE ⟡

You stand with your hands behind your back,

chest rising and falling slowly,

pride swelling inside you like a tidal wave threatening to break.

This is what Snake Tribe is when you don't hold their hands.

This is what Minthara molded.

This is the future you're building.

You see every flaw.

Every misstep.

Every moment where death almost caught one of them.

But you also see…

unshakable unity.

A shared instinct.

A combat rhythm born from pain, training, and trust.

They are no longer Harpers.

No longer wandering druids.

No longer lost Myconids.

They are yours.

And they fight like gods are watching.

⟡ THE QUEEN STRIKES BACK ⟡

The Matriarch bellows.

She leaps with terrifying speed,

shattering stalagmites,

spitting acidic webs,

clawing through fungal barriers.

Your team is slammed aside—

one Harper pinned by a leg,

a druid knocked unconscious against a rock,

the tiefling's bow snapped in half.

For a heartbeat—

danger.

Real danger.

You tense—

—every vein in your arms bulges

—your heartbeat turns to a battle chant

—your legs coil to leap

But you don't.

Not yet.

You trust them.

And you warned them:

"I will not let any of you fall today.

But this is YOUR victory."

⟡ THE TURNING POINT ⟡

Your remaining warriors drag themselves up,

breathing hard, eyes blazing.

They exchange no words.

No signals.

Just the shared instinct Minthara drilled into their bones.

They surge together.

Harper frees Harper.

Druid shields Myconid.

Myconid blinds the Queen.

The tiefling picks up a fallen blade and leaps for a killing strike.

They do not break.

They do not yield.

They will die on their feet before they disappoint their Warchief.

And you—

you stand like a pillar of the moon's light,

ready to strike only at the moment death's hand truly closes.

⟡ THE BATTLE BALANCES ON A KNIFE EDGE ⟡

The Spider Queen shrieks.

Your warriors roar back.

Your pulse thunders in your ears.

Your tribe is writing its own legend

without your fist raised

without your blade drawn

and you've never been more proud.

Your move, Warchief.

Do you allow the battle to continue?

Do you ready a final spell?

Do you prepare to kill the Queen the moment she threatens a life?

The cavern under the village shakes with the chaos of battle.

The walls drip with old webbing, glowing faintly with that strange, sickly blue phase-energy that only creatures of the Astral Rift can leave behind.

The air tastes like metal.

Like danger.

Like a storm seconds before it breaks.

Your strike team — your family — are bruised, blooded, sweating, panting…

But they are still standing.

⟡ The Spider Queen Advances ⟡

The Matriarch drags her towering body across the stone, her eight jagged legs slamming into the rock with enough force to crack it.

Her mandibles drip astral venom.

Her eye clusters turn in unnatural unison.

This is no mere beast.

She is old.

She is cunning.

And she is enraged that her children are dead.

A sound like a thousand whispering knives screeches through the cavern as she rears up, fangs glowing with phase-light.

The fight your team just survived was nothing more than her warming up.

⟡ Your Team Holds the Line ⟡

The Harper scouts move first — rolling into shadow, sending arrows with surgical precision into the weak spots they learned only minutes earlier.

Not panicking.

Not running.

Doing exactly as they were trained.

The druid twins shift into mirrored stances — one channeling vines through cracks in the floor, the other igniting the air with ember-light.

One restrains.

One burns.

Two minds, one purpose.

The tiefling archer stands her ground alone — flames gathering at her fingertips, eyes locked with a predator's focus.

She pulls back her bowstring, whispering a prayer not to a god, but to Snake Tribe itself.

And the Myconid spore-scout pulses with determination.

They release a halo of defensive spores — both shield and weapon — forming a protective dome that catches two of the Queen's legs and forces her to adjust her angle of attack.

They are fighting like a single organism.

No wasted movements.

No fear.

You feel Minthara written into their every instinct.

⟡ But the Queen's Power Surges ⟡

She phase-shifts.

Her entire body blurs into rippling violet distortion — vanishing from the druids' grasp, reappearing behind the Harpers with the force of a collapsed star.

The scouts barely roll aside in time.

One loses their bow.

Another gets clipped by a leg, sent spinning across the cavern floor.

She hisses — a sound that vibrates in your bones:

"SKRRREEEEE—NNNNNHH."

A killing blow gathers.

Spider silk charges with astral flame.

This is the moment where an average warband dies.

⟡ You Do Not Rush In — You Guide. ⟡

Your hands rise almost on instinct.

You call on Selûne's grace — that calm silver shine that only she grants to those she favors.

Your divine magic pours out like moonlight flooding a battlefield.

✨ MASS CURE WOUNDS ✨

A wave of silver warmth sweeps across the cavern.

Cuts close.

Bruises fade.

Burnt skin cools.

Broken breath steadies.

Even their spirits surge, renewed with purpose.

Your warriors stand straighter.

Their eyes ignite.

Their exhaustion is burned away in the lunar glow.

The Queen shrieks — furious her prey refuses to die.

⟡ Your Command Rolls Like Thunder ⟡

"Don't forget who you are!"

Your voice shakes loose dust from the cavern ceiling.

"Break this spider—

AND MAKE IT KNEEL!"

Your words crash into them like a second healing spell.

Courage.

Fury.

Unity.

They charge together — a perfect viper strike.

⟡ But You Are Not Naive. ⟡

You know this creature.

You know her kind.

And you know that even a reinvigorated warband can be crushed by a single perfect strike.

So while your team fights…

you weave the spell that separates victory from tragedy.

✨ SANCTUARY ✨

– not cast yet

– not unleashed

– but held, poised like a silver blade above the battlefield.

A defensive miracle waiting for the exact second one of your warriors is truly in mortal danger.

Your fingers glow softly.

Your connection to Selûne extends like a hand hovering over each of them.

You feel their life-force.

You feel their fear.

You feel their hope.

You feel the Spider Queen's killing intent like ice pricking at your skin.

And you are ready.

⟡ Mamba Stands Still… But Ready to Strike Like a God. ⟡

Not interfering.

Not rescuing them before they've earned their glory.

But watching.

Protecting.

Guiding.

A father letting his children take their first true steps into legend —

with his hand hovering inches away to catch them if they fall.

The fight hangs on a razor's edge.

One misstep…

and you will unleash sanctuary and then personally rip this queen apart with your bare hands.

But for now?

You watch.

You judge.

You believe in them.

The Strike Team's First True Trial

The chamber under the well is a vast, root-tangled cavern — humid, dark, pulsing with web-veins that glisten like wet silver in the torchlight.

Your strike team has just cut down the last of the brood.

They're bleeding.

Breathing heavily.

Hands shaking.

But their eyes burn with Snake Tribe fire.

And then…

A sound like silk ripping open the world.

SKRRRIIITTCH—

A phase ripple.

A distortion.

A shimmer of void-light.

The Queen descends.

Eight limbs like polished obsidian.

White plates of chitin streaked with violet glow.

A body as large as an elephant — but moving like a whisper.

Her holy mark: a lattice of webbing carved into her carapace.

Behind her, the cavern pulses with brood-pods.

She hisses — not mindless, but intelligent, calculating.

The twin druids stiffen.

The Harper scouts exchange a silent glance.

The tiefling archer pulls an arrow…

But her fingers tremble.

The myconid spore-scout emits a nervous bioluminescent flicker.

And you, Mamba, stand at the edge of the battlefield —

Sanctuary spell glowing faintly around your hands,

your presence alone stabilizing your team.

⟡ ROUND ONE – THE QUEEN TESTS THEM

She phases — disappearing like smoke sucked into a vacuum.

The team reacts instantly.

Harper Scout #1:

"UP HIGH!"

A web of instinctive Harper signaling.

They scatter, rolling into cover.

The Queen reappears behind the tiefling archer —

eight legs stabbing downward with killing intent.

Before you can intervene—

The Myconid explodes a spore-cloud.

A copper-gold haze, slowing the queen's movement just enough.

The tiefling leaps away, firing an arrow mid-air that cracks into one of the Queen's eyes.

The Queen screeches — and the cavern shakes.

⟡ ROUND TWO – MINTHARA'S TRAINING SHOWS

The druids move.

One raises a thorn shield.

The other dives low, sliding beneath the Queen's underbelly:

"SNAKE FORMATION!"

You practically hear Minthara yelling through them.

The druids flank.

The Harpers strike from height.

The myconid maintains control zones of spores that corral the Queen's movements.

A perfect, drilled formation.

You feel pride swell in your chest —

This is not how they fought before you forged them into a family.

⟡ BUT THE QUEEN ADAPTS

Phase spiders are clever.

Matriarchs even more so.

She stops trying to brute force them…

And begins to hunt.

She turns invisible.

Phases between wall and shadow.

Trying to isolate the weakest link.

Her target becomes clear:

The Myconid.

Because without his zones, your whole strike team collapses.

She phases behind him, fangs dripping with paralytic venom—

⟡ YOUR HANDS RADIATE SANCTUARY

But you wait.

You know they need this.

The myconid is frozen in terror.

His spore pouch flickers.

And then—

Harper Scout #2 launches from a stalactite above, slamming a twin-blade strike into the Queen's back, forcing her to miss her instant kill.

The myconid releases a psychic stun-spore in panic.

The Queen's mind rattles.

You exhale, tension easing.

⟡ ROUND THREE – THE TIDE TURNS

The tiefling archer plants her feet.

Her voice cracks as she shouts:

"FOR THE TRIBE!"

She looses a volley of flaming arrows that ignite the webbing around the chamber.

Firelight dances across the Queen's carapace —

and for the first time…

She looks worried.

The druids fan out.

The Harpers press the assault.

The myconid pulses, controlling the battlefield with mind-clouds of spores.

You feel the momentum shift.

Your presence behind them — calm, controlled, immovable — gives them the courage to push where fear would normally break them.

They fight like they've been fighting together for a lifetime.

⟡ THE FINAL MOMENT – NEAR DEATH

But fatigue hits hard.

Harpers stagger.

The druids' hands shake.

The myconid's glow dims.

The Queen sees it.

She phases behind one of the druid twins —

fangs lowering for a final, lethal strike.

This is it.

The death blow.

Your Sanctuary sparks—

But before you cast it—

The tiefling archer screams:

"NO!"

She dives in the way.

An act of pure loyalty.

Pure Snake Tribe spirit.

The Queen's fangs sink into her shoulder.

You feel your chest tighten.

You almost cast Sanctuary—

But the druid twin, newly freed by her sacrifice, slides under the Queen and drives his enchanted knife into the gap in her thorax.

The Harpers strike next.

A flurry of silvered blades.

Then the myconid unleashes his last psychic burst.

The Queen staggers.

And the second druid twin climbs her back, roaring:

"FOR THE WARCHIEF!"

He drives his blade deep into the Queen's brainstem.

The Queen collapses.

Silence.

Then—

The tiefling archer breathes, barely.

Alive.

You step forward, reaching her first.

Your Sanctuary dissolves into a healing glow.

⟡ THE REALISTIC OUTCOME

No deaths.

One severe injury (tiefling archer).

All others wounded but alive.

The Queen slain by their hands, not yours.

Morale skyrocketing.

Snake Tribe identity solidified.

Your decision not to intervene?

It paid off.

Your tribe now believes in themselves in a way they never have before.

This victory becomes legend.

⟡ THE MOMENT AFTER

Your strike team stands around the corpse — exhausted, trembling, triumphant.

They look to you.

Not for help.

Not for rescue.

But for recognition.

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